1
0
Fork 0
fgdata/Aircraft/c172p/Nasal/c172p.nas

489 lines
19 KiB
Text
Raw Normal View History

##########################################
# Autostart
##########################################
var autostart = func (msg=1) {
if (getprop("/engines/active-engine/running")) {
if (msg)
gui.popupTip("Engine already running", 5);
return;
}
setprop("/controls/switches/magnetos", 3);
setprop("/controls/engines/current-engine/throttle", 0.2);
setprop("/controls/engines/current-engine/mixture", 1.0);
setprop("/controls/flight/elevator-trim", 0.0);
setprop("/controls/switches/master-bat", 1);
setprop("/controls/switches/master-alt", 1);
setprop("/controls/switches/master-avionics", 1);
setprop("/controls/lighting/nav-lights", 1);
setprop("/controls/lighting/strobe", 1);
setprop("/controls/lighting/beacon", 1);
setprop("/consumables/fuel/tank[0]/selected", 1);
setprop("/consumables/fuel/tank[1]/selected", 1);
# Set the altimeter
var pressure_sea_level = getprop("/environment/pressure-sea-level-inhg");
setprop("/instrumentation/altimeter/setting-inhg", pressure_sea_level);
# Set heading offset
var magnetic_variation = getprop("/environment/magnetic-variation-deg");
setprop("/instrumentation/heading-indicator/offset-deg", -magnetic_variation);
# Pre-flight inspection
setprop("/sim/model/c172p/brake-parking", 0);
setprop("/sim/model/c172p/securing/chock", 0);
setprop("/sim/model/c172p/securing/pitot-cover-visible", 0);
setprop("/sim/model/c172p/securing/tiedownL-visible", 0);
setprop("/sim/model/c172p/securing/tiedownR-visible", 0);
setprop("/sim/model/c172p/securing/tiedownT-visible", 0);
setprop("/consumables/fuel/tank[0]/water-contamination", 0.0);
setprop("/consumables/fuel/tank[1]/water-contamination", 0.0);
# Oil level warning for lazy pro's
var oil_enabled = getprop("/engines/active-engine/oil_consumption_allowed");
var oil_level = getprop("/engines/active-engine/oil-level");
if (oil_enabled and oil_level < 6.0)
logger.screen.red("Warning: low oil level! Check level via oil cap on top of engine!");
# Fuel level warnings
var fuel_level_left = getprop("/consumables/fuel/tank[0]/level-norm");
var fuel_level_right = getprop("/consumables/fuel/tank[1]/level-norm");
if (fuel_level_left < 0.25)
logger.screen.red("Warning: fuel level of the left tank lower than 25%!");
if (fuel_level_right < 0.25)
logger.screen.red("Warning: fuel level of the right tank lower than 25%!");
setprop("/controls/engines/engine[0]/primer-lever", 0);
setprop("/controls/engines/engine/primer", 3);
if (msg)
gui.popupTip("Hold down \"s\" to start the engine", 5);
};
##########################################
# Brakes
##########################################
controls.applyBrakes = func (v, which = 0) {
if (which <= 0 and !getprop("/fdm/jsbsim/gear/unit[1]/broken")) {
interpolate("/controls/gear/brake-left", v, controls.fullBrakeTime);
}
if (which >= 0 and !getprop("/fdm/jsbsim/gear/unit[2]/broken")) {
interpolate("/controls/gear/brake-right", v, controls.fullBrakeTime);
}
};
controls.applyParkingBrake = func (v) {
if (!v) {
return;
}
var p = "/sim/model/c172p/brake-parking";
setprop(p, var i = !getprop(p));
return i;
};
##########################################
# Fuel Save State
##########################################
var fuel_save_state = func {
if (!getprop("/consumables/fuel/save-fuel-state")) {
setprop("/consumables/fuel/tank[0]/level-gal_us", 20);
setprop("/consumables/fuel/tank[1]/level-gal_us", 20);
};
};
##########################################
# Fuel Contamination
##########################################
var fuel_contamination = func {
var chance = rand();
# Chance of contamination is 1 %
if (getprop("/consumables/fuel/contamination_allowed") and chance < 0.01) {
# Quantity of water is much more likely to be small than large, since
# it's given by x^6 (76 % of the time it will be lower than 0.2)
var water = math.pow(rand(), 6);
setprop("/consumables/fuel/tank[0]/water-contamination", water);
# level of water in the right tank will be the same as in the left tank +- 0.1
water = water + 0.2 * (rand() - 0.5);
water = std.max(0.0, std.min(water, 1.0));
setprop("/consumables/fuel/tank[1]/water-contamination", water);
}
else {
setprop("/consumables/fuel/tank[0]/water-contamination", 0.0);
setprop("/consumables/fuel/tank[1]/water-contamination", 0.0);
};
};
##########################################
# Take Fuel Sample
##########################################
var take_fuel_sample = func(index) {
var fuel = getprop("/consumables/fuel/tank", index, "level-gal_us");
var water = getprop("/consumables/fuel/tank", index, "water-contamination");
# Remove 50 ml of fuel
setprop("/consumables/fuel/tank", index, "level-gal_us", fuel - 0.0132086);
# Remove a bit of water if contaminated
if (water > 0.0) {
water = std.max(0.0, water - 0.2);
setprop("/consumables/fuel/tank", index, "water-contamination", water);
};
};
##########################################
# Return Fuel Sample
##########################################
var return_fuel_sample = func(index) {
var fuel = getprop("/consumables/fuel/tank", index, "level-gal_us");
var water = getprop("/consumables/fuel/tank", index, "water-contamination");
# Add back the 50 ml of fuel
setprop("/consumables/fuel/tank", index, "level-gal_us", fuel + 0.0132086);
# Add back the (contaminated) water
if (water > 0.0) {
water = std.min(water + 0.2, 1.0);
setprop("/consumables/fuel/tank", index, "water-contamination", water);
};
};
##########################################
# Switches Save State
##########################################
var switches_save_state = func {
if (!getprop("/instrumentation/save-switches-state")) {
setprop("/controls/engines/engine[0]/primer", 0);
setprop("/controls/engines/engine[0]/primer-lever", 0);
setprop("/controls/engines/engine[0]/use-primer", 0);
setprop("/controls/engines/engine[1]/primer", 0);
setprop("/controls/engines/engine[1]/primer-lever", 0);
setprop("/controls/engines/engine[1]/use-primer", 0);
setprop("/controls/engines/current-engine/throttle", 0.0);
setprop("/controls/engines/current-engine/mixture", 0.0);
setprop("/controls/circuit-breakers/aircond", 1);
setprop("/controls/circuit-breakers/autopilot", 1);
setprop("/controls/circuit-breakers/bcnlt", 1);
setprop("/controls/circuit-breakers/flaps", 1);
setprop("/controls/circuit-breakers/instr", 1);
setprop("/controls/circuit-breakers/intlt", 1);
setprop("/controls/circuit-breakers/landing", 1);
setprop("/controls/circuit-breakers/master", 1);
setprop("/controls/circuit-breakers/navlt", 1);
setprop("/controls/circuit-breakers/pitot-heat", 1);
setprop("/controls/circuit-breakers/radio1", 1);
setprop("/controls/circuit-breakers/radio2", 1);
setprop("/controls/circuit-breakers/radio3", 1);
setprop("/controls/circuit-breakers/radio4", 1);
setprop("/controls/circuit-breakers/radio5", 1);
setprop("/controls/circuit-breakers/strobe", 1);
setprop("/controls/circuit-breakers/turn-coordinator", 1);
setprop("/controls/switches/master-avionics", 0);
setprop("/controls/switches/starter", 0);
setprop("/controls/switches/master-alt", 0);
setprop("/controls/switches/master-bat", 0);
setprop("/controls/switches/magnetos", 0);
setprop("/controls/lighting/nav-lights", 0);
setprop("/controls/lighting/beacon", 0);
setprop("/controls/lighting/strobe", 0);
setprop("/controls/lighting/taxi-light", 0);
setprop("/controls/lighting/landing-lights", 0);
setprop("/controls/lighting/instruments-norm", 0.0);
setprop("/controls/gear/water-rudder", 0);
setprop("/controls/gear/water-rudder-down", 0);
setprop("/sim/model/c172p/brake-parking", 1);
setprop("/controls/flight/flaps", 0.0);
setprop("/surface-positions/flap-pos-norm", 0.0);
setprop("/controls/flight/elevator-trim", 0.0);
setprop("/controls/anti-ice/engine[0]/carb-heat", 0);
setprop("/controls/anti-ice/engine[1]/carb-heat", 0);
setprop("/controls/anti-ice/pitot-heat", 0);
setprop("/environment/aircraft-effects/cabin-heat-set", 0.0);
setprop("/environment/aircraft-effects/cabin-air-set", 0.0);
setprop("/consumables/fuel/tank[0]/selected", 1);
setprop("/consumables/fuel/tank[1]/selected", 1);
};
};
##########################################
# Click Sounds
##########################################
var click = func (name, timeout=0.1, delay=0) {
var sound_prop = "/sim/model/c172p/sound/click-" ~ name;
settimer(func {
# Play the sound
setprop(sound_prop, 1);
# Reset the property after 0.2 seconds so that the sound can be
# played again.
settimer(func {
setprop(sound_prop, 0);
}, timeout);
}, delay);
};
##########################################
# Thunder Sound
##########################################
var speed_of_sound = func (t, re) {
# Compute speed of sound in m/s
#
# t = temperature in Celsius
# re = amount of water vapor in the air
# Compute virtual temperature using mixing ratio (amount of water vapor)
# Ratio of gas constants of dry air and water vapor: 287.058 / 461.5 = 0.622
var T = 273.15 + t;
var v_T = T * (1 + re/0.622)/(1 + re);
# Compute speed of sound using adiabatic index, gas constant of air,
# and virtual temperature in Kelvin.
return math.sqrt(1.4 * 287.058 * v_T);
};
var thunder = func (name) {
var thunderCalls = 0;
var lightning_pos_x = getprop("/environment/lightning/lightning-pos-x");
var lightning_pos_y = getprop("/environment/lightning/lightning-pos-y");
var lightning_distance = math.sqrt(math.pow(lightning_pos_x, 2) + math.pow(lightning_pos_y, 2));
# On the ground, thunder can be heard up to 16 km. Increase this value
# a bit because the aircraft is usually in the air.
if (lightning_distance > 20000)
return;
var t = getprop("/environment/temperature-degc");
var re = getprop("/environment/relative-humidity") / 100;
var delay_seconds = lightning_distance / speed_of_sound(t, re);
# Maximum volume at 5000 meter
var lightning_distance_norm = std.min(1.0, 1 / math.pow(lightning_distance / 5000.0, 2));
settimer(func {
var thunder1 = getprop("/sim/model/c172p/sound/click-thunder1");
var thunder2 = getprop("/sim/model/c172p/sound/click-thunder2");
var thunder3 = getprop("/sim/model/c172p/sound/click-thunder3");
if (!thunder1) {
thunderCalls = 1;
setprop("/sim/model/c172p/sound/lightning/dist1", lightning_distance_norm);
}
else if (!thunder2) {
thunderCalls = 2;
setprop("/sim/model/c172p/sound/lightning/dist2", lightning_distance_norm);
}
else if (!thunder3) {
thunderCalls = 3;
setprop("/sim/model/c172p/sound/lightning/dist3", lightning_distance_norm);
}
else
return;
# Play the sound (sound files are about 9 seconds)
click("thunder" ~ thunderCalls, 9.0, 0);
}, delay_seconds);
};
var reset_system = func {
if (getprop("/fdm/jsbsim/running")) {
c172p.autostart(0);
setprop("/controls/switches/starter", 1);
var engineRunning = setlistener("/engines/active-engine/running", func {
if (getprop("/engines/active-engine/running")) {
setprop("/controls/switches/starter", 0);
removelistener(engineRunning);
}
});
}
# These properties are aliased to MP properties in /sim/multiplay/generic/.
# This aliasing seems to work in both ways, because the two properties below
# appear to receive the random values from the MP properties during initialization.
# Therefore, override these random values with the proper values we want.
props.globals.getNode("/fdm/jsbsim/crash", 0).setBoolValue(0);
props.globals.getNode("/fdm/jsbsim/gear/unit[0]/broken", 0).setBoolValue(0);
props.globals.getNode("/fdm/jsbsim/gear/unit[1]/broken", 0).setBoolValue(0);
props.globals.getNode("/fdm/jsbsim/gear/unit[2]/broken", 0).setBoolValue(0);
props.globals.getNode("/fdm/jsbsim/pontoon-damage/left-pontoon", 0).setIntValue(0);
props.globals.getNode("/fdm/jsbsim/pontoon-damage/right-pontoon", 0).setIntValue(0);
setprop("/engines/active-engine/kill-engine", 0);
}
############################################
# Engine coughing sound
############################################
setlistener("/engines/active-engine/killed", func (node) {
if (node.getValue() and getprop("/engines/active-engine/running")) {
click("coughing-engine-sound", 0.7, 0);
};
});
############################################
# Global loop function
# If you need to run nasal as loop, add it in this function
############################################
var global_system_loop = func {
c172p.physics_loop();
}
##########################################
# SetListerner must be at the end of this file
##########################################
var set_limits = func (node) {
if (node.getValue() == 1) {
var limits = props.globals.getNode("/limits/mass-and-balance-180hp");
}
else {
var limits = props.globals.getNode("/limits/mass-and-balance-160hp");
}
var ac_limits = props.globals.getNode("/limits/mass-and-balance");
# Get the mass limits of the current engine
var ramp_mass = limits.getNode("maximum-ramp-mass-lbs");
var takeoff_mass = limits.getNode("maximum-takeoff-mass-lbs");
var landing_mass = limits.getNode("maximum-landing-mass-lbs");
# Get the actual mass limit nodes of the aircraft
var ac_ramp_mass = ac_limits.getNode("maximum-ramp-mass-lbs");
var ac_takeoff_mass = ac_limits.getNode("maximum-takeoff-mass-lbs");
var ac_landing_mass = ac_limits.getNode("maximum-landing-mass-lbs");
# Set the mass limits of the aircraft
ac_ramp_mass.unalias();
ac_takeoff_mass.unalias();
ac_landing_mass.unalias();
ac_ramp_mass.alias(ramp_mass);
ac_takeoff_mass.alias(takeoff_mass);
ac_landing_mass.alias(landing_mass);
};
setlistener("/controls/engines/active-engine", func (node) {
# Set new mass limits for Fuel and Payload Settings dialog
set_limits(node);
# Emit a sound because the engine has been replaced
click("engine-repair", 6.0);
}, 0, 0);
var update_pax = func {
var state = 0;
state = bits.switch(state, 0, getprop("pax/co-pilot/present"));
state = bits.switch(state, 1, getprop("pax/left-passenger/present"));
state = bits.switch(state, 2, getprop("pax/right-passenger/present"));
state = bits.switch(state, 3, getprop("pax/pilot/present"));
setprop("/payload/pax-state", state);
};
setlistener("/pax/co-pilot/present", update_pax, 0, 0);
setlistener("/pax/left-passenger/present", update_pax, 0, 0);
setlistener("/pax/right-passenger/present", update_pax, 0, 0);
setlistener("/pax/pilot/present", update_pax, 0, 0);
update_pax();
var update_securing = func {
var state = 0;
state = bits.switch(state, 0, getprop("/sim/model/c172p/securing/pitot-cover-visible"));
state = bits.switch(state, 1, getprop("/sim/model/c172p/securing/chock-visible"));
state = bits.switch(state, 2, getprop("/sim/model/c172p/securing/tiedownL-visible"));
state = bits.switch(state, 3, getprop("/sim/model/c172p/securing/tiedownR-visible"));
state = bits.switch(state, 4, getprop("/sim/model/c172p/securing/tiedownT-visible"));
setprop("/payload/securing-state", state);
};
setlistener("/sim/model/c172p/securing/pitot-cover-visible", update_securing, 0, 0);
setlistener("/sim/model/c172p/securing/chock-visible", update_securing, 0, 0);
setlistener("/sim/model/c172p/securing/tiedownL-visible", update_securing, 0, 0);
setlistener("/sim/model/c172p/securing/tiedownR-visible", update_securing, 0, 0);
setlistener("/sim/model/c172p/securing/tiedownT-visible", update_securing, 0, 0);
update_securing();
var log_cabin_temp = func {
if (getprop("/sim/model/c172p/enable-fog-frost")) {
var temp_degc = getprop("/fdm/jsbsim/heat/cabin-air-temp-degc");
if (temp_degc >= 32)
logger.screen.red("Cabin temperature exceeding 90F/32C!");
elsif (temp_degc <= 0)
logger.screen.red("Cabin temperature falling below 32F/0C!");
}
};
var cabin_temp_timer = maketimer(30.0, log_cabin_temp);
var log_fog_frost = func {
if (getprop("/sim/model/c172p/enable-fog-frost")) {
logger.screen.white("Wait until fog/frost clears up or decrease cabin air temperature");
}
};
var fog_frost_timer = maketimer(30.0, log_fog_frost);
setlistener("/sim/signals/fdm-initialized", func {
# Use Nasal to make some properties persistent. <aircraft-data> does
# not work reliably.
aircraft.data.add("/sim/model/c172p/immat-on-panel");
aircraft.data.load();
# Initialize mass limits
set_limits(props.globals.getNode("/controls/engines/active-engine"));
# Set alt alert of KAP 140 autopilot to 20_000 ft to get rid of annoying beep
setlistener("/autopilot/KAP140/settings/target-alt-ft", func (n) {
if (n.getValue() == 0) {
kap140.altPreselect = 20000;
setprop("/autopilot/KAP140/settings/target-alt-ft", kap140.altPreselect);
}
});
setlistener("/sim/model/c172p/cabin-air-temp-in-range", func (node) {
if (node.getValue()) {
cabin_temp_timer.stop();
logger.screen.green("Cabin temperature between 32F/0C and 90F/32C");
}
else {
log_cabin_temp();
cabin_temp_timer.start();
}
}, 1, 0);
setlistener("/sim/model/c172p/fog-or-frost-increasing", func (node) {
if (node.getValue()) {
log_fog_frost();
fog_frost_timer.start();
}
else {
fog_frost_timer.stop();
}
}, 1, 0);
# Checking if fuel tanks should be refilled (in case save state is off)
fuel_save_state();
# Checking if switches should be moved back to default position (in case save state is off)
switches_save_state();
# Checking if fuel contamination is allowed, and if so generating a random situation
fuel_contamination();
# Listening for lightning strikes
setlistener("/environment/lightning/lightning-pos-y", thunder);
reset_system();
var c172_timer = maketimer(0.25, func{global_system_loop()});
c172_timer.start();
});