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fgdata/Aircraft/c172p/Models/Effects/damage-smoke/smoke.xml

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<?xml version="1.0"?>
<PropertyList>
<params>
<engine>
<damage-smoke>sim/multiplay/generic/bool[0]</damage-smoke>
</engine>
</params>
<particlesystem>
<name>startup</name>
<texture>smoke.png</texture>
<emissive>false</emissive>
<lighting>false</lighting>
<condition>
<property alias="/params/engine/damage-smoke"/>
</condition>
<emissive>false</emissive>
<lighting>false</lighting>
<align>billboard</align>
<!-- billboard / fixed -->
<attach>world</attach>
<!-- world / local-->
<placer>
<type>point</type>
<!-- sector / segments / point -->
</placer>
<shooter>
<theta-min-deg>150</theta-min-deg>
<theta-max-deg>160</theta-max-deg>
<phi-min-deg>70</phi-min-deg>
<phi-max-deg>100</phi-max-deg>
<speed-mps>
<value>0.5</value>
<spread>0.2</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>15</x-min-deg-sec>
<y-min-deg-sec>-15</y-min-deg-sec>
<z-min-deg-sec>15</z-min-deg-sec>
<x-max-deg-sec>-15</x-max-deg-sec>
<y-max-deg-sec>15</y-max-deg-sec>
<z-max-deg-sec>-15</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>200</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<particle>
<start>
<color>
<red>
<property>sim/model/c172p/lighting/particles/redsmokestart</property>
</red>
<green>
<property>sim/model/c172p/lighting/particles/greensmokestart</property>
</green>
<blue>
<property>sim/model/c172p/lighting/particles/bluesmokestart</property>
</blue>
<alpha>
<value>0.6</value>
</alpha>
</color>
<size>
<value>0.05</value>
</size>
</start>
<end>
<color>
<red>
<property>sim/model/c172p/lighting/particles/redsmokeend</property>
</red>
<green>
<property>sim/model/c172p/lighting/particles/greensmokeend</property>
</green>
<blue>
<property>sim/model/c172p/lighting/particles/bluesmokeend</property>
</blue>
<alpha>
<value>0.01</value>
</alpha>
</color>
<size>
<value>0.3</value>
</size>
</end>
<life-sec>
<value>0.01</value>
</life-sec>
<mass-kg>0.005</mass-kg>
<radius-m>0.05</radius-m>
</particle>
<program>
<fluid>air</fluid>
<!-- air / water -->
<gravity>false</gravity>
<wind>true</wind>
</program>
</particlesystem>
</PropertyList>