48 lines
1.5 KiB
Text
48 lines
1.5 KiB
Text
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print("A");
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var save = func()
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{
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var _props = [
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"random-objects",
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"random-vegetation",
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"random-vegetation-shadows",
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"random-vegetation-normals",
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"vegetation-density",
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"random-buildings",
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"building-density",
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"point-sprites",
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"particles",
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"clouds3d-enable",
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"clouds3d-vis-range",
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"clouds3d-detail-range",
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"clouds3d-density",
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"shadows/enabled"];
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var sprop = props.globals.getNode("/sim/rendering/");
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var dprop = props.globals.getNode("/tmp/rendering/", 1);
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props.copy(sprop.getNode("shaders"), dprop.getNode("shaders", 1), 1);
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foreach (var p; _props) {
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var src = sprop.getNode(p);
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var dest = dprop.getNode(p, 1);
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var type = src.getType();
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var val = src.getValue();
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if(type == "ALIAS" or type == "NONE") return;
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elsif(type == "BOOL") dest.setBoolValue(val);
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elsif(type == "INT" or type == "LONG") dest.setIntValue(val);
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elsif(type == "FLOAT" or type == "DOUBLE") dest.setDoubleValue(val);
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else dest.setValue(val);
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dest.setAttribute(src.getAttribute());
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}
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var fg_home = getprop("/sim/fg-home");
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var renderer = getprop("/sim/rendering/gl-renderer");
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var file = renderer;
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var pos = find("x86/", renderer);
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if (pos == -1) pos = find("/", renderer);
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if (pos == -1) pos = find(" (", renderer);
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if (pos != -1) file = substr(renderer, 0, int(pos));
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var path = fg_home ~ "/Export/" ~ file ~ ".xml";
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io.write_properties( path, dprop);
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gui.popupTip("Configuration is written to:\n" ~ path, 6);
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}
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