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fgdata/Nasal/canvas/map/TFC.symbol

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# See: http://wiki.flightgear.org/MapStructure
# Class things:
var name = 'TFC';
var parents = [DotSym];
var __self__ = caller(0)[0];
DotSym.makeinstance( name, __self__ );
SymbolLayer.get(name).df_style = { # style to use by default
line_width: 3,
scale_factor: 1,
color_by_lvl: {
3: [1,0,0], # resolution advisory
2: [1,0.5,0], # traffic advisory
1: [1,1,1], # proximate traffic
},
color_default: [1,1,1]
};
var element_type = "group"; # we want a group, becomes "me.element"
var text_tcas = nil;
var icon_tcas = nil;
var arrow_tcas = [nil,nil];
var arrow_type = nil;
var draw_tcas_arrow = nil;
var color = nil;
var threatLvl = 0e-0; # NaN to update even when threatLvl == nil
# TODO: how to integrate both styling and caching?
var draw = func {
# TODO: get rid of draw_tcas_arrow hacks
if (draw_tcas_arrow == nil)
draw_tcas_arrow = [
draw_tcas_arrow_above_500,
draw_tcas_arrow_below_500
];
#var callsign = me.model.getNode("callsign").getValue();
# print("Drawing traffic for:", callsign );
var threatLvl = me.model.get_threat_lvl();
var vspeed = me.model.get_vspd();
var altDiff = me.layer.controller.get_alt_diff(me.model);
# Init
if (me.text_tcas == nil) {
me.text_tcas = me.element.createChild("text")
.setDrawMode( canvas.Text.TEXT )
.setText(sprintf("%+02.0f",altDiff/100))
.setFont("LiberationFonts/LiberationSans-Regular.ttf")
.setColor(1,1,1)
.setFontSize(28)
.setAlignment("center-center");
me.icon_tcas = me.element.createChild("path")
.setStrokeLineWidth(3);
}
# Update
if (altDiff > 0)
me.text_tcas.setTranslation(0,-40);
else
me.text_tcas.setTranslation(0,40);
var arrow_type = (vspeed >= 500);
if (arrow_type != me.arrow_type) {
(old_type, me.arrow_type) = (me.arrow_type, arrow_type);
if (old_type != nil and me.arrow_tcas[old_type] != nil) me.arrow_tcas[old_type].hide();
if (me.arrow_tcas[arrow_type] == nil)
me.arrow_tcas[arrow_type] = me.draw_tcas_arrow[arrow_type](me.element);
me.arrow_tcas[arrow_type].show();
}
if (threatLvl != me.threatLvl) {
me.threatLvl = threatLvl;
## TODO: should threat level symbols also be moved to *.draw files?
if (threatLvl == 3) {
# resolution advisory
me.icon_tcas.moveTo(-17,-17)
.horiz(34)
.vert(34)
.horiz(-34)
.close();
} elsif (threatLvl == 2) {
# traffic advisory
me.icon_tcas.moveTo(-17,0)
.arcSmallCW(17,17,0,34,0)
.arcSmallCW(17,17,0,-34,0);
} elsif (threatLvl == 1) {
# proximate traffic
me.icon_tcas.moveTo(-10,0)
.lineTo(0,-17)
.lineTo(10,0)
.lineTo(0,17)
.close();
} else {
# other traffic
me.icon_tcas.moveTo(-10,0)
.lineTo(0,-17)
.lineTo(10,0)
.lineTo(0,17)
.close();
}
}
var color = nil;
if (threatLvl != nil)
if ((var c = me.style.color_by_lvl[threatLvl]) != nil)
var color = canvas._getColor(c);
if (color == nil)
color = canvas._getColor(me.style.color_default);
if (me.color != color) {
me.color = color;
me.icon_tcas.setColor(color);
me.text_tcas.setColor(color);
me.arrow_tcas[me.arrow_type].setColor(color);
if (num(threatLvl) == nil or (threatLvl < 1 or threatLvl > 3)) {
color = [0,0,0,0];
}
me.icon_tcas.setColorFill(color);
}
if (me.style.scale_factor != me.element.getScale())
me.element.setScale(me.style.scale_factor);
};