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fgdata/Nasal/route_manager.nas

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# route_manager.nas - FlightPlan delegate(s) corresponding to the built-
# in route-manager dialog and GPS. Intended to provide a sensible default behaviour,
# but can be disabled by an aircraft-specific FMS / GPS system.
var RouteManagerDelegate = {
new: func(fp) {
# if this property is set, don't build a delegate at all
if (getprop('/autopilot/route-manager/disable-route-manager'))
return nil;
var m = { parents: [RouteManagerDelegate] };
m.flightplan = fp;
return m;
},
departureChanged: func
{
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printlog('info', 'saw departure changed');
me.flightplan.clearWPType('sid');
if (me.flightplan.departure == nil)
return;
if (me.flightplan.departure_runway == nil) {
# no runway, only an airport, use that
var wp = createWPFrom(me.flightplan.departure);
wp.wp_role = 'sid';
me.flightplan.insertWP(wp, 0);
return;
}
# first, insert the runway itself
var wp = createWPFrom(me.flightplan.departure_runway);
wp.wp_role = 'sid';
me.flightplan.insertWP(wp, 0);
if (me.flightplan.sid == nil)
return;
# and we have a SID
var sid = me.flightplan.sid;
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printlog('info', 'routing via SID ' ~ sid.id);
me.flightplan.insertWaypoints(sid.route(me.flightplan.departure_runway), 1);
},
arrivalChanged: func
{
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printlog('info', 'saw arrival changed');
me.flightplan.clearWPType('star');
me.flightplan.clearWPType('approach');
if (me.flightplan.destination == nil)
return;
if (me.flightplan.destination_runway == nil) {
# no runway, only an airport, use that
var wp = createWPFrom(me.flightplan.destination);
wp.wp_role = 'approach';
me.flightplan.appendWP(wp);
return;
}
var initialApproachFix = nil;
if (me.flightplan.star != nil) {
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printlog('info', 'routing via STAR ' ~ me.flightplan.star.id);
var wps = me.flightplan.star.route(me.flightplan.destination_runway);
me.flightplan.insertWaypoints(wps, -1);
initialApproachFix = wps[-1]; # final waypoint of STAR
}
if (me.flightplan.approach != nil) {
var wps = me.flightplan.approach.route(initialApproachFix);
if ((initialApproachFix != nil) and (wps == nil)) {
# current GUI allows selected approach then STAR; but STAR
# might not be possible for the approach (no transition).
# since fixing the GUI flow is hard, let's route assuming no
# IAF. This will likely cause an ugly direct leg, but that's
# what the user asked for.
printlog('info', "couldn't route approach based on specified IAF "
~ initialApproachFix.wp_name);
wps = me.flightplan.approach.route(nil);
}
if (wps == nil) {
printlog('warn', 'routing via approach ' ~ me.flightplan.approach.id
~ ' failed entirely.');
} else {
printlog('info', 'routing via approach ' ~ me.flightplan.approach.id);
me.flightplan.insertWaypoints(wps, -1);
}
} else {
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printlog('info', 'routing direct to runway ' ~ me.flightplan.destination_runway.id);
# no approach, just use the runway waypoint
var wp = createWPFrom(me.flightplan.destination_runway);
wp.wp_role = 'approach';
me.flightplan.appendWP(wp);
}
},
cleared: func
{
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printlog('info', "saw active flightplan cleared, deactivating");
# see http://https://code.google.com/p/flightgear-bugs/issues/detail?id=885
fgcommand("activate-flightplan", props.Node.new({"activate": 0}));
},
endOfFlightPlan: func
{
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printlog('info', "end of flight-plan, deactivating");
fgcommand("activate-flightplan", props.Node.new({"activate": 0}));
}
};
var FMSDelegate = {
new: func(fp) {
# if this property is set, don't build a delegate at all
if (getprop('/autopilot/route-manager/disable-fms'))
return nil;
var m = { parents: [FMSDelegate], flightplan:fp, landingCheck:nil };
# make FlightPlan behaviour match GPS config state
fp.followLegTrackToFix = getprop('/instrumentation/gps/config/follow-leg-track-to-fix');
# similarly, make FlightPlan follow the performance category settings
fp.aircraftCategory = getprop('/autopilot/settings/icao-aircraft-category');
return m;
},
_landingCheckTimeout: func
{
var wow = getprop('gear/gear[0]/wow');
var gs = getprop('velocities/groundspeed-kt');
if (wow and (gs < 25)) {
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printlog('info', 'touchdown on destination runway, end of route.');
me.landingCheck.stop();
# record touch-down time?
me.flightplan.finish();
}
},
waypointsChanged: func
{
},
endOfFlightPlan: func
{
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printlog('info', 'end of flight-plan');
},
currentWaypointChanged: func
{
if (me.landingCheck != nil) {
me.landingCheck.stop();
me.landingCheck = nil; # delete timer
}
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#printlog('info', 'saw current WP changed, now ' ~ me.flightplan.current);
var active = me.flightplan.currentWP();
if (active == nil) return;
if (active.alt_cstr_type == "at") {
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printlog('info', 'new WP has valid altitude restriction, setting on AP');
setprop('/autopilot/settings/target-altitude-ft', active.alt_cstr);
}
var activeRunway = active.runway();
# this check is needed to avoid problems with circular routes; when
# activating the FP we end up here, and without this check, immediately
# detect that we've 'landed' and finish the FP again.
var wow = getprop('gear/gear[0]/wow');
if (!wow and
(activeRunway != nil) and
(activeRunway.id == me.flightplan.destination_runway.id))
{
me.landingCheck = maketimer(2.0, me, FMSDelegate._landingCheckTimeout);
me.landingCheck.start();
}
}
};
registerFlightPlanDelegate(FMSDelegate.new);
registerFlightPlanDelegate(RouteManagerDelegate.new);