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fgdata/Aircraft/Instruments/clock.xml

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<?xml version="1.0"?>
<!--
Default digital clock instrument.
Started summer 2000 by David Megginson, david@megginson.com.
This is an instrument configuration file for the open-source flight
simulator FlightGear (www.flightgear.org). The file is an XML-encoded
FlightGear property list defining the instrument's layers and actions.
Each instrument is composed of layers stacked on top of each other.
A layer may be a texture (with transparent parts to show the layers
underneath), text, or a special layer that switches between two
others (say, to turn an indicator light on or off). Each layer can
move independently in proportion to a property value, and text
can be generated from property values as well: all of the layer's
movements are defined as transformations.
Actions are hotspots on the instrument that will respond to a mouse
click. Actions always modify the values of properties, either by
adjusting them, toggling them, or swaping them with other
properties' values.
-->
<PropertyList>
<name>Digital Clock</name>
<w-base>120</w-base>
<h-base>120</h-base>
<layers>
<layer>
<name>bezel</name>
<condition>
<equals>
<property>/sim/aero</property>
<value>c172</value>
</equals>
</condition>
<texture>
<path>Aircraft/Instruments/Textures/bezel.rgb</path>
<x1>0.0</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>1.0</y2>
</texture>
<transformations>
<transformation>
<type>y-shift</type>
<offset>0</offset>
</transformation>
<transformation>
<type>x-shift</type>
<offset>-0</offset>
</transformation>
</transformations>
<w>120</w>
<h>120</h>
</layer>
<layer>
<name>clock background</name>
<texture>
<path>Aircraft/Instruments/Textures/faces-3.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>115</w>
<h>115</h>
</layer>
<layer>
<name>display</name>
<type>text</type>
<font>led</font>
<point-size>6.5</point-size>
<color>
<red>0.0</red>
<green>0.0</green>
<blue>0.0</blue>
</color>
<chunks>
<chunk>
<type>text-value</type>
<property>/instrumentation/clock/indicated-string</property>
</chunk>
</chunks>
<transformations>
<transformation>
<type>x-shift</type>
<offset>-31</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-9</offset>
</transformation>
</transformations>
</layer>
<layer>
<name>glare shield</name>
<texture>
<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
<x1>0.5</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>0.5</y2>
</texture>
<w>115</w>
<h>115</h>
<transformations>
<transformation>
<type>x-shift</type>
<offset>2</offset>
</transformation>
<transformation>
<type>y-shift</type>
<offset>-2</offset>
</transformation>
</transformations>
</layer>
</layers>
</PropertyList>