2010-12-19 22:09:53 +00:00
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###############################################################################
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## $Id$
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##
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## Nasal for main pilot for dual control over the multiplayer network.
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##
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2011-08-29 20:00:07 +00:00
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## Copyright (C) 2007 - 2011 Anders Gidenstam (anders(at)gidenstam.org)
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2010-12-19 22:09:53 +00:00
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## This file is licensed under the GPL license version 2 or later.
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##
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###############################################################################
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# Renaming (almost :)
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var DCT = dual_control_tools;
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var ADC = aircraft_dual_control;
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# NOTE: By loading the aircraft specific dual control module
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# as <aircraft_dual_control> this file is generic.
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# The aircraft specific modul must set the variables
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# pilot_type and copilot_type to the name (with full path) of
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# main 3d model XML for the pilot and copilot aircraft.
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# This module should be loades under the name dual_control.
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######################################################################
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# Connect new copilot
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var process_data = 0;
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var connect = func (copilot) {
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# Tweak MP/AI filters
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copilot.getNode("controls/allow-extrapolation").setBoolValue(0);
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copilot.getNode("controls/lag-adjust-system-speed").setValue(5);
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process_data = ADC.pilot_connect_copilot(copilot);
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print("Dual control ... copilot connected.");
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2011-08-29 20:00:07 +00:00
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setprop("/sim/messages/copilot", "Hi. I'm your copilot " ~
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copilot.getNode("callsign").getValue() ~ ".");
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2010-12-19 22:09:53 +00:00
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}
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######################################################################
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# Main loop singleton class.
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var main = {
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init : func {
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me.loopid = 0;
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me.active = 0;
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setlistener("/ai/models/model-added", func {
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settimer(func { me.activate(); }, 2);
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});
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settimer(func { me.activate(); }, 5);
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print("Pilot dual control ... initialized");
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},
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reset : func {
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if (me.active) {
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print("Dual control ... copilot disconnected.");
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ADC.pilot_disconnect_copilot();
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}
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me.active = 0;
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me.loopid += 1;
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me._loop_(me.loopid);
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},
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activate : func {
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if (!me.active) {
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me.reset();
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}
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},
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update : func {
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var mpplayers =
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props.globals.getNode("/ai/models").getChildren("multiplayer");
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var r_callsign = getprop("/sim/remote/pilot-callsign");
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foreach (var copilot; mpplayers) {
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if ((copilot.getChild("valid").getValue()) and
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(copilot.getChild("callsign") != nil) and
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(copilot.getChild("callsign").getValue() == r_callsign)) {
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if (me.active == 0) {
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# Note: sim/model/path tells the 3d XML file of the model.
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if ((copilot.getNode("sim/model/path") != nil) and
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(copilot.getNode("sim/model/path").getValue() ==
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ADC.copilot_type)) {
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connect(copilot);
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me.active = 1;
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} else {
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print("Dual control ... copilot rejected - wrong aircraft type.");
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me.loopid += 1;
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return;
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}
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}
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# Mess with the MP filters. Highly experimental.
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if (copilot.getNode("controls/lag-time-offset") != nil) {
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var v = copilot.getNode("controls/lag-time-offset").getValue();
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copilot.getNode("controls/lag-time-offset").setValue(0.97 * v);
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}
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foreach (var w; process_data) {
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w.update();
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}
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return;
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}
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}
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if (me.active) {
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print("Dual control ... copilot disconnected.");
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ADC.pilot_disconnect_copilot();
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}
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me.loopid += 1;
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me.active = 0;
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},
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_loop_ : func(id) {
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id == me.loopid or return;
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me.update();
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settimer(func { me._loop_(id); }, 0);
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}
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};
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######################################################################
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# Initialization.
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setlistener("/sim/signals/fdm-initialized", func {
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main.init();
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});
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