2010-08-21 11:10:19 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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2014-11-16 21:09:41 +00:00
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<name>Effects/forest</name>
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2010-08-21 11:10:19 +00:00
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<inherits-from>Effects/terrain-default</inherits-from>
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<parameters>
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<texture n="2">
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2010-08-25 18:08:23 +00:00
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<image>Textures/Terrain/rock.png</image>
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2010-08-21 11:10:19 +00:00
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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2013-11-18 02:17:58 +00:00
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<type>2d</type>
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2010-08-21 11:10:19 +00:00
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</texture>
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<texture n="3">
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<image>Textures/Terrain/forest-colors.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>mirror</wrap-s>
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<internal-format>normalized</internal-format>
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2013-11-18 02:17:58 +00:00
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<type>1d</type>
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2010-08-21 11:10:19 +00:00
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</texture>
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<texture n="4">
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<image>Textures/Terrain/forest.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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2013-11-18 02:17:58 +00:00
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<type>2d</type>
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2010-08-21 11:10:19 +00:00
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</texture>
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2010-08-24 12:53:42 +00:00
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<texture n="5">
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2014-08-27 17:37:48 +00:00
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<image>Textures/Terrain/forest-relief.png</image>
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2010-08-24 12:53:42 +00:00
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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2013-11-18 02:17:58 +00:00
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<type>2d</type>
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2010-08-24 12:53:42 +00:00
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</texture>
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2011-12-01 21:47:42 +00:00
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<snow-level><use>/environment/snow-level-m</use></snow-level>
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2010-08-25 20:50:57 +00:00
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<depth-factor type="float">0.04</depth-factor>
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2010-08-24 12:53:42 +00:00
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<canopy-height type="float">15.0</canopy-height>
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2011-12-01 21:47:42 +00:00
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<quality-level><use>/sim/rendering/shaders/transition</use></quality-level>
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2012-02-12 15:51:09 +00:00
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2010-08-27 22:13:52 +00:00
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<!-- sets the season color -->
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<season-red type="float">0.12</season-red>
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<season-green type="float">0.86</season-green>
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2010-08-27 22:54:06 +00:00
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<season-blue type="float">0.22</season-blue>
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2010-08-27 22:13:52 +00:00
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<!-- end season color -->
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2012-02-12 15:51:09 +00:00
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<!--fog include-->
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<visibility>
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<use>/environment/ground-visibility-m</use>
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</visibility>
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<avisibility>
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<use>/environment/visibility-m</use>
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</avisibility>
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<lthickness>
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<use>/environment/ground-haze-thickness-m</use>
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</lthickness>
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<scattering>
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<use>/rendering/scene/scattering</use>
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</scattering>
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<terminator>
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<use>/environment/terminator-relative-position-m</use>
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</terminator>
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<fogtype>
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<use>/sim/rendering/shaders/skydome</use>
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</fogtype>
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<!-- END fog include -->
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2010-08-21 11:10:19 +00:00
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</parameters>
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2010-08-24 12:53:42 +00:00
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<generate>
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<tangent type="int">6</tangent>
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<binormal type="int">7</binormal>
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</generate>
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2010-08-21 11:10:19 +00:00
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<technique n="9">
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<predicate>
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<and>
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2012-11-17 22:26:51 +00:00
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<property>/sim/rendering/shaders/quality-level</property>
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<property>/sim/rendering/shaders/transition</property>
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2012-06-29 15:53:29 +00:00
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<equal>
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<value type="float">0.0</value>
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<float-property>/sim/rendering/rembrandt/enabled</float-property>
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</equal>
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2010-08-21 11:10:19 +00:00
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<or>
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<less-equal>
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<value type="float">2.0</value>
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<glversion/>
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</less-equal>
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<and>
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<extension-supported>GL_ARB_shader_objects</extension-supported>
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<extension-supported>GL_ARB_shading_language_100</extension-supported>
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<extension-supported>GL_ARB_vertex_shader</extension-supported>
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<extension-supported>GL_ARB_fragment_shader</extension-supported>
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</and>
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</or>
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</and>
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</predicate>
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<pass>
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<lighting>true</lighting>
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<!-- Use material values that are either inherited from the
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terrain-default effect or supplied by an effect derived
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from this one e.g., one created in the materials library. -->
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<material>
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<ambient><use>material/ambient</use></ambient>
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<diffuse><use>material/diffuse</use></diffuse>
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<specular><use>material/specular</use></specular>
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<color-mode>ambient-and-diffuse</color-mode>
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</material>
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<blend><use>transparent</use></blend>
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<alpha-test><use>transparent</use></alpha-test>
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<shade-model>smooth</shade-model>
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<cull-face>back</cull-face>
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<render-bin>
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<bin-number><use>render-bin/bin-number</use></bin-number>
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<bin-name><use>render-bin/bin-name</use></bin-name>
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</render-bin>
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<texture-unit>
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<unit>0</unit>
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<type>noise</type>
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</texture-unit>
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<texture-unit>
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<unit>1</unit>
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2013-11-18 02:17:58 +00:00
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<type><use>texture[2]/type</use></type>
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2010-08-21 11:10:19 +00:00
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<image><use>texture[2]/image</use></image>
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<filter><use>texture[2]/filter</use></filter>
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<wrap-s><use>texture[2]/wrap-s</use></wrap-s>
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<wrap-t><use>texture[2]/wrap-t</use></wrap-t>
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<internal-format>
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<use>texture[2]/internal-format</use>
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</internal-format>
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</texture-unit>
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<texture-unit>
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<unit>3</unit>
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2013-11-18 02:17:58 +00:00
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<type><use>texture[3]/type</use></type>
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2010-08-21 11:10:19 +00:00
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<image><use>texture[3]/image</use></image>
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<filter><use>texture[3]/filter</use></filter>
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<wrap-s><use>texture[3]/wrap-s</use></wrap-s>
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<internal-format>
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<use>texture[3]/internal-format</use>
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</internal-format>
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</texture-unit>
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<texture-unit>
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<unit>2</unit>
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2013-11-18 02:17:58 +00:00
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<type><use>texture[4]/type</use></type>
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2010-08-21 11:10:19 +00:00
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<image><use>texture[4]/image</use></image>
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<filter><use>texture[4]/filter</use></filter>
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<wrap-s><use>texture[4]/wrap-s</use></wrap-s>
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<wrap-t><use>texture[4]/wrap-t</use></wrap-t>
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<internal-format>
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<use>texture[4]/internal-format</use>
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</internal-format>
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</texture-unit>
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2010-08-24 12:53:42 +00:00
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<texture-unit>
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<unit>5</unit>
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2013-11-18 02:17:58 +00:00
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<type><use>texture[5]/type</use></type>
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2010-08-24 12:53:42 +00:00
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<image><use>texture[5]/image</use></image>
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<filter><use>texture[5]/filter</use></filter>
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<wrap-s><use>texture[5]/wrap-s</use></wrap-s>
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<wrap-t><use>texture[5]/wrap-t</use></wrap-t>
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<internal-format>
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<use>texture[5]/internal-format</use>
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</internal-format>
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</texture-unit>
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2010-08-21 11:10:19 +00:00
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<program>
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2012-02-14 16:38:18 +00:00
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<!-- <vertex-shader n="0">Shaders/include_fog.vert</vertex-shader> -->
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2012-02-12 15:51:09 +00:00
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<vertex-shader n="1">Shaders/forest.vert</vertex-shader>
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<fragment-shader n="0">Shaders/include_fog.frag</fragment-shader>
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<fragment-shader n="1">Shaders/forest.frag</fragment-shader>
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2010-08-24 12:53:42 +00:00
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<attribute>
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<name>tangent</name>
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<index>6</index>
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</attribute>
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<attribute>
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<name>binormal</name>
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<index>7</index>
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</attribute>
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2010-08-21 11:10:19 +00:00
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</program>
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<uniform>
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<name>NoiseTex</name>
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<type>sampler-3d</type>
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<value type="int">0</value>
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</uniform>
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<uniform>
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<name>SampleTex</name>
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<type>sampler-2d</type>
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<value type="int">1</value>
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</uniform>
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<uniform>
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<name>SampleTex2</name>
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<type>sampler-2d</type>
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<value type="int">2</value>
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</uniform>
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<uniform>
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<name>ColorsTex</name>
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<type>sampler-1d</type>
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<value type="int">3</value>
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</uniform>
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2010-08-24 12:53:42 +00:00
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<uniform>
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<name>NormalTex</name>
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<type>sampler-2d</type>
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<value type="int">5</value>
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</uniform>
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<uniform>
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<name>depth_factor</name>
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<type>float</type>
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<value><use>depth-factor</use></value>
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</uniform>
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2010-08-21 12:27:25 +00:00
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<uniform>
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<name>snowlevel</name>
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<type>float</type>
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<value><use>snow-level</use></value>
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</uniform>
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2010-08-24 12:53:42 +00:00
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<uniform>
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<name>quality_level</name>
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<type>float</type>
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<value><use>quality-level</use></value>
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</uniform>
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2010-08-27 22:13:52 +00:00
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<uniform>
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<name>red</name>
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<type>float</type>
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<value><use>season-red</use></value>
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</uniform>
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<uniform>
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<name>green</name>
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<type>float</type>
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<value><use>season-green</use></value>
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</uniform>
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<uniform>
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<name>blue</name>
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<type>float</type>
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2012-02-12 15:51:09 +00:00
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<value><use>season-blue</use></value>
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2010-08-27 22:13:52 +00:00
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</uniform>
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<uniform>
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<name>alpha</name>
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<type>float</type>
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<value>0.0</value>
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</uniform>
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2012-02-12 15:51:09 +00:00
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<!-- BEGIN fog include -->
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<uniform>
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<name>visibility</name>
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<type>float</type>
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<value>
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<use>visibility</use>
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</value>
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</uniform>
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<uniform>
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<name>avisibility</name>
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<type>float</type>
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<value>
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<use>avisibility</use>
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</value>
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</uniform>
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<uniform>
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<name>hazeLayerAltitude</name>
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<type>float</type>
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<value>
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<use>lthickness</use>
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</value>
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</uniform>
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<uniform>
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<name>scattering</name>
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<type>float</type>
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<value>
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<use>scattering</use>
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</value>
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</uniform>
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<uniform>
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<name>terminator</name>
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<type>float</type>
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<value>
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<use>terminator</use>
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</value>
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</uniform>
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<uniform>
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<name>fogType</name>
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<type>int</type>
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<value>
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<use>fogtype</use>
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</value>
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</uniform>
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<!-- END fog include -->
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2010-08-21 11:10:19 +00:00
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</pass>
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</technique>
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</PropertyList>
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