1
0
Fork 0
fgdata/Nasal/view.nas

132 lines
3.9 KiB
Text
Raw Normal View History

##
## view.nas
##
## Nasal code for implementing view-specific functionality. Right
## now, it does intelligent FOV scaling in the view.increase() and
## view.decrease() handlers.
##
#
# This is a neat trick. We want these globals to be initialized at
# startup, but there is no guarantee that the props.nas module will be
# loaded yet when we are run. So set the values to nil at startup (so
# that there is a value in the lexical environment -- otherwise
# assigning them in INIT() will only make local variables),
# and then assign them from inside a timer that we set to run
# immediately *after* startup.
#
# Nifty hacks notwithstanding, this really isn't the right way to do
# this. There ought to be an "import" mechanism we can use to resolve
# dependencies between modules.
#
fovProp = nil;
INIT = func {
fovProp = props.globals.getNode("/sim/current-view/field-of-view");
}
settimer(INIT, 0);
# Dynamically calculate limits so that it takes STEPS iterations to
# traverse the whole range, the maximum FOV is fixed at 120 degrees,
# and the minimum corresponds to normal maximum human visual acuity
# (~1 arc minute of resolution, although apparently people vary widely
# in this ability). Quick derivation of the math:
#
# mul^steps = max/min
# steps * ln(mul) = ln(max/min)
# mul = exp(ln(max/min) / steps)
STEPS = 40;
ACUITY = 1/60; # Maximum angle subtended by one pixel (== 1 arc minute)
max = min = mul = 0;
calcMul = func {
max = 120; # Fixed at 120 degrees
min = getprop("/sim/startup/xsize") * ACUITY;
mul = math.exp(math.ln(max/min) / STEPS);
}
##
# Hackish round-to-one-decimal-place function. Nasal needs a
# sprintf() interface, or something similar...
#
format = func {
val = int(arg[0]);
frac = int(10 * (arg[0] - val) + 0.5);
return val ~ "." ~ substr("" ~ frac, 0, 1);
}
##
# Handler. Increase FOV by one step
#
increase = func {
calcMul();
val = fovProp.getValue() * mul;
if(val == max) { return; }
if(val > max) { val = max }
fovProp.setDoubleValue(val);
gui.popupTip("FOV: " ~ format(val));
}
##
# Handler. Decrease FOV by one step
#
decrease = func {
calcMul();
val = fovProp.getValue() / mul;
msg = "FOV: " ~ format(val);
if(val < min) { msg = msg ~ " (overzoom)"; }
fovProp.setDoubleValue(val);
gui.popupTip(msg);
}
##
# Handler. Reset view to default.
#
resetView = func {
setprop("/sim/current-view/goal-heading-offset-deg",
getprop("/sim/current-view/config/heading-offset-deg"));
setprop("/sim/current-view/goal-pitch-offset-deg",
getprop("/sim/current-view/config/pitch-offset-deg"));
setprop("/sim/current-view/goal-roll-offset-deg",
getprop("/sim/current-view/config/roll-offset-deg"));
setprop("/sim/current-view/field-of-view",
getprop("/sim/current-view/config/default-field-of-view-deg"))
}
##
# Handler. Step to the next view.
#
stepView = func {
curr = getprop("/sim/current-view/view-number");
views = props.globals.getNode("/sim").getChildren("view");
curr = curr + arg[0];
if (curr < 0) { curr = size(views) - 1; }
elsif(curr >= size(views)) { curr = 0; }
setprop("/sim/current-view/view-number", curr);
# And pop up a nice reminder
gui.popupTip(views[curr].getNode("name").getValue());
}
##
# Standard view "slew" rate, in degrees/sec.
#
VIEW_PAN_RATE = 60;
##
# Pans the view horizontally. The argument specifies a relative rate
# (or number of "steps" -- same thing) to the standard rate.
#
panViewDir = func {
controls.slewProp("/sim/current-view/goal-heading-offset-deg",
arg[0] * VIEW_PAN_RATE);
}
##
# Pans the view vertically. The argument specifies a relative rate
# (or number of "steps" -- same thing) to the standard rate.
#
panViewPitch = func {
controls.slewProp("/sim/current-view/goal-pitch-offset-deg",
arg[0] * VIEW_PAN_RATE);
}