14 lines
423 B
GLSL
14 lines
423 B
GLSL
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//
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// attachment 0: normal.x | normal.x | normal.y | normal.y
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// attachment 1: diffuse.r | diffuse.g | diffuse.b | material Id
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// attachment 2: specular.l | shininess | emission.l | unused
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//
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varying vec3 ecNormal;
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varying vec4 color;
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void main() {
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ecNormal = gl_NormalMatrix * gl_Normal;
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gl_Position = ftransform();
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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color = gl_Color;
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}
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