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fgdata/Shaders/transition-gbuffer.vert

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// -*- mode: C; -*-
// Licence: GPL v2
// Authors: Frederic Bouvier, Emilian Huminiuc
//
varying vec4 RawPos;
varying vec3 normal;
varying vec3 Vnormal;
void main() {
RawPos = gl_Vertex;
gl_Position = ftransform();
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
normal = normalize(gl_Normal);
Vnormal = gl_NormalMatrix * gl_Normal;
}