1335 lines
43 KiB
Text
1335 lines
43 KiB
Text
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#################################################
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# routines to set up, transform and manage local weather
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# Thorsten Renk, April 2010
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#################################################
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var calc_geo = func(clat) {
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lon_to_m = math.cos(clat*math.pi/180.0) * lat_to_m;
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m_to_lon = 1.0/lon_to_m;
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}
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###################################
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# effect volume management loop
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###################################
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var effect_volume_loop = func {
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var evNode = props.globals.getNode("local-weather/effect-volumes", 1).getChildren("effect-volume");
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var viewpos = geo.viewer_position();
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foreach (var e; evNode) {
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var flag = 0; #default assumption is that we're not in the volume
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var geometry = e.getNode("geometry").getValue();
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var elat = e.getNode("position/latitude-deg").getValue();
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var elon = e.getNode("position/longitude-deg").getValue();
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var ealt_min = e.getNode("position/min-altitude-ft").getValue() * ft_to_m;
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var ealt_max = e.getNode("position/max-altitude-ft").getValue() * ft_to_m;
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var rx = e.getNode("volume/size-x").getValue();
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var ry = e.getNode("volume/size-y").getValue();
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var phi = e.getNode("volume/orientation-deg").getValue();
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phi = phi * math.pi/180.0;
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var evpos = geo.Coord.new();
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evpos.set_latlon(elat,elon,ealt_min);
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var d = viewpos.distance_to(evpos);
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#print(d);
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var active_flag = e.getNode("active-flag").getValue(); # see if the node was active previously
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if ((viewpos.alt() > ealt_min) and (viewpos.alt() < ealt_max)) # we are in the correct alt range
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{
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if (geometry == 1) # we have a cylinder
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{
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if (d < rx) {flag =1;}
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}
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if (geometry == 2) # we have an elliptic shape
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{
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# first get unrotated coordinates
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var xx = (viewpos.lon() - evpos.lon()) * lon_to_m;
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var yy = (viewpos.lat() - evpos.lat()) * lat_to_m;
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# then rotate to align with the shape
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var x = xx * math.cos(phi) - yy * math.sin(phi);
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var y = yy * math.cos(phi) + xx * math.sin(phi);
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# then check elliptic condition
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if ((x*x)/(rx*rx) + (y*y)/(ry*ry) <1) {flag = 1;}
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}
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if (geometry == 3) # we have a rectangular shape
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{
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# first get unrotated coordinates
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var xx = (viewpos.lon() - evpos.lon()) * lon_to_m;
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var yy = (viewpos.lat() - evpos.lat()) * lat_to_m;
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# then rotate to align with the shape
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var x = xx * math.cos(phi) - yy * math.sin(phi);
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var y = yy * math.cos(phi) + xx * math.sin(phi);
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# then check rectangle condition
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if ((x>-rx) and (x<rx) and (y>-ry) and (y<ry)) {flag = 1;}
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}
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}
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# if flag ==1 at this point, we are inside the effect volume
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# but we only need to take action on entering and leaving, so we check also active_flag
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#if (flag==1) {print("Inside volume");}
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if ((flag==1) and (active_flag ==0)) # we just entered the node
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{
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#print("Entered volume");
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e.getNode("active-flag").setValue(1);
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effect_volume_start(e);
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}
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if ((flag==0) and (active_flag ==1)) # we left an active node
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{
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#print("Left volume!");
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e.getNode("active-flag").setValue(0);
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effect_volume_stop(e);
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}
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} # end foreach
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if (getprop(lw~"effect-loop-flag") ==1) {settimer(effect_volume_loop, 1.0);}
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}
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###################################
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# interpolation management loop
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###################################
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var interpolation_loop = func {
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var iNode = props.globals.getNode(lw~"interpolation", 1);
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var cNode = props.globals.getNode(lw~"current", 1);
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var stNode = iNode.getChildren("station");
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var viewpos = geo.viewer_position();
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var sum_vis = 0.0;
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var sum_T = 0.0;
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var sum_p = 0.0;
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var sum_D = 0.0;
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var sum_norm = 0.0;
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# get an inverse distance weighted average from all defined weather stations
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foreach (var s; stNode) {
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var slat = s.getNode("latitude-deg").getValue();
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var slon = s.getNode("longitude-deg").getValue();
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var stpos = geo.Coord.new();
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stpos.set_latlon(slat,slon,1000.0);
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var d = viewpos.distance_to(stpos);
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if (d <100.0) {d = 100.0;} # to prevent singularity at zero
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sum_norm = sum_norm + 1./d;
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sum_vis = sum_vis + (s.getNode("visibility-m").getValue()/d);
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sum_T = sum_T + (s.getNode("temperature-degc").getValue()/d);
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sum_D = sum_D + (s.getNode("dewpoint-degc").getValue()/d);
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sum_p = sum_p + (s.getNode("pressure-sea-level-inhg").getValue()/d);
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}
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var vis = sum_vis/sum_norm;
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var p = sum_p/sum_norm;
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var D = sum_D/sum_norm;
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var T = sum_T/sum_norm;
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iNode.getNode("visibility-m",1).setValue(vis);
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iNode.getNode("temperature-degc",1).setValue(T);
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iNode.getNode("dewpoint-degc",1).setValue(D);
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iNode.getNode("pressure-sea-level-inhg",1).setValue(p);
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# now check if an effect volume writes the property and set only if not
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flag = props.globals.getNode("local-weather/effect-volumes/number-active-vis").getValue();
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if (flag ==0)
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{
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cNode.getNode("visibility-m").setValue(vis);
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setVisibility(vis);
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}
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# no need to check for these, as they are not modelled in effect volumes
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cNode.getNode("temperature-degc",1).setValue(T);
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setTemperature(T);
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cNode.getNode("dewpoint-degc",1).setValue(D);
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setDewpoint(D);
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cNode.getNode("pressure-sea-level-inhg",1).setValue(p);
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setPressure(p);
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if (getprop(lw~"interpolation-loop-flag") ==1) {settimer(interpolation_loop, 3.0);}
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}
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####################################
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# action taken when in effect volume
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####################################
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var effect_volume_start = func (ev) {
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var cNode = props.globals.getNode(lw~"current");
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if (ev.getNode("effects/visibility-flag", 1).getValue()==1)
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{
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# first store the current setting in case we need to restore on leaving
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var vis = ev.getNode("effects/visibility-m").getValue();
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ev.getNode("restore/visibility-m",1).setValue(cNode.getNode("visibility-m").getValue());
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# then set the new value in current and execute change
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cNode.getNode("visibility-m").setValue(vis);
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setVisibility(vis);
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# then count the number of active volumes on entry (we need that to determine
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# what to do on exit)
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ev.getNode("restore/number-entry-vis",1).setValue(getprop(lw~"effect-volumes/number-active-vis"));
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# and add to the counter
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setprop(lw~"effect-volumes/number-active-vis",getprop(lw~"effect-volumes/number-active-vis")+1);
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}
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if (ev.getNode("effects/rain-flag", 1).getValue()==1)
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{
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var rain = ev.getNode("effects/rain-norm").getValue();
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ev.getNode("restore/rain-norm",1).setValue(cNode.getNode("rain-norm").getValue());
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cNode.getNode("rain-norm").setValue(rain);
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setRain(rain);
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ev.getNode("restore/number-entry-rain",1).setValue(getprop(lw~"effect-volumes/number-active-rain"));
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setprop(lw~"effect-volumes/number-active-rain",getprop(lw~"effect-volumes/number-active-rain")+1);
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}
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if (ev.getNode("effects/snow-flag", 1).getValue()==1)
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{
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var snow = ev.getNode("effects/snow-norm").getValue();
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ev.getNode("restore/snow-norm",1).setValue(cNode.getNode("snow-norm").getValue());
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cNode.getNode("snow-norm").setValue(snow);
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setSnow(snow);
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ev.getNode("restore/number-entry-snow",1).setValue(getprop(lw~"effect-volumes/number-active-snow"));
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setprop(lw~"effect-volumes/number-active-snow",getprop(lw~"effect-volumes/number-active-snow")+1);
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}
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if (ev.getNode("effects/thermal-lift-flag", 1).getValue()==1)
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{
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var lift = ev.getNode("effects/thermal-lift").getValue();
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ev.getNode("restore/thermal-lift",1).setValue(cNode.getNode("thermal-lift").getValue());
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cNode.getNode("thermal-lift").setValue(lift);
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ev.getNode("restore/number-entry-lift",1).setValue(getprop(lw~"effect-volumes/number-active-lift"));
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setprop(lw~"effect-volumes/number-active-lift",getprop(lw~"effect-volumes/number-active-lift")+1);
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}
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}
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var effect_volume_stop = func (ev) {
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var cNode = props.globals.getNode(lw~"current");
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if (ev.getNode("effects/visibility-flag", 1).getValue()==1)
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{
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var n_active = getprop(lw~"effect-volumes/number-active-vis");
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var n_entry = ev.getNode("restore/number-entry-vis").getValue();
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# if no other nodes affecting property are active, restore to outside
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# else restore settings as they have been when entering the volume when the number
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# of active volumes is the same as on entry (i.e. volumes are nested), otherwise
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# leave property at current because new definitions are already active and should not
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# be cancelled
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if (n_active ==1){var vis = props.globals.getNode(lw~"interpolation/visibility-m").getValue();}
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else if ((n_active -1) == n_entry) {var vis = ev.getNode("restore/visibility-m").getValue();}
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else {var vis = cNode.getNode("visibility-m").getValue();}
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cNode.getNode("visibility-m").setValue(vis);
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setVisibility(vis);
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# and subtract from the counter
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setprop(lw~"effect-volumes/number-active-vis",getprop(lw~"effect-volumes/number-active-vis")-1);
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}
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if (ev.getNode("effects/rain-flag", 1).getValue()==1)
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{
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var n_active = getprop(lw~"effect-volumes/number-active-rain");
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var n_entry = ev.getNode("restore/number-entry-rain").getValue();
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if (n_active ==1){var rain = props.globals.getNode(lw~"interpolation/rain-norm").getValue();}
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else if ((n_active -1) == n_entry) {var rain = ev.getNode("restore/rain-norm").getValue();}
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else {var rain = cNode.getNode("rain-norm").getValue();}
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cNode.getNode("rain-norm").setValue(rain);
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setRain(rain);
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setprop(lw~"effect-volumes/number-active-rain",getprop(lw~"effect-volumes/number-active-rain")-1);
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}
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if (ev.getNode("effects/snow-flag", 1).getValue()==1)
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{
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var n_active = getprop(lw~"effect-volumes/number-active-snow");
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var n_entry = ev.getNode("restore/number-entry-snow").getValue();
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if (n_active ==1){var snow = props.globals.getNode(lw~"interpolation/snow-norm").getValue();}
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else if ((n_active -1) == n_entry) {var snow = ev.getNode("restore/snow-norm").getValue();}
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else {var snow = cNode.getNode("snow-norm").getValue();}
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cNode.getNode("snow-norm").setValue(snow);
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setSnow(snow);
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setprop(lw~"effect-volumes/number-active-snow",getprop(lw~"effect-volumes/number-active-snow")-1);
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}
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if (ev.getNode("effects/thermal-lift-flag", 1).getValue()==1)
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{
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var n_active = getprop(lw~"effect-volumes/number-active-lift");
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var n_entry = ev.getNode("restore/number-entry-lift").getValue();
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if (n_active ==1){var lift = props.globals.getNode(lw~"interpolation/thermal-lift").getValue();}
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else if ((n_active -1) == n_entry) {var lift = ev.getNode("restore/thermal-lift").getValue();}
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else {var lift = cNode.getNode("thermal-lift").getValue();}
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cNode.getNode("thermal-lift").setValue(lift);
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setprop(lw~"effect-volumes/number-active-lift",getprop(lw~"effect-volumes/number-active-lift")-1);
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}
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}
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####################################
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# set visibility to given value
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####################################
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var setVisibility = func (vis) {
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# this is a rather dirty workaround till a better solution becomes available
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# essentially we update all entries in config and reinit environment
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var entries_aloft = props.globals.getNode("environment/config/aloft", 1).getChildren("entry");
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foreach (var e; entries_aloft) {
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e.getNode("visibility-m",1).setValue(vis);
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}
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var entries_boundary = props.globals.getNode("environment/config/boundary", 1).getChildren("entry");
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foreach (var e; entries_boundary) {
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e.getNode("visibility-m",1).setValue(vis);
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}
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fgcommand("reinit", props.Node.new({subsystem:"environment"}));
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}
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####################################
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# set rain to given value
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####################################
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var setRain = func (rain) {
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# setting the lowest cloud layer to 30.000 ft is a workaround
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# as rain is only created below that layer in default
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setprop("environment/clouds/layer[0]/elevation-ft", 30000.0);
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setprop("environment/metar/rain-norm",rain);
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}
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####################################
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# set snow to given value
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####################################
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var setSnow = func (snow) {
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# setting the lowest cloud layer to 30.000 ft is a workaround
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# as snow is only created below that layer in default
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setprop("environment/clouds/layer[0]/elevation-ft", 30000.0);
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setprop("environment/metar/snow-norm",snow);
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}
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####################################
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# set temperature to given value
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####################################
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var setTemperature = func (T) {
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# this is a rather dirty workaround till a better solution becomes available
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# essentially we update the entry in config and reinit environment
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setprop(ec~"boundary/entry[0]/temperature-degc",T);
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fgcommand("reinit", props.Node.new({subsystem:"environment"}));
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}
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####################################
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# set pressure to given value
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####################################
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var setPressure = func (p) {
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# this is a rather dirty workaround till a better solution becomes available
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# essentially we update the entry in config and reinit environment
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setprop(ec~"boundary/entry[0]/pressure-sea-level-inhg",p);
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fgcommand("reinit", props.Node.new({subsystem:"environment"}));
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}
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####################################
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# set dewpoint to given value
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####################################
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var setDewpoint = func (D) {
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# this is a rather dirty workaround till a better solution becomes available
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# essentially we update the entry in config and reinit environment
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setprop(ec~"boundary/entry[0]/dewpoint-degc",D);
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fgcommand("reinit", props.Node.new({subsystem:"environment"}));
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}
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####################################
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# set thermal lift to given value
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####################################
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var setLift = func (L) {
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# this doesn't actually work with Flightgear 2.0.0 since environement overwrites the
|
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# setting - so it's a hope for CVS
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# -> probably obsolete as CVS patch reads out /local-weather/current
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setprop("environment/thermal-lift",L);
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}
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||
|
###########################################################
|
||
|
# randomize positions of clouds created in a fixed pattern
|
||
|
###########################################################
|
||
|
|
||
|
var randomize_pos = func (type, alt_var, pos_var_x, pos_var_y, dir) {
|
||
|
|
||
|
# it is rather stupid coding to force the randomization call after the streak call, and I'll probably
|
||
|
# restructure the whole thing soon
|
||
|
|
||
|
var cloudNode = props.globals.getNode("local-weather/clouds", 1).getChildren("cloud");
|
||
|
|
||
|
|
||
|
foreach (var e; cloudNode) {
|
||
|
var call = e.getNode("type",1).getValue();
|
||
|
|
||
|
|
||
|
if (call=="tmp_cloud")
|
||
|
{
|
||
|
var e_lat = e.getNode("position/latitude-deg");
|
||
|
var e_long = e.getNode("position/longitude-deg");
|
||
|
var e_alt = e.getNode("position/altitude-ft");
|
||
|
|
||
|
var slat = e_lat.getValue();
|
||
|
var slon = e_long.getValue();
|
||
|
var salt = e_alt.getValue();
|
||
|
|
||
|
var x = pos_var_x * 2.0 * (rand() -0.5);
|
||
|
var y = pos_var_y * 2.0 * (rand() -0.5);
|
||
|
|
||
|
slat = slat + m_to_lat * (y * math.cos(dir) - x * math.sin(dir));
|
||
|
slon = slon + m_to_lon * (x * math.cos(dir) + y * math.sin(dir));
|
||
|
|
||
|
|
||
|
salt = (salt + alt_var * 2 * (rand() - 0.5));
|
||
|
|
||
|
e_lat.setValue(slat);
|
||
|
e_long.setValue(slon);
|
||
|
e_alt.setValue(salt);
|
||
|
|
||
|
e.getNode("type").setValue(type);
|
||
|
|
||
|
if (type=="Cumulonimbus (rain)") # we add a rain model
|
||
|
{
|
||
|
var path = "Models/Weather/rain2.xml";
|
||
|
create_cloud("Rain", path, slat, slon, salt, 0.0, 0);
|
||
|
create_effect_volume(1, slat, slon, 2000.0, 2000.0, 0.0, 0.0, salt, 8000, 0.3, -1, -1, -1,0);
|
||
|
}
|
||
|
} # end if
|
||
|
} # end foreach
|
||
|
|
||
|
}
|
||
|
|
||
|
###########################################################
|
||
|
# select a cloud model
|
||
|
###########################################################
|
||
|
|
||
|
var select_cloud_model = func(type, subtype) {
|
||
|
|
||
|
var rn = rand();
|
||
|
var path="Models/Weather/blank.ac";
|
||
|
|
||
|
if (type == "Cumulus"){
|
||
|
if (subtype == "small") {
|
||
|
if (rn > 0.8) {path = "Models/Weather/cumulus_small_shader1.xml";}
|
||
|
else if (rn > 0.6) {path = "Models/Weather/cumulus_small_shader2.xml";}
|
||
|
else if (rn > 0.4) {path = "Models/Weather/cumulus_small_shader3.xml";}
|
||
|
else if (rn > 0.2) {path = "Models/Weather/cumulus_small_shader4.xml";}
|
||
|
else {path = "Models/Weather/cumulus_small_shader5.xml";}
|
||
|
}
|
||
|
else if (subtype == "large") {
|
||
|
if (rn > 0.83) {path = "Models/Weather/cumulus_shader1.xml";}
|
||
|
else if (rn > 0.664) {path = "Models/Weather/cumulus_shader2.xml";}
|
||
|
else if (rn > 0.498) {path = "Models/Weather/cumulus_shader3.xml";}
|
||
|
else if (rn > 0.332) {path = "Models/Weather/cumulus_shader4.xml";}
|
||
|
else if (rn > 0.166) {path = "Models/Weather/cumulus_shader5.xml";}
|
||
|
else {path = "Models/Weather/cumulus_shader6.xml";}
|
||
|
}
|
||
|
}
|
||
|
else if (type == "Altocumulus"){
|
||
|
if (subtype == "small") {
|
||
|
if (rn > 0.8) {path = "Models/Weather/altocumulus_shader6.xml";}
|
||
|
else if (rn > 0.6) {path = "Models/Weather/altocumulus_shader7.xml";}
|
||
|
else if (rn > 0.4) {path = "Models/Weather/altocumulus_shader8.xml";}
|
||
|
else if (rn > 0.2) {path = "Models/Weather/altocumulus_shader9.xml";}
|
||
|
else {path = "Models/Weather/altocumulus_shader10.xml";}
|
||
|
}
|
||
|
else if (subtype == "large") {
|
||
|
if (rn > 0.8) {path = "Models/Weather/altocumulus_shader1.xml";}
|
||
|
else if (rn > 0.6) {path = "Models/Weather/altocumulus_shader2.xml";}
|
||
|
else if (rn > 0.4) {path = "Models/Weather/altocumulus_shader3.xml";}
|
||
|
else if (rn > 0.2) {path = "Models/Weather/altocumulus_shader4.xml";}
|
||
|
else {path = "Models/Weather/altocumulus_shader5.xml";}
|
||
|
}
|
||
|
}
|
||
|
else if (type == "Stratus (structured)"){
|
||
|
if (subtype == "small") {
|
||
|
if (rn > 0.8) {path = "Models/Weather/altocumulus_layer6.xml";}
|
||
|
else if (rn > 0.6) {path = "Models/Weather/altocumulus_layer7.xml";}
|
||
|
else if (rn > 0.4) {path = "Models/Weather/altocumulus_layer8.xml";}
|
||
|
else if (rn > 0.2) {path = "Models/Weather/altocumulus_layer9.xml";}
|
||
|
else {path = "Models/Weather/altocumulus_layer10.xml";}
|
||
|
}
|
||
|
else if (subtype == "large") {
|
||
|
if (rn > 0.8) {path = "Models/Weather/altocumulus_layer1.xml";}
|
||
|
else if (rn > 0.6) {path = "Models/Weather/altocumulus_layer2.xml";}
|
||
|
else if (rn > 0.4) {path = "Models/Weather/altocumulus_layer3.xml";}
|
||
|
else if (rn > 0.2) {path = "Models/Weather/altocumulus_layer4.xml";}
|
||
|
else {path = "Models/Weather/altocumulus_layer5.xml";}
|
||
|
}
|
||
|
}
|
||
|
else if ((type == "Cumulonimbus") or (type == "Cumulonimbus (rain)")) {
|
||
|
if (subtype == "small") {
|
||
|
if (rn > 0.5) {path = "Models/Weather/cumulonimbus_small1.xml";}
|
||
|
else {path = "Models/Weather/cumulonimbus_small2.xml";}
|
||
|
}
|
||
|
else if (subtype == "large") {
|
||
|
if (rn > 0.5) {path = "Models/Weather/cumulonimbus_small1.xml";}
|
||
|
else {path = "Models/Weather/cumulonimbus_small2.xml";}
|
||
|
}
|
||
|
}
|
||
|
else if (type == "Cirrus") {
|
||
|
if (subtype == "small") {
|
||
|
if (rn > 0.5) {path = "Models/Weather/cirrus1.xml";}
|
||
|
else {path = "Models/Weather/cirrus2.xml";}
|
||
|
}
|
||
|
else if (subtype == "large") {
|
||
|
if (rn > 0.5) {path = "Models/Weather/cirrus1.xml";}
|
||
|
else {path = "Models/Weather/cirrus2.xml";}
|
||
|
}
|
||
|
}
|
||
|
else if (type == "Cirrocumulus") {
|
||
|
if (subtype == "small") {
|
||
|
if (rn > 0.5) {path = "Models/Weather/cirrocumulus1.xml";}
|
||
|
else {path = "Models/Weather/cirrocumulus2.xml";}
|
||
|
}
|
||
|
else if (subtype == "large") {
|
||
|
if (rn > 0.5) {path = "Models/Weather/cirrocumulus1.xml";}
|
||
|
else {path = "Models/Weather/cirrocumulus2.xml";}
|
||
|
}
|
||
|
}
|
||
|
else if (type == "Nimbus") {
|
||
|
if (subtype == "small") {
|
||
|
if (rn > 0.8) {path = "Models/Weather/nimbus_sls1.xml";}
|
||
|
else if (rn > 0.6) {path = "Models/Weather/nimbus_sls2.xml";}
|
||
|
else if (rn > 0.4) {path = "Models/Weather/nimbus_sls3.xml";}
|
||
|
else if (rn > 0.2) {path = "Models/Weather/nimbus_sls4.xml";}
|
||
|
else {path = "Models/Weather/nimbus_sls5.xml";}
|
||
|
}
|
||
|
else if (subtype == "large") {
|
||
|
if (rn > 0.8) {path = "Models/Weather/nimbus_sl1.xml";}
|
||
|
else if (rn > 0.6) {path = "Models/Weather/nimbus_sl2.xml";}
|
||
|
else if (rn > 0.4) {path = "Models/Weather/nimbus_sl3.xml";}
|
||
|
else if (rn > 0.2) {path = "Models/Weather/nimbus_sl4.xml";}
|
||
|
else {path = "Models/Weather/nimbus_sl5.xml";}
|
||
|
}
|
||
|
}
|
||
|
else if (type == "Stratus") {
|
||
|
if (subtype == "small") {
|
||
|
if (rn > 0.8) {path = "Models/Weather/stratus_layer1.xml";}
|
||
|
else if (rn > 0.6) {path = "Models/Weather/stratus_layer2.xml";}
|
||
|
else if (rn > 0.4) {path = "Models/Weather/stratus_layer3.xml";}
|
||
|
else if (rn > 0.2) {path = "Models/Weather/stratus_layer4.xml";}
|
||
|
else {path = "Models/Weather/stratus_layer5.xml";}
|
||
|
}
|
||
|
else if (subtype == "large") {
|
||
|
if (rn > 0.8) {path = "Models/Weather/stratus_layer1.xml";}
|
||
|
else if (rn > 0.6) {path = "Models/Weather/stratus_layer2.xml";}
|
||
|
else if (rn > 0.4) {path = "Models/Weather/stratus_layer3.xml";}
|
||
|
else if (rn > 0.2) {path = "Models/Weather/stratus_layer4.xml";}
|
||
|
else {path = "Models/Weather/stratus_layer5.xml";}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
else {print("Cloud type ", type, " subtype ",subtype, " not available!");}
|
||
|
|
||
|
return path;
|
||
|
}
|
||
|
|
||
|
|
||
|
###########################################################
|
||
|
# place a single cloud
|
||
|
###########################################################
|
||
|
|
||
|
var create_cloud = func(type, path, lat, long, alt, heading, rain_flag) {
|
||
|
|
||
|
var n = props.globals.getNode("local-weather/clouds", 1);
|
||
|
var cloud_number = n.getNode("cloud-number").getValue();
|
||
|
for (var i = cloud_number; 1; i += 1)
|
||
|
if (n.getChild("cloud", i, 0) == nil)
|
||
|
break;
|
||
|
cl = n.getChild("cloud", i, 1);
|
||
|
|
||
|
var m = props.globals.getNode("models", 1);
|
||
|
for (var i = cloud_number; 1; i += 1)
|
||
|
if (m.getChild("model", i, 0) == nil)
|
||
|
break;
|
||
|
model = m.getChild("model", i, 1);
|
||
|
|
||
|
|
||
|
|
||
|
cl.getNode("type", 1).setValue(type);
|
||
|
var latN = cl.getNode("position/latitude-deg", 1); latN.setValue(lat);
|
||
|
var lonN = cl.getNode("position/longitude-deg", 1); lonN.setValue(long);
|
||
|
var altN = cl.getNode("position/altitude-ft", 1); altN.setValue(alt);
|
||
|
var hdgN = cl.getNode("orientation/true-heading-deg", 1); hdgN.setValue(heading);
|
||
|
var pitchN = cl.getNode("orientation/pitch-deg", 1); pitchN.setValue(0.0);
|
||
|
var rollN = cl.getNode("orientation/roll-deg", 1);rollN.setValue(0.0);
|
||
|
#cl.getNode("velocities/true-airspeed-kt", 1).setValue(kias);
|
||
|
#cl.getNode("velocities/vertical-speed-fps", 1).setValue(0.0);
|
||
|
#cl.getNode("position/trafo-flag", 1).setValue(1);
|
||
|
|
||
|
model.getNode("path", 1).setValue(path);
|
||
|
model.getNode("legend", 1).setValue("Cloud");
|
||
|
model.getNode("latitude-deg-prop", 1).setValue(latN.getPath());
|
||
|
model.getNode("longitude-deg-prop", 1).setValue(lonN.getPath());
|
||
|
model.getNode("elevation-ft-prop", 1).setValue(altN.getPath());
|
||
|
model.getNode("heading-deg-prop", 1).setValue(hdgN.getPath());
|
||
|
model.getNode("pitch-deg-prop", 1).setValue(pitchN.getPath());
|
||
|
model.getNode("roll-deg-prop", 1).setValue(rollN.getPath());
|
||
|
model.getNode("load", 1).remove();
|
||
|
|
||
|
n.getNode("cloud-number").setValue(n.getNode("cloud-number").getValue()+1);
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
###########################################################
|
||
|
# clear all clouds and effects
|
||
|
###########################################################
|
||
|
|
||
|
var clear_all = func {
|
||
|
|
||
|
# clear the clouds and models
|
||
|
|
||
|
var cloudNode = props.globals.getNode("local-weather/clouds", 1);
|
||
|
cloudNode.removeChildren("cloud");
|
||
|
var modelNode = props.globals.getNode("models", 1).getChildren("model");
|
||
|
|
||
|
foreach (var m; modelNode)
|
||
|
{
|
||
|
var l = m.getNode("legend").getValue();
|
||
|
if (l == "Cloud")
|
||
|
{
|
||
|
m.remove();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
cloudNode.getNode("cloud-number",1).setValue(0);
|
||
|
|
||
|
# clear effect volumes
|
||
|
|
||
|
props.globals.getNode("local-weather/effect-volumes", 1).removeChildren("effect-volume");
|
||
|
|
||
|
# stop the effect loop and the interpolation loop, make sure thermal generation is off
|
||
|
|
||
|
setprop(lw~"effect-loop-flag",0);
|
||
|
setprop(lw~"interpolation-loop-flag",0);
|
||
|
setprop(lw~"tmp/generate-thermal-lift-flag",0);
|
||
|
|
||
|
# also remove rain and snow effects
|
||
|
|
||
|
setRain(0.0);
|
||
|
setSnow(0.0);
|
||
|
|
||
|
}
|
||
|
|
||
|
###########################################################
|
||
|
# place a cumulus system
|
||
|
###########################################################
|
||
|
|
||
|
var create_cumosys = func (blat, blon, balt, nc, size) {
|
||
|
|
||
|
|
||
|
|
||
|
var path = "Models/Weather/blank.ac";
|
||
|
var i = 0;
|
||
|
var p = 0.0;
|
||
|
var rn = 0.0;
|
||
|
var place_lift_flag = 0;
|
||
|
|
||
|
var sec_to_rad = 2.0 * math.pi/86400;
|
||
|
|
||
|
calc_geo(blat);
|
||
|
|
||
|
# get the local time of the day in seconds
|
||
|
|
||
|
var t = getprop("sim/time/utc/day-seconds");
|
||
|
t = t + getprop("sim/time/local-offset");
|
||
|
|
||
|
# print("t is now:", t);
|
||
|
|
||
|
# and make a simple sinusoidal model of thermal strength
|
||
|
|
||
|
var t_factor1 = 0.5 * 1.0-math.cos((t * sec_to_rad));
|
||
|
var t_factor2 = 0.5 * 1.0-math.cos((t * sec_to_rad)-0.52);
|
||
|
|
||
|
# print("t-factor is now: ",t_factor);
|
||
|
|
||
|
nc = t_factor1 * nc * math.cos(blat/180.0*math.pi);
|
||
|
|
||
|
|
||
|
while (i < nc) {
|
||
|
|
||
|
p = 0.0;
|
||
|
place_lift_flag = 0;
|
||
|
|
||
|
var x = (2.0 * rand() - 1.0) * size;
|
||
|
var y = (2.0 * rand() - 1.0) * size;
|
||
|
|
||
|
var lat = blat + y * m_to_lat;
|
||
|
var lon = blon + x * m_to_lon;
|
||
|
var info = geodinfo(lat, lon);
|
||
|
|
||
|
if (info != nil) {
|
||
|
if (info[1] != nil){
|
||
|
var landcover = info[1].names[0];
|
||
|
if (contains(landcover_map,landcover)) {p = p + landcover_map[landcover];}
|
||
|
else {print(p, " ", info[1].names[0]);}
|
||
|
}}
|
||
|
|
||
|
|
||
|
if (rand() < p)
|
||
|
{
|
||
|
if (rand() + (2.0 * p) > 1.0)
|
||
|
{
|
||
|
path = select_cloud_model("Cumulus","large"); place_lift_flag = 1;
|
||
|
}
|
||
|
else {path = select_cloud_model("Cumulus","small");}
|
||
|
|
||
|
create_cloud("Cumulus", path, lat, lon, balt, 0.0, 0);
|
||
|
|
||
|
# now see if we need to create a thermal - first check the flag
|
||
|
if (getprop(lw~"tmp/generate-thermal-lift-flag") == 1)
|
||
|
{
|
||
|
# now check if convection is strong
|
||
|
if (place_lift_flag == 1)
|
||
|
{
|
||
|
var lift = 1.0 + 20.0 * p * rand();
|
||
|
var radius = 300 + 300 * rand();
|
||
|
create_effect_volume(1, lat, lon, radius, radius, 0.0, 0.0, balt+500.0, -1, -1, -1, -1, lift, 1);
|
||
|
|
||
|
} # end if place_lift_flag
|
||
|
} # end if generate-thermal-lift-flag
|
||
|
} # end if rand < p
|
||
|
i = i + 1;
|
||
|
} # end while
|
||
|
|
||
|
}
|
||
|
|
||
|
###########################################################
|
||
|
# terrain sampling
|
||
|
###########################################################
|
||
|
|
||
|
var terrain_presampling = func {
|
||
|
|
||
|
var size = 15000.0;
|
||
|
var blat = getprop("position/latitude-deg");
|
||
|
var blon = getprop("position/longitude-deg");
|
||
|
var elevation = 0.0;
|
||
|
var n=[];
|
||
|
setsize(n,20);
|
||
|
|
||
|
calc_geo(blat);
|
||
|
|
||
|
for(j=0;j<20;j=j+1){n[j]=0;}
|
||
|
|
||
|
for (i=0; i<1000; i=i+1)
|
||
|
{
|
||
|
var x = (2.0 * rand() - 1.0) * size;
|
||
|
var y = (2.0 * rand() - 1.0) * size;
|
||
|
|
||
|
var lat = blat + y * m_to_lat;
|
||
|
var lon = blon + x * m_to_lon;
|
||
|
|
||
|
var info = geodinfo(lat, lon);
|
||
|
if (info != nil) {elevation = info[0] * m_to_ft;}
|
||
|
for(j=0;j<20;j=j+1){if (elevation < 500.0 * (j+1))
|
||
|
{n[j] = n[j]+1; break;}}
|
||
|
|
||
|
}
|
||
|
|
||
|
for (i=0;i<20;i=i+1){print(500.0*i," ",n[i]);}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
###########################################################
|
||
|
# place a barrier cloud system
|
||
|
###########################################################
|
||
|
|
||
|
var create_rise_clouds = func (blat, blon, balt, nc, size, winddir, dist) {
|
||
|
|
||
|
var path = "Models/Weather/blank.ac";
|
||
|
var i = 0;
|
||
|
var p = 0.0;
|
||
|
var rn = 0.0;
|
||
|
var nsample = 10;
|
||
|
var counter = 0;
|
||
|
var elevation = 0.0;
|
||
|
var dir = (winddir + 180.0) * math.pi/180.0;
|
||
|
var step = dist/nsample;
|
||
|
|
||
|
calc_geo(blat);
|
||
|
|
||
|
while (i < nc) {
|
||
|
|
||
|
counter = counter + 1;
|
||
|
p = 0.0;
|
||
|
elevation=0.0;
|
||
|
|
||
|
var x = (2.0 * rand() - 1.0) * size;
|
||
|
var y = (2.0 * rand() - 1.0) * size;
|
||
|
|
||
|
var lat = blat + y * m_to_lat;
|
||
|
var lon = blon + x * m_to_lon;
|
||
|
|
||
|
var info = geodinfo(lat, lon);
|
||
|
if (info != nil) {elevation = info[0] * m_to_ft;}
|
||
|
|
||
|
|
||
|
|
||
|
if ((elevation < balt) and (elevation != 0.0))
|
||
|
{
|
||
|
for (var j = 0; j<nsample; j=j+1)
|
||
|
{
|
||
|
d = j * step;
|
||
|
x = d * math.sin(dir);
|
||
|
y = d * math.cos(dir);
|
||
|
var tlat = lat + y * m_to_lat;
|
||
|
var tlon = lon + x * m_to_lon;
|
||
|
info = geodinfo(tlat, tlon);
|
||
|
if (info != nil) {
|
||
|
elevation = info[0] * m_to_ft;
|
||
|
if (elevation > balt)
|
||
|
{
|
||
|
p = 1.0 - j * (1.0/nsample);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
if (counter > 500) {print("Cannot place clouds - exiting..."); i = nc;}
|
||
|
if (rand() < p)
|
||
|
{
|
||
|
path = select_cloud_model("Altocumulus","large");
|
||
|
#print("Cloud ",i, " after ",counter, " tries");
|
||
|
create_cloud("Altocumulus", path, lat, lon, balt, 0.0, 0);
|
||
|
counter = 0;
|
||
|
i = i+1;
|
||
|
}
|
||
|
|
||
|
} # end while
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
###########################################################
|
||
|
# place a cloud streak
|
||
|
###########################################################
|
||
|
|
||
|
var create_streak = func (type, blat, blong, balt, nx, xoffset, edgex, ny, yoffset, edgey, direction, tri) {
|
||
|
|
||
|
var flag = 0;
|
||
|
var path = "Models/Weather/blank.ac";
|
||
|
calc_geo(blat);
|
||
|
var dir = direction * math.pi/180.0;
|
||
|
|
||
|
var ymin = -0.5 * ny * yoffset;
|
||
|
var xmin = -0.5 * nx * xoffset;
|
||
|
var xinc = xoffset * (tri-1.0) /ny;
|
||
|
|
||
|
var jlow = int(nx*edgex);
|
||
|
var ilow = int(ny*edgey);
|
||
|
|
||
|
|
||
|
for (var i=0; i<ny; i=i+1)
|
||
|
{
|
||
|
var y = ymin + i * yoffset;
|
||
|
#print("xmax is now:", ny * (xoffset + i * xinc));
|
||
|
|
||
|
for (var j=0; j<nx; j=j+1)
|
||
|
{
|
||
|
var x = xmin + j * (xoffset + i * xinc);
|
||
|
var lat = blat + m_to_lat * (y * math.cos(dir) - x * math.sin(dir));
|
||
|
var long = blong + m_to_lon * (x * math.cos(dir) + y * math.sin(dir));
|
||
|
flag = 0;
|
||
|
var rn = 6.0 * rand();
|
||
|
|
||
|
if (((j<jlow) or (j>(nx-jlow-1))) and ((i<ilow) or (i>(ny-ilow-1)))) # select a small or no cloud
|
||
|
{
|
||
|
if (rn > 2.0) {flag = 1;} else {path = select_cloud_model(type,"small");}
|
||
|
}
|
||
|
if ((j<jlow) or (j>(nx-jlow-1)) or (i<ilow) or (i>(ny-ilow-1)))
|
||
|
{
|
||
|
if (rn > 5.0) {flag = 1;} else {path = select_cloud_model(type,"small");}
|
||
|
}
|
||
|
else { # select a large cloud
|
||
|
if (rn > 5.0) {flag = 1;} else {path = select_cloud_model(type,"large");}
|
||
|
}
|
||
|
#var label = get_label(type);
|
||
|
if (flag==0){create_cloud("tmp_cloud", path, lat, long, balt, 0.0, 0);}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
###########################################################
|
||
|
# place a cloud layer
|
||
|
###########################################################
|
||
|
|
||
|
var create_layer = func (type, blat, blon, balt, bthick, rx, ry, phi, density, edge, rainflag, rain_density) {
|
||
|
|
||
|
|
||
|
var i = 0;
|
||
|
var area = math.pi * rx * ry;
|
||
|
var circ = math.pi * (rx + ry); # that's just an approximation
|
||
|
var n = int(area/80000000.0 * 100 * density);
|
||
|
var m = int(circ/63000.0 * 40 * rain_density);
|
||
|
var path = "Models/Weather/blank.ac";
|
||
|
|
||
|
phi = phi * math.pi/180.0;
|
||
|
|
||
|
if (contains(cloud_vertical_size_map, type))
|
||
|
{var alt_offset = cloud_vertical_size_map[type]/2.0 * m_to_ft;}
|
||
|
else {var alt_offset = 0.0;}
|
||
|
|
||
|
while(i<n)
|
||
|
{
|
||
|
var x = rx * (2.0 * rand() - 1.0);
|
||
|
var y = ry * (2.0 * rand() - 1.0);
|
||
|
var alt = balt + bthick * rand() + 0.8 * alt_offset;
|
||
|
var res = (x*x)/(rx*rx) + (y*y)/(ry*ry);
|
||
|
|
||
|
if (res < 1.0)
|
||
|
{
|
||
|
var lat = blat + m_to_lat * (y * math.cos(phi) - x * math.sin(phi));
|
||
|
var lon = blon + m_to_lon * (x * math.cos(phi) + y * math.sin(phi));
|
||
|
if (res > ((1.0 - edge) * (1.0- edge)))
|
||
|
{
|
||
|
if (rand() > 0.4) {
|
||
|
path = select_cloud_model(type,"small");
|
||
|
create_cloud(type, path, lat, lon, alt, 0.0, 0);
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
path = select_cloud_model(type,"large");
|
||
|
create_cloud(type, path, lat, lon, alt, 0.0, 0);
|
||
|
}
|
||
|
i = i + 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
i = 0;
|
||
|
|
||
|
if (rainflag ==1){
|
||
|
|
||
|
while(i<m)
|
||
|
{
|
||
|
var alpha = rand() * 2.0 * math.pi;
|
||
|
x = 0.8 * (1.0 - edge) * (1.0-edge) * rx * math.cos(alpha);
|
||
|
y = 0.8 * (1.0 - edge) * (1.0-edge) * ry * math.sin(alpha);
|
||
|
|
||
|
lat = blat + m_to_lat * (y * math.cos(phi) - x * math.sin(phi));
|
||
|
lon = blon + m_to_lon * (x * math.cos(phi) + y * math.sin(phi));
|
||
|
|
||
|
path = "Models/Weather/rain1.xml";
|
||
|
create_cloud("Rain", path, lat, lon, balt + 0.5 * bthick + cloud_vertical_size_map[type], 0.0, 0);
|
||
|
i = i + 1;
|
||
|
} # end while
|
||
|
} # end if (rainflag ==1)
|
||
|
}
|
||
|
|
||
|
###########################################################
|
||
|
# create an effect volume
|
||
|
###########################################################
|
||
|
|
||
|
var create_effect_volume = func (geometry, lat, lon, r1, r2, phi, alt_low, alt_high, vis, rain, snow, turb, lift, lift_flag) {
|
||
|
|
||
|
var flag = 0;
|
||
|
|
||
|
var n = props.globals.getNode("local-weather/effect-volumes", 1);
|
||
|
for (var i = 0; 1; i += 1)
|
||
|
if (n.getChild("effect-volume", i, 0) == nil)
|
||
|
break;
|
||
|
|
||
|
ev = n.getChild("effect-volume", i, 1);
|
||
|
|
||
|
ev.getNode("geometry", 1).setValue(geometry);
|
||
|
ev.getNode("active-flag", 1).setValue(0);
|
||
|
ev.getNode("position/latitude-deg", 1).setValue(lat);
|
||
|
ev.getNode("position/longitude-deg", 1).setValue(lon);
|
||
|
ev.getNode("position/min-altitude-ft", 1).setValue(alt_low);
|
||
|
ev.getNode("position/max-altitude-ft", 1).setValue(alt_high);
|
||
|
ev.getNode("volume/size-x", 1).setValue(r1);
|
||
|
ev.getNode("volume/size-y", 1).setValue(r2);
|
||
|
ev.getNode("volume/orientation-deg", 1).setValue(phi);
|
||
|
|
||
|
var flag = 1;
|
||
|
if (vis < 0.0) {flag = 0;}
|
||
|
ev.getNode("effects/visibility-flag", 1).setValue(flag);
|
||
|
ev.getNode("effects/visibility-m", 1).setValue(vis);
|
||
|
|
||
|
flag = 1;
|
||
|
if (rain < 0.0) {flag = 0;}
|
||
|
ev.getNode("effects/rain-flag", 1).setValue(flag);
|
||
|
ev.getNode("effects/rain-norm", 1).setValue(rain);
|
||
|
|
||
|
flag = 1;
|
||
|
if (snow < 0.0) {flag = 0;}
|
||
|
ev.getNode("effects/snow-flag", 1).setValue(flag);
|
||
|
ev.getNode("effects/snow-norm", 1).setValue(snow);
|
||
|
|
||
|
flag = 1;
|
||
|
if (snow < 0.0) {flag = 0;}
|
||
|
ev.getNode("effects/snow-flag", 1).setValue(flag);
|
||
|
ev.getNode("effects/snow-norm", 1).setValue(snow);
|
||
|
|
||
|
flag = 1;
|
||
|
if (turb < 0.0) {flag = 0;}
|
||
|
ev.getNode("effects/turbulence-flag", 1).setValue(flag);
|
||
|
ev.getNode("effects/turbulence", 1).setValue(turb);
|
||
|
|
||
|
flag = 1;
|
||
|
if (lift_flag == 0.0) {flag = 0;}
|
||
|
ev.getNode("effects/thermal-lift-flag", 1).setValue(flag);
|
||
|
ev.getNode("effects/thermal-lift", 1).setValue(lift);
|
||
|
|
||
|
|
||
|
# and add to the counter
|
||
|
setprop(lw~"effect-volumes/number",getprop(lw~"effect-volumes/number")+1);
|
||
|
}
|
||
|
|
||
|
###########################################################
|
||
|
# set a weather station for interpolation
|
||
|
###########################################################
|
||
|
|
||
|
var set_weather_station = func (lat, lon, vis, T, D, p) {
|
||
|
|
||
|
var n = props.globals.getNode(lwi, 1);
|
||
|
for (var i = 0; 1; i += 1)
|
||
|
if (n.getChild("station", i, 0) == nil)
|
||
|
break;
|
||
|
|
||
|
s = n.getChild("station", i, 1);
|
||
|
|
||
|
s.getNode("latitude-deg",1).setValue(lat);
|
||
|
s.getNode("longitude-deg",1).setValue(lon);
|
||
|
s.getNode("visibility-m",1).setValue(vis);
|
||
|
s.getNode("temperature-degc",1).setValue(T);
|
||
|
s.getNode("dewpoint-degc",1).setValue(D);
|
||
|
s.getNode("pressure-sea-level-inhg",1).setValue(p);
|
||
|
}
|
||
|
|
||
|
|
||
|
###########################################################
|
||
|
# wrappers to call functions from the local weather menu bar
|
||
|
###########################################################
|
||
|
|
||
|
var streak_wrapper = func {
|
||
|
|
||
|
var lat = getprop("position/latitude-deg");
|
||
|
var lon = getprop("position/longitude-deg");
|
||
|
var type = getprop("/local-weather/tmp/cloud-type");
|
||
|
var alt = getprop("/local-weather/tmp/alt");
|
||
|
var nx = getprop("/local-weather/tmp/nx");
|
||
|
var xoffset = getprop("/local-weather/tmp/xoffset");
|
||
|
var xedge = getprop("/local-weather/tmp/xedge");
|
||
|
var ny = getprop("/local-weather/tmp/ny");
|
||
|
var yoffset = getprop("/local-weather/tmp/yoffset");
|
||
|
var yedge = getprop("/local-weather/tmp/yedge");
|
||
|
var dir = getprop("/local-weather/tmp/dir");
|
||
|
var tri = getprop("/local-weather/tmp/tri");
|
||
|
var rnd_alt = getprop("/local-weather/tmp/rnd-alt");
|
||
|
var rnd_pos_x = getprop("/local-weather/tmp/rnd-pos-x");
|
||
|
var rnd_pos_y = getprop("/local-weather/tmp/rnd-pos-y");
|
||
|
|
||
|
create_streak(type,lat,lon,alt,nx,xoffset,xedge,ny,yoffset,yedge,dir,tri);
|
||
|
randomize_pos(type,rnd_alt,rnd_pos_x, rnd_pos_y, dir);
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
var convection_wrapper = func {
|
||
|
|
||
|
var lat = getprop("position/latitude-deg");
|
||
|
var lon = getprop("position/longitude-deg");
|
||
|
var alt = getprop("/local-weather/tmp/conv-alt");
|
||
|
var size = getprop("/local-weather/tmp/conv-size");
|
||
|
var strength = getprop("/local-weather/tmp/conv-strength");
|
||
|
|
||
|
var n = int(10 * size * size * strength);
|
||
|
create_cumosys(lat,lon,alt,n, size*1000.0);
|
||
|
|
||
|
}
|
||
|
|
||
|
var barrier_wrapper = func {
|
||
|
|
||
|
var lat = getprop("position/latitude-deg");
|
||
|
var lon = getprop("position/longitude-deg");
|
||
|
var alt = getprop("/local-weather/tmp/bar-alt");
|
||
|
var n = getprop("/local-weather/tmp/bar-n");
|
||
|
var dir = getprop("/local-weather/tmp/bar-dir");
|
||
|
var dist = getprop("/local-weather/tmp/bar-dist") * 1000.0;
|
||
|
var size = getprop("/local-weather/tmp/bar-size") * 1000.0;
|
||
|
|
||
|
create_rise_clouds(lat, lon, alt, n, size, dir, dist);
|
||
|
|
||
|
}
|
||
|
|
||
|
var single_cloud_wrapper = func {
|
||
|
|
||
|
var type = getprop("/local-weather/tmp/scloud-type");
|
||
|
var subtype = getprop("/local-weather/tmp/scloud-subtype");
|
||
|
var lat = getprop("/local-weather/tmp/scloud-lat");
|
||
|
var lon = getprop("/local-weather/tmp/scloud-lon");
|
||
|
var alt = getprop("/local-weather/tmp/scloud-alt");
|
||
|
var heading = getprop("/local-weather/tmp/scloud-dir");
|
||
|
|
||
|
var path = select_cloud_model(type,subtype);
|
||
|
|
||
|
create_cloud(type, path, lat, lon, alt, heading, 0);
|
||
|
|
||
|
}
|
||
|
|
||
|
var layer_wrapper = func {
|
||
|
|
||
|
var lat = getprop("position/latitude-deg");
|
||
|
var lon = getprop("position/longitude-deg");
|
||
|
var type = getprop(lw~"tmp/layer-type");
|
||
|
var rx = getprop(lw~"tmp/layer-rx") * 1000.0;
|
||
|
var ry = getprop(lw~"tmp/layer-ry") * 1000.0;
|
||
|
var phi = getprop(lw~"tmp/layer-phi");
|
||
|
var alt = getprop(lw~"tmp/layer-alt");
|
||
|
var thick = getprop(lw~"tmp/layer-thickness");
|
||
|
var density = getprop(lw~"tmp/layer-density");
|
||
|
var edge = getprop(lw~"tmp/layer-edge");
|
||
|
var rain_flag = getprop(lw~"tmp/layer-rain-flag");
|
||
|
var rain_density = getprop(lw~"tmp/layer-rain-density");
|
||
|
|
||
|
create_layer(type, lat, lon, alt, thick, rx, ry, phi, density, edge, rain_flag, rain_density);
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
####################################
|
||
|
# tile setup call wrapper
|
||
|
####################################
|
||
|
|
||
|
var set_tile = func {
|
||
|
|
||
|
var type = getprop("/local-weather/tmp/tile-type");
|
||
|
|
||
|
if (type == "Altocumulus sky"){weather_tiles.set_altocumulus_tile();}
|
||
|
else if (type == "Broken layers") {weather_tiles.set_broken_layers_tile();}
|
||
|
else if (type == "Cold front"){weather_tiles.set_coldfront_tile();}
|
||
|
else if (type == "Cirrus sky"){weather_tiles.set_cirrus_sky_tile();}
|
||
|
else if (type == "Fair weather"){weather_tiles.set_fair_weather_tile();}
|
||
|
else if (type == "Glider's sky"){weather_tiles.set_gliders_sky_tile();}
|
||
|
else if (type == "Incoming rainfront"){weather_tiles.set_rainfront_tile();}
|
||
|
else if (type == "Overcast stratus sky"){weather_tiles.set_overcast_stratus_tile();}
|
||
|
else if (type == "Summer rain"){weather_tiles.set_summer_rain_tile();}
|
||
|
else {print("Tile not implemented.");}
|
||
|
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
#################################################
|
||
|
# Anything that needs to run at startup goes here
|
||
|
#################################################
|
||
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||
|
var startup = func {
|
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|
print("Loading local weather routines...");
|
||
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||
|
var lat = getprop("position/latitude-deg");
|
||
|
var lon = getprop("position/longitude-deg");
|
||
|
calc_geo(lat);
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||
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|
# copy weather properties at startup to local weather
|
||
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||
|
setprop(lw~"interpolation/visibility-m",getprop(ec~"boundary/entry[0]/visibility-m"));
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setprop(lw~"interpolation/pressure-sea-level-inhg",getprop(ec~"boundary/entry[0]/pressure-sea-level-inhg"));
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setprop(lw~"interpolation/temperature-degc",getprop(ec~"boundary/entry[0]/temperature-degc"));
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setprop(lw~"interpolation/wind-from-heading-deg",getprop(ec~"boundary/entry[0]/wind-from-heading-deg"));
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setprop(lw~"interpolation/wind-speed-kt",getprop(ec~"boundary/entry[0]/wind-speed-kt"));
|
||
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setprop(lw~"interpolation/rain-norm",0.0);
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setprop(lw~"interpolation/snow-norm",0.0);
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setprop(lw~"interpolation/thermal-lift",0.0);
|
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# before interpolation starts, these are also initially current
|
||
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setprop(lw~"current/visibility-m",getprop(lwi~"visibility-m"));
|
||
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setprop(lw~"current/pressure-sea-level-inhg",getprop(lw~"interpolation/pressure-sea-level-inhg"));
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||
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setprop(lw~"current/temperature-degc",getprop(lw~"interpolation/temperature-degc"));
|
||
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setprop(lw~"current/wind-from-heading-deg",getprop(lw~"interpolation/wind-from-heading-deg"));
|
||
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setprop(lw~"current/wind-speed-kt",getprop(lw~"interpolation/wind-speed-kt"));
|
||
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|
||
|
setprop(lw~"current/rain-norm",getprop(lw~"interpolation/rain-norm"));
|
||
|
setprop(lw~"current/snow-norm",getprop(lw~"interpolation/snow-norm"));
|
||
|
setprop(lw~"current/thermal-lift",getprop(lw~"interpolation/thermal-lift"));
|
||
|
|
||
|
# try to set up a menu from Nasal
|
||
|
|
||
|
|
||
|
#setprop("/sim/menubar/default/menu[4]/item[8]/label","Test");
|
||
|
#setprop("/sim/menubar/default/menu[4]/item[8]/binding/command","dialog-show");
|
||
|
#setprop("/sim/menubar/default/menu[4]/item[8]/binding/dialog-name","local_weather_tiles");
|
||
|
#setprop("/sim/menubar/default/menu[4]/item[8]/enabled","true");
|
||
|
}
|
||
|
|
||
|
|
||
|
#####################################################
|
||
|
# Standard test call (for development and debug only)
|
||
|
#####################################################
|
||
|
|
||
|
var test = func {
|
||
|
|
||
|
var lat = getprop("position/latitude-deg");
|
||
|
var lon = getprop("position/longitude-deg");
|
||
|
|
||
|
create_layer("Nimbus", lat, lon, 3000.0, 500.0, 10000.0, 5000.0, 45.0, 1.0, 0.2,1,1.0);
|
||
|
#create_layer(type, lat, lon, alt, thick, rx, ry, phi, density, edge, rain_flag, rain_density);
|
||
|
|
||
|
#terrain_presampling();
|
||
|
|
||
|
create_effect_volume(2, lat, lon, 9000.0, 4000.0, 45.0, 0.0, 3500.0, 1500, 0.4, -1, -1, -1, 0);
|
||
|
|
||
|
|
||
|
if (getprop(lw~"effect-loop-flag") == 0)
|
||
|
{setprop(lw~"effect-loop-flag",1); effect_volume_loop();}
|
||
|
|
||
|
}
|
||
|
|
||
|
#################################################################
|
||
|
# global variable, property creation and the startup listener
|
||
|
#################################################################
|
||
|
|
||
|
var rad_E = 6378138.12; # earth radius
|
||
|
var lat_to_m = 110952.0; # latitude degrees to meters
|
||
|
var m_to_lat = 9.01290648208234e-06; # meters to latitude degrees
|
||
|
var ft_to_m = 0.30480;
|
||
|
var m_to_ft = 1.0/ft_to_m;
|
||
|
|
||
|
var lon_to_m = 0.0; # needs to be calculated dynamically
|
||
|
var m_to_lon = 0.0; # we do this on startup
|
||
|
|
||
|
# some common abbreviations
|
||
|
|
||
|
var lw = "/local-weather/";
|
||
|
var lwi = "/local-weather/interpolation/";
|
||
|
var ec = "/environment/config/";
|
||
|
|
||
|
# a hash map of the strength for convection associated with terrain types
|
||
|
|
||
|
var landcover_map = {BuiltUpCover: 0.35, Town: 0.35, Freeway:0.35, BarrenCover:0.3, HerbTundraCover: 0.25, GrassCover: 0.2, CropGrassCover: 0.2, Sand: 0.25, Grass: 0.2, Ocean: 0.01, Marsh: 0.05, Lake: 0.01, ShrubCover: 0.15, Landmass: 0.2, CropWoodCover: 0.15, MixedForestCover: 0.1, DryCropPastureCover: 0.25, MixedCropPastureCover: 0.2, IrrCropPastureCover: 0.15, DeciduousBroadCover: 0.1, pa_taxiway : 0.35, pa_tiedown: 0.35, pc_taxiway: 0.35, pc_tiedown: 0.35};
|
||
|
|
||
|
# a hash map of average vertical cloud model sizes
|
||
|
|
||
|
var cloud_vertical_size_map = {Altocumulus: 700.0, Cumulus: 600.0, Nimbus: 1000.0, Stratus: 800.0, Stratus_structured: 600.0};
|
||
|
|
||
|
|
||
|
# set all sorts of default properties for the menu
|
||
|
|
||
|
setprop("/local-weather/tmp/cloud-type", "Altocumulus");
|
||
|
setprop("/local-weather/tmp/alt", 12000.0);
|
||
|
setprop("/local-weather/tmp/nx",5);
|
||
|
setprop("/local-weather/tmp/xoffset",800.0);
|
||
|
setprop("/local-weather/tmp/xedge", 0.2);
|
||
|
setprop("/local-weather/tmp/ny",15);
|
||
|
setprop("/local-weather/tmp/yoffset",800.0);
|
||
|
setprop("/local-weather/tmp/yedge", 0.2);
|
||
|
setprop("/local-weather/tmp/dir",0.0);
|
||
|
setprop("/local-weather/tmp/tri", 1.0);
|
||
|
setprop("/local-weather/tmp/rnd-pos-x",400.0);
|
||
|
setprop("/local-weather/tmp/rnd-pos-y",400.0);
|
||
|
setprop("/local-weather/tmp/rnd-alt", 300.0);
|
||
|
setprop("/local-weather/tmp/conv-strength", 1);
|
||
|
setprop("/local-weather/tmp/conv-size", 15.0);
|
||
|
setprop("/local-weather/tmp/conv-alt", 2000.0);
|
||
|
setprop("/local-weather/tmp/bar-alt", 3500.0);
|
||
|
setprop("/local-weather/tmp/bar-n", 150.0);
|
||
|
setprop("/local-weather/tmp/bar-dir", 0.0);
|
||
|
setprop("/local-weather/tmp/bar-dist", 5.0);
|
||
|
setprop("/local-weather/tmp/bar-size", 10.0);
|
||
|
setprop("/local-weather/tmp/scloud-type", "Altocumulus");
|
||
|
setprop("/local-weather/tmp/scloud-subtype", "small");
|
||
|
setprop("/local-weather/tmp/scloud-lat",getprop("position/latitude-deg"));
|
||
|
setprop("/local-weather/tmp/scloud-lon",getprop("position/longitude-deg"));
|
||
|
setprop("/local-weather/tmp/scloud-alt", 5000.0);
|
||
|
setprop("/local-weather/tmp/scloud-dir", 0.0);
|
||
|
setprop(lw~"tmp/layer-type","Nimbus");
|
||
|
setprop(lw~"tmp/layer-rx",10.0);
|
||
|
setprop(lw~"tmp/layer-ry",10.0);
|
||
|
setprop(lw~"tmp/layer-phi",0.0);
|
||
|
setprop(lw~"tmp/layer-alt",3000.0);
|
||
|
setprop(lw~"tmp/layer-thickness",500.0);
|
||
|
setprop(lw~"tmp/layer-density",1.0);
|
||
|
setprop(lw~"tmp/layer-edge",0.2);
|
||
|
setprop(lw~"tmp/layer-rain-flag",1);
|
||
|
setprop(lw~"tmp/layer-rain-density",1.0);
|
||
|
setprop(lw~"tmp/tile-type", "Altocumulus sky");
|
||
|
setprop(lw~"tmp/tile-orientation-deg", 0.0);
|
||
|
setprop(lw~"tmp/tile-alt-offset-ft", 0.0);
|
||
|
setprop(lw~"tmp/generate-thermal-lift-flag", 0);
|
||
|
|
||
|
# set the default loop flags to loops inactive
|
||
|
|
||
|
setprop(lw~"fast-loop-flag",0);
|
||
|
setprop(lw~"slow-loop-flag",0);
|
||
|
setprop(lw~"effect-loop-flag",0);
|
||
|
setprop(lw~"interpolation-loop-flag",0);
|
||
|
|
||
|
# create other properties
|
||
|
|
||
|
setprop(lw~"clouds/cloud-number",0);
|
||
|
|
||
|
# create properties for effect volume management
|
||
|
|
||
|
setprop(lw~"effect-volumes/number",0);
|
||
|
setprop(lw~"effect-volumes/number-active-vis",0);
|
||
|
setprop(lw~"effect-volumes/number-active-rain",0);
|
||
|
setprop(lw~"effect-volumes/number-active-snow",0);
|
||
|
setprop(lw~"effect-volumes/number-active-turb",0);
|
||
|
setprop(lw~"effect-volumes/number-active-lift",0);
|
||
|
|
||
|
# wait for Nasal to be available and do what is in startup()
|
||
|
|
||
|
_setlistener("/sim/signals/nasal-dir-initialized", func {
|
||
|
startup();
|
||
|
});
|
||
|
|