2009-07-15 22:49:16 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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2011-12-01 23:13:39 +00:00
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<name>Effects/terrain-default</name>
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<!-- <inherits-from>another-effect</inherits-from> -->
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<parameters>
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<material>
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<ambient type="vec4d">
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0.2 .2 0.2 1.0
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</ambient>
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<diffuse type="vec4d">
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.8 .8 .8 1.0
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</diffuse>
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<specular type="vec4d">
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0.0 0.0 0.0 1.0
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</specular>
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<emissive type="vec4d">
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0.0 0.0 0.0 1.0
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</emissive>
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<shininess>1.2</shininess>
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</material>
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<texture n="0">
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<image>Textures/Terrain/unknown.png</image>
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<filter>linear-mipmap-linear</filter>
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<!-- also repeat -->
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<!--
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2009-07-15 22:49:16 +00:00
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<wrap-r>clamp-to-border</wrap-r>
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-->
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2011-12-01 23:13:39 +00:00
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<!-- float, signed-integer, integer -->
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<internal-format>normalized</internal-format>
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</texture>
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2012-04-26 10:03:51 +00:00
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<texture n="6">
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<image>Textures.high/Terrain/snow3.dds</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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2011-12-01 23:13:39 +00:00
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<transparent>false</transparent>
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<render-bin>
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<bin-number>0</bin-number>
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<bin-name>RenderBin</bin-name>
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</render-bin>
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2012-03-25 17:03:52 +00:00
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<material-id>0</material-id>
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2012-03-08 22:20:39 +00:00
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<visibility><use>/environment/ground-visibility-m</use></visibility>
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<avisibility><use>/environment/visibility-m</use></avisibility>
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<lthickness><use>/environment/ground-haze-thickness-m</use></lthickness>
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<scattering><use>/rendering/scene/scattering</use></scattering>
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2012-04-26 10:03:51 +00:00
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<ground_scattering><use>/environment/surface/scattering</use></ground_scattering>
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2012-03-08 22:20:39 +00:00
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<terminator><use>/environment/terminator-relative-position-m</use></terminator>
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<terrain_alt><use>/environment/mean-terrain-elevation-m</use></terrain_alt>
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<overcast><use>/rendering/scene/overcast</use></overcast>
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<eye_alt><use>/sim/rendering/eye-altitude-m</use></eye_alt>
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2012-04-26 10:03:51 +00:00
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<mysnow_level><use>/environment/mysnow-level-m</use></mysnow_level>
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<dust_cover_factor><use>/environment/surface/dust-cover-factor</use></dust_cover_factor>
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2012-03-08 22:20:39 +00:00
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<fogtype><use>/sim/rendering/shaders/skydome</use></fogtype>
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2012-04-26 10:03:51 +00:00
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<fogstructure><use>/environment/fog-structure</use></fogstructure>
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2011-12-01 23:13:39 +00:00
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</parameters>
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<!-- put techniques at a "high" index to allow derived effects to
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2009-08-08 10:17:58 +00:00
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insert their own techniques first. -->
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2012-04-26 10:03:51 +00:00
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<technique n="4">
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<predicate>
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<and>
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<property>/sim/rendering/shaders/skydome</property>
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<less-equal>
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<value type="float">4.0</value>
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<float-property>/sim/rendering/shaders/landmass</float-property>
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</less-equal>
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<or>
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<less-equal>
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<value type="float">2.0</value>
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<glversion/>
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</less-equal>
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<and>
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<extension-supported>GL_ARB_shader_objects</extension-supported>
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<extension-supported>GL_ARB_shading_language_100</extension-supported>
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<extension-supported>GL_ARB_vertex_shader</extension-supported>
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<extension-supported>GL_ARB_fragment_shader</extension-supported>
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</and>
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</or>
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</and>
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</predicate>
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<pass>
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<lighting>true</lighting>
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<material>
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<ambient><use>material/ambient</use></ambient>
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<diffuse><use>material/diffuse</use></diffuse>
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<specular><use>material/specular</use></specular>
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<emissive><use>material/emissive</use></emissive>
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<shininess><use>material/shininess</use></shininess>
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<color-mode>ambient-and-diffuse</color-mode>
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</material>
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<alpha-test><use>transparent</use></alpha-test>
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<shade-model>smooth</shade-model>
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<cull-face>back</cull-face>
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<render-bin>
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<bin-number>-1</bin-number>
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<bin-name>RenderBin</bin-name>
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</render-bin>
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<texture-unit>
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<unit>0</unit>
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<image><use>texture[0]/image</use></image>
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<filter><use>texture[0]/filter</use></filter>
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<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
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<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
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<internal-format>
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<use>texture[0]/internal-format</use>
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</internal-format>
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</texture-unit>
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<!--<texture-unit>
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<unit>1</unit>
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<type>noise</type>
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</texture-unit>-->
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<program>
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<vertex-shader n="0">Shaders/include_fog.vert</vertex-shader>
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<vertex-shader n="1">Shaders/default.vert</vertex-shader>
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<fragment-shader n="0">Shaders/include_fog.frag</fragment-shader>
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<fragment-shader n="1">Shaders/terrain-nocolor.frag</fragment-shader>
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</program>
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<uniform>
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<name>texture</name>
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
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<color-mask type="vec4d">0 0 0 0</color-mask>
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</pass>
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<pass>
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<lighting>true</lighting>
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<material>
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<ambient><use>material/ambient</use></ambient>
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<diffuse><use>material/diffuse</use></diffuse>
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<specular><use>material/specular</use></specular>
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<emissive><use>material/emissive</use></emissive>
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<shininess><use>material/shininess</use></shininess>
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<color-mode>ambient-and-diffuse</color-mode>
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</material>
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<blend><use>transparent</use></blend>
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<alpha-test><use>transparent</use></alpha-test>
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<shade-model>smooth</shade-model>
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<cull-face>back</cull-face>
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<render-bin>
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<bin-number><use>render-bin/bin-number</use></bin-number>
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<bin-name><use>render-bin/bin-name</use></bin-name>
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</render-bin>
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<texture-unit>
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<unit>0</unit>
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<image><use>texture[0]/image</use></image>
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<filter><use>texture[0]/filter</use></filter>
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<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
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<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
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<internal-format>
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<use>texture[0]/internal-format</use>
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</internal-format>
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</texture-unit>
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<texture-unit>
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<unit>1</unit>
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<type>noise</type>
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</texture-unit>
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<texture-unit>
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<unit>6</unit>
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<image><use>texture[6]/image</use></image>
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<filter><use>texture[6]/filter</use></filter>
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<wrap-s><use>texture[6]/wrap-s</use></wrap-s>
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<wrap-t><use>texture[6]/wrap-t</use></wrap-t>
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<internal-format>
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<use>texture[6]/internal-format</use>
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</internal-format>
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</texture-unit>
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<program>
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<vertex-shader>Shaders/terrain-haze-detailed.vert</vertex-shader>
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<fragment-shader>Shaders/terrain-haze-detailed.frag</fragment-shader>
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</program>
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<uniform>
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<name>visibility</name>
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<type>float</type>
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<value><use>visibility</use></value>
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</uniform>
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<uniform>
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<name>avisibility</name>
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<type>float</type>
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<value><use>avisibility</use></value>
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</uniform>
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<uniform>
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<name>hazeLayerAltitude</name>
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<type>float</type>
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<value><use>lthickness</use></value>
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</uniform>
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<uniform>
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<name>scattering</name>
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<type>float</type>
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<value><use>scattering</use></value>
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</uniform>
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<uniform>
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<name>ground_scattering</name>
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<type>float</type>
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<value><use>ground_scattering</use></value>
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</uniform>
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<uniform>
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<name>terminator</name>
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<type>float</type>
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<value><use>terminator</use></value>
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</uniform>
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<uniform>
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<name>terrain_alt</name>
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<type>float</type>
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<value><use>terrain_alt</use></value>
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</uniform>
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<uniform>
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<name>overcast</name>
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<type>float</type>
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<value><use>overcast</use></value>
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</uniform>
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<uniform>
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<name>eye_alt</name>
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<type>float</type>
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<value><use>eye_alt</use></value>
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</uniform>
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<uniform>
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<name>mysnowlevel</name>
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<type>float</type>
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<value> <use>mysnow_level</use></value>
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</uniform>
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<uniform>
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<name>dust_cover_factor</name>
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<type>float</type>
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<value> <use>dust_cover_factor</use></value>
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</uniform>
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<uniform>
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<name>fogstructure</name>
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<type>float</type>
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<value> <use>fogstructure</use></value>
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</uniform>
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<uniform>
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<name>texture</name>
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
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<uniform>
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<name>NoiseTex</name>
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<type>sampler-3d</type>
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<value type="int">1</value>
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</uniform>
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<uniform>
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<name>snow_texture</name>
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<type>sampler-2d</type>
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<value type="int">6</value>
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</uniform>
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<uniform>
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<name>colorMode</name>
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<type>int</type>
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<value>2</value> <!-- AMBIENT_AND_DIFFUSE -->
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</uniform>
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<depth>
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<function>lequal</function>
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<write-mask type="bool">false</write-mask>
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</depth>
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</pass>
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</technique>
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|
|
2012-04-09 16:49:23 +00:00
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|
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<technique n="5">
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2012-03-08 22:20:39 +00:00
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<predicate>
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<and>
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<property>/sim/rendering/shaders/skydome</property>
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<or>
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<less-equal>
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<value type="float">2.0</value>
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<glversion/>
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</less-equal>
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<and>
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<extension-supported>GL_ARB_shader_objects</extension-supported>
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<extension-supported>GL_ARB_shading_language_100</extension-supported>
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<extension-supported>GL_ARB_vertex_shader</extension-supported>
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<extension-supported>GL_ARB_fragment_shader</extension-supported>
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</and>
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</or>
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</and>
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</predicate>
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<pass>
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<lighting>true</lighting>
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<material>
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<ambient><use>material/ambient</use></ambient>
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<diffuse><use>material/diffuse</use></diffuse>
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<specular><use>material/specular</use></specular>
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<emissive><use>material/emissive</use></emissive>
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<shininess><use>material/shininess</use></shininess>
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<color-mode>ambient-and-diffuse</color-mode>
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</material>
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<alpha-test><use>transparent</use></alpha-test>
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<shade-model>smooth</shade-model>
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<cull-face>back</cull-face>
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<render-bin>
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<bin-number>-1</bin-number>
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<bin-name>RenderBin</bin-name>
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</render-bin>
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<texture-unit>
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<unit>0</unit>
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<image><use>texture[0]/image</use></image>
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<filter><use>texture[0]/filter</use></filter>
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<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
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<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
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<internal-format>
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<use>texture[0]/internal-format</use>
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</internal-format>
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</texture-unit>
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<program>
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<vertex-shader n="0">Shaders/include_fog.vert</vertex-shader>
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<vertex-shader n="1">Shaders/default.vert</vertex-shader>
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<fragment-shader n="0">Shaders/include_fog.frag</fragment-shader>
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<fragment-shader n="1">Shaders/terrain-nocolor.frag</fragment-shader>
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</program>
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<uniform>
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<name>texture</name>
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
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<color-mask type="vec4d">0 0 0 0</color-mask>
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</pass>
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<pass>
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<lighting>true</lighting>
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<material>
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<ambient><use>material/ambient</use></ambient>
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<diffuse><use>material/diffuse</use></diffuse>
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<specular><use>material/specular</use></specular>
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<emissive><use>material/emissive</use></emissive>
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<shininess><use>material/shininess</use></shininess>
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<color-mode>ambient-and-diffuse</color-mode>
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</material>
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|
|
<blend><use>transparent</use></blend>
|
|
|
|
<alpha-test><use>transparent</use></alpha-test>
|
|
|
|
<shade-model>smooth</shade-model>
|
|
|
|
<cull-face>back</cull-face>
|
|
|
|
<render-bin>
|
|
|
|
<bin-number><use>render-bin/bin-number</use></bin-number>
|
|
|
|
<bin-name><use>render-bin/bin-name</use></bin-name>
|
|
|
|
</render-bin>
|
|
|
|
<texture-unit>
|
|
|
|
<unit>0</unit>
|
|
|
|
<image><use>texture[0]/image</use></image>
|
|
|
|
<filter><use>texture[0]/filter</use></filter>
|
|
|
|
<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
|
|
|
|
<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
|
|
|
|
<internal-format>
|
|
|
|
<use>texture[0]/internal-format</use>
|
|
|
|
</internal-format>
|
|
|
|
</texture-unit>
|
|
|
|
<program>
|
|
|
|
<vertex-shader>Shaders/terrain-haze.vert</vertex-shader>
|
|
|
|
<fragment-shader>Shaders/terrain-haze.frag</fragment-shader>
|
|
|
|
</program>
|
|
|
|
<uniform>
|
|
|
|
<name>visibility</name>
|
|
|
|
<type>float</type>
|
|
|
|
<value><use>visibility</use></value>
|
|
|
|
</uniform>
|
|
|
|
<uniform>
|
|
|
|
<name>avisibility</name>
|
|
|
|
<type>float</type>
|
|
|
|
<value><use>avisibility</use></value>
|
|
|
|
</uniform>
|
|
|
|
<uniform>
|
|
|
|
<name>hazeLayerAltitude</name>
|
|
|
|
<type>float</type>
|
|
|
|
<value><use>lthickness</use></value>
|
|
|
|
</uniform>
|
|
|
|
<uniform>
|
|
|
|
<name>scattering</name>
|
|
|
|
<type>float</type>
|
|
|
|
<value><use>scattering</use></value>
|
|
|
|
</uniform>
|
2012-04-26 10:03:51 +00:00
|
|
|
<uniform>
|
|
|
|
<name>ground_scattering</name>
|
|
|
|
<type>float</type>
|
|
|
|
<value><use>ground_scattering</use></value>
|
|
|
|
</uniform>
|
2012-03-08 22:20:39 +00:00
|
|
|
<uniform>
|
|
|
|
<name>terminator</name>
|
|
|
|
<type>float</type>
|
|
|
|
<value><use>terminator</use></value>
|
|
|
|
</uniform>
|
|
|
|
<uniform>
|
|
|
|
<name>terrain_alt</name>
|
|
|
|
<type>float</type>
|
|
|
|
<value><use>terrain_alt</use></value>
|
|
|
|
</uniform>
|
|
|
|
<uniform>
|
|
|
|
<name>overcast</name>
|
|
|
|
<type>float</type>
|
|
|
|
<value><use>overcast</use></value>
|
|
|
|
</uniform>
|
|
|
|
<uniform>
|
|
|
|
<name>eye_alt</name>
|
|
|
|
<type>float</type>
|
|
|
|
<value><use>eye_alt</use></value>
|
|
|
|
</uniform>
|
|
|
|
<uniform>
|
|
|
|
<name>texture</name>
|
|
|
|
<type>sampler-2d</type>
|
|
|
|
<value type="int">0</value>
|
|
|
|
</uniform>
|
|
|
|
<uniform>
|
|
|
|
<name>colorMode</name>
|
|
|
|
<type>int</type>
|
|
|
|
<value>2</value> <!-- AMBIENT_AND_DIFFUSE -->
|
|
|
|
</uniform>
|
|
|
|
<depth>
|
|
|
|
<function>lequal</function>
|
|
|
|
<write-mask type="bool">false</write-mask>
|
|
|
|
</depth>
|
|
|
|
</pass>
|
|
|
|
</technique>
|
|
|
|
|
|
|
|
<technique n="10">
|
2012-03-25 17:03:52 +00:00
|
|
|
<predicate>
|
|
|
|
<and>
|
2012-05-08 15:13:15 +00:00
|
|
|
<property>/sim/rendering/rembrandt/enabled</property>
|
2012-03-25 17:03:52 +00:00
|
|
|
<or>
|
|
|
|
<less-equal>
|
|
|
|
<value type="float">2.0</value>
|
|
|
|
<glversion/>
|
|
|
|
</less-equal>
|
|
|
|
<and>
|
|
|
|
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
|
|
|
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
|
|
|
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
|
|
|
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
|
|
|
</and>
|
|
|
|
</or>
|
|
|
|
</and>
|
|
|
|
</predicate>
|
|
|
|
<pass>
|
|
|
|
<lighting>false</lighting>
|
|
|
|
<material>
|
|
|
|
<ambient><use>material/ambient</use></ambient>
|
|
|
|
<diffuse><use>material/diffuse</use></diffuse>
|
|
|
|
<specular><use>material/specular</use></specular>
|
|
|
|
<emissive><use>material/emissive</use></emissive>
|
|
|
|
<shininess><use>material/shininess</use></shininess>
|
|
|
|
<color-mode>ambient-and-diffuse</color-mode>
|
|
|
|
</material>
|
|
|
|
<blend>false</blend>
|
|
|
|
<alpha-test>true</alpha-test>
|
|
|
|
<shade-model>smooth</shade-model>
|
|
|
|
<cull-face>back</cull-face>
|
|
|
|
<render-bin>
|
|
|
|
<bin-number>1</bin-number>
|
|
|
|
<bin-name>RenderBin</bin-name>
|
|
|
|
</render-bin>
|
|
|
|
<texture-unit>
|
|
|
|
<unit>0</unit>
|
|
|
|
<image><use>texture[0]/image</use></image>
|
|
|
|
<filter><use>texture[0]/filter</use></filter>
|
|
|
|
<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
|
|
|
|
<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
|
|
|
|
<internal-format>
|
|
|
|
<use>texture[0]/internal-format</use>
|
|
|
|
</internal-format>
|
|
|
|
<environment>
|
|
|
|
<mode>modulate</mode>
|
|
|
|
</environment>
|
|
|
|
</texture-unit>
|
|
|
|
<program>
|
|
|
|
<vertex-shader>Shaders/deferred-gbuffer.vert</vertex-shader>
|
|
|
|
<fragment-shader>Shaders/deferred-gbuffer.frag</fragment-shader>
|
2012-04-12 21:58:03 +00:00
|
|
|
<fragment-shader>Shaders/gbuffer-functions.frag</fragment-shader>
|
2012-05-04 07:34:00 +00:00
|
|
|
<fragment-shader>Shaders/gbuffer-encode.frag</fragment-shader>
|
2012-03-25 17:03:52 +00:00
|
|
|
</program>
|
|
|
|
<uniform>
|
|
|
|
<name>texture</name>
|
|
|
|
<type>sampler-2d</type>
|
|
|
|
<value type="int">0</value>
|
|
|
|
</uniform>
|
|
|
|
<!-- uniform>
|
|
|
|
<name>materialID</name>
|
|
|
|
<type>int</type>
|
|
|
|
<value><use>material-id</use></value>
|
|
|
|
</uniform -->
|
|
|
|
</pass>
|
|
|
|
</technique>
|
|
|
|
|
|
|
|
<technique n="11">
|
2011-12-01 23:13:39 +00:00
|
|
|
<predicate>
|
|
|
|
<and>
|
2011-12-12 16:04:36 +00:00
|
|
|
<property>/sim/rendering/shaders/generic</property>
|
2009-11-16 07:24:32 +00:00
|
|
|
|
2011-12-01 23:13:39 +00:00
|
|
|
<or>
|
|
|
|
<less-equal>
|
|
|
|
<value type="float">2.0</value>
|
|
|
|
<glversion/>
|
|
|
|
</less-equal>
|
|
|
|
<and>
|
|
|
|
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
|
|
|
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
|
|
|
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
|
|
|
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
|
|
|
</and>
|
|
|
|
</or>
|
|
|
|
</and>
|
|
|
|
</predicate>
|
|
|
|
<pass>
|
|
|
|
<lighting>true</lighting>
|
|
|
|
<material>
|
|
|
|
<ambient>
|
|
|
|
<use>material/ambient</use>
|
|
|
|
</ambient>
|
|
|
|
<diffuse>
|
|
|
|
<use>material/diffuse</use>
|
|
|
|
</diffuse>
|
|
|
|
<specular>
|
|
|
|
<use>material/specular</use>
|
|
|
|
</specular>
|
|
|
|
<emissive>
|
|
|
|
<use>material/emissive</use>
|
|
|
|
</emissive>
|
|
|
|
<shininess>
|
|
|
|
<use>material/shininess</use>
|
|
|
|
</shininess>
|
|
|
|
<color-mode>ambient-and-diffuse</color-mode>
|
|
|
|
</material>
|
|
|
|
<alpha-test>
|
|
|
|
<use>transparent</use>
|
|
|
|
</alpha-test>
|
|
|
|
<shade-model>smooth</shade-model>
|
|
|
|
<cull-face>back</cull-face>
|
|
|
|
<render-bin>
|
|
|
|
<bin-number>-1</bin-number>
|
|
|
|
<bin-name>RenderBin</bin-name>
|
|
|
|
</render-bin>
|
|
|
|
<texture-unit>
|
|
|
|
<unit>0</unit>
|
|
|
|
<image>
|
|
|
|
<use>texture[0]/image</use>
|
|
|
|
</image>
|
|
|
|
<filter>
|
|
|
|
<use>texture[0]/filter</use>
|
|
|
|
</filter>
|
|
|
|
<wrap-s>
|
|
|
|
<use>texture[0]/wrap-s</use>
|
|
|
|
</wrap-s>
|
|
|
|
<wrap-t>
|
|
|
|
<use>texture[0]/wrap-t</use>
|
|
|
|
</wrap-t>
|
|
|
|
<internal-format>
|
|
|
|
<use>texture[0]/internal-format</use>
|
|
|
|
</internal-format>
|
|
|
|
</texture-unit>
|
|
|
|
<program>
|
2012-03-08 22:20:39 +00:00
|
|
|
<vertex-shader n="0">Shaders/include_fog.vert</vertex-shader>
|
2011-12-01 23:13:39 +00:00
|
|
|
<vertex-shader n="1">Shaders/default.vert</vertex-shader>
|
2011-12-02 14:25:41 +00:00
|
|
|
<fragment-shader n="0">Shaders/include_fog.frag</fragment-shader>
|
2011-12-01 23:13:39 +00:00
|
|
|
<fragment-shader n="1">Shaders/terrain-nocolor.frag</fragment-shader>
|
|
|
|
</program>
|
|
|
|
<uniform>
|
|
|
|
<name>texture</name>
|
|
|
|
<type>sampler-2d</type>
|
|
|
|
<value type="int">0</value>
|
|
|
|
</uniform>
|
|
|
|
<color-mask type="vec4d">0 0 0 0</color-mask>
|
|
|
|
</pass>
|
|
|
|
<pass>
|
|
|
|
<lighting>true</lighting>
|
|
|
|
<material>
|
|
|
|
<ambient>
|
|
|
|
<use>material/ambient</use>
|
|
|
|
</ambient>
|
|
|
|
<diffuse>
|
|
|
|
<use>material/diffuse</use>
|
|
|
|
</diffuse>
|
|
|
|
<specular>
|
|
|
|
<use>material/specular</use>
|
|
|
|
</specular>
|
|
|
|
<emissive>
|
|
|
|
<use>material/emissive</use>
|
|
|
|
</emissive>
|
|
|
|
<shininess>
|
|
|
|
<use>material/shininess</use>
|
|
|
|
</shininess>
|
|
|
|
<color-mode>ambient-and-diffuse</color-mode>
|
|
|
|
</material>
|
|
|
|
<blend>
|
|
|
|
<use>transparent</use>
|
|
|
|
</blend>
|
|
|
|
<alpha-test>
|
|
|
|
<use>transparent</use>
|
|
|
|
</alpha-test>
|
|
|
|
<shade-model>smooth</shade-model>
|
|
|
|
<cull-face>back</cull-face>
|
|
|
|
<render-bin>
|
|
|
|
<bin-number>
|
|
|
|
<use>render-bin/bin-number</use>
|
|
|
|
</bin-number>
|
|
|
|
<bin-name>
|
|
|
|
<use>render-bin/bin-name</use>
|
|
|
|
</bin-name>
|
|
|
|
</render-bin>
|
|
|
|
<texture-unit>
|
|
|
|
<unit>0</unit>
|
|
|
|
<image>
|
|
|
|
<use>texture[0]/image</use>
|
|
|
|
</image>
|
|
|
|
<filter>
|
|
|
|
<use>texture[0]/filter</use>
|
|
|
|
</filter>
|
|
|
|
<wrap-s>
|
|
|
|
<use>texture[0]/wrap-s</use>
|
|
|
|
</wrap-s>
|
|
|
|
<wrap-t>
|
|
|
|
<use>texture[0]/wrap-t</use>
|
|
|
|
</wrap-t>
|
|
|
|
<internal-format>
|
|
|
|
<use>texture[0]/internal-format</use>
|
|
|
|
</internal-format>
|
|
|
|
</texture-unit>
|
|
|
|
<program>
|
2011-12-01 21:47:42 +00:00
|
|
|
<vertex-shader>Shaders/include_fog.vert</vertex-shader>
|
2011-12-01 23:13:39 +00:00
|
|
|
<vertex-shader>Shaders/default.vert</vertex-shader>
|
|
|
|
<fragment-shader>Shaders/default.frag</fragment-shader>
|
2011-12-01 21:47:42 +00:00
|
|
|
<fragment-shader>Shaders/include_fog.frag</fragment-shader>
|
2011-12-01 23:13:39 +00:00
|
|
|
</program>
|
2011-12-01 21:47:42 +00:00
|
|
|
<uniform>
|
|
|
|
<name>visibility</name>
|
|
|
|
<type>float</type>
|
|
|
|
<value>
|
|
|
|
<use>visibility</use>
|
|
|
|
</value>
|
|
|
|
</uniform>
|
|
|
|
<uniform>
|
|
|
|
<name>avisibility</name>
|
|
|
|
<type>float</type>
|
|
|
|
<value>
|
|
|
|
<use>avisibility</use>
|
|
|
|
</value>
|
|
|
|
</uniform>
|
|
|
|
<uniform>
|
|
|
|
<name>hazeLayerAltitude</name>
|
|
|
|
<type>float</type>
|
|
|
|
<value>
|
|
|
|
<use>lthickness</use>
|
|
|
|
</value>
|
|
|
|
</uniform>
|
|
|
|
<uniform>
|
|
|
|
<name>scattering</name>
|
|
|
|
<type>float</type>
|
|
|
|
<value>
|
|
|
|
<use>scattering</use>
|
|
|
|
</value>
|
|
|
|
</uniform>
|
|
|
|
<uniform>
|
|
|
|
<name>terminator</name>
|
|
|
|
<type>float</type>
|
|
|
|
<value>
|
|
|
|
<use>terminator</use>
|
|
|
|
</value>
|
|
|
|
</uniform>
|
|
|
|
<uniform>
|
|
|
|
<name>fogType</name>
|
|
|
|
<type>int</type>
|
|
|
|
<value>
|
|
|
|
<use>fogtype</use>
|
2011-12-01 23:13:39 +00:00
|
|
|
</value>
|
|
|
|
</uniform>
|
|
|
|
<uniform>
|
|
|
|
<name>texture</name>
|
|
|
|
<type>sampler-2d</type>
|
|
|
|
<value type="int">0</value>
|
|
|
|
</uniform>
|
|
|
|
<uniform>
|
|
|
|
<name>colorMode</name>
|
|
|
|
<type>int</type>
|
|
|
|
<value>2</value>
|
|
|
|
<!-- AMBIENT_AND_DIFFUSE -->
|
|
|
|
</uniform>
|
|
|
|
<depth>
|
|
|
|
<function>lequal</function>
|
|
|
|
<write-mask type="bool">false</write-mask>
|
|
|
|
</depth>
|
|
|
|
</pass>
|
|
|
|
</technique>
|
2012-03-08 22:20:39 +00:00
|
|
|
|
|
|
|
|
2012-03-25 17:03:52 +00:00
|
|
|
<technique n="12">
|
2011-12-01 23:13:39 +00:00
|
|
|
<pass>
|
|
|
|
<lighting>true</lighting>
|
|
|
|
<material>
|
|
|
|
<ambient>
|
|
|
|
<use>material/ambient</use>
|
|
|
|
</ambient>
|
|
|
|
<diffuse>
|
|
|
|
<use>material/diffuse</use>
|
|
|
|
</diffuse>
|
|
|
|
<specular>
|
|
|
|
<use>material/specular</use>
|
|
|
|
</specular>
|
|
|
|
<emissive>
|
|
|
|
<use>material/emissive</use>
|
|
|
|
</emissive>
|
|
|
|
<shininess>
|
|
|
|
<use>material/shininess</use>
|
|
|
|
</shininess>
|
|
|
|
<color-mode>ambient-and-diffuse</color-mode>
|
|
|
|
</material>
|
|
|
|
<blend>
|
|
|
|
<use>transparent</use>
|
|
|
|
</blend>
|
|
|
|
<alpha-test>
|
|
|
|
<use>transparent</use>
|
|
|
|
</alpha-test>
|
|
|
|
<shade-model>smooth</shade-model>
|
|
|
|
<cull-face>back</cull-face>
|
|
|
|
<render-bin>
|
|
|
|
<bin-number>
|
|
|
|
<use>render-bin/bin-number</use>
|
|
|
|
</bin-number>
|
|
|
|
<bin-name>
|
|
|
|
<use>render-bin/bin-name</use>
|
|
|
|
</bin-name>
|
|
|
|
</render-bin>
|
|
|
|
<texture-unit>
|
|
|
|
<unit>0</unit>
|
|
|
|
<image>
|
|
|
|
<use>texture[0]/image</use>
|
|
|
|
</image>
|
|
|
|
<filter>
|
|
|
|
<use>texture[0]/filter</use>
|
|
|
|
</filter>
|
|
|
|
<wrap-s>
|
|
|
|
<use>texture[0]/wrap-s</use>
|
|
|
|
</wrap-s>
|
|
|
|
<wrap-t>
|
|
|
|
<use>texture[0]/wrap-t</use>
|
|
|
|
</wrap-t>
|
|
|
|
<internal-format>
|
|
|
|
<use>texture[0]/internal-format</use>
|
|
|
|
</internal-format>
|
|
|
|
<environment>
|
|
|
|
<mode>modulate</mode>
|
|
|
|
</environment>
|
|
|
|
</texture-unit>
|
|
|
|
</pass>
|
|
|
|
</technique>
|
2009-07-15 22:49:16 +00:00
|
|
|
</PropertyList>
|