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fgdata/Aircraft/Instruments-3d/FG1000/Nasal/MFDPage.nas

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# Copyright 2018 Stuart Buchanan
# This file is part of FlightGear.
#
# Foobar is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# FlightGear is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# FG1000 MFD Page base class
# Load the PFD UI Elements
var mfd_dir = getprop("/sim/fg-root") ~ "/Nasal/canvas/PFD/";
var loadPFDFile = func(file) io.load_nasal(mfd_dir ~ file, "PFD");
loadPFDFile("DefaultStyle.nas");
loadPFDFile("UIElement.nas");
loadPFDFile("TextElement.nas");
loadPFDFile("HighlightElement.nas");
loadPFDFile("GroupElement.nas");
loadPFDFile("ScrollElement.nas");
loadPFDFile("DataEntryElement.nas");
loadPFDFile("PointerElement.nas");
loadPFDFile("RotatingElement.nas");
var MFDPage =
{
new : func (mfd, myCanvas, device, SVGGroup, pageName, title)
{
var obj = {
pageName : pageName,
_group : myCanvas.createGroup(pageName ~ "Layer"),
_SVGGroup : SVGGroup,
parents : [ MFDPage, device.addPage(title, pageName ~ "Group") ],
_symbols : {},
_controller : nil,
};
obj.device = device;
obj.mfd = mfd;
# Pick up Style, Options and Controller
var code = "obj.Styles = fg1000." ~ pageName ~ "Styles.new(); " ~
"obj.Options = fg1000." ~ pageName ~ "Options.new();";
var createStylesAndOptions = compile(code);
createStylesAndOptions();
# Need to display this underneath the softkeys, EIS, header.
obj._group.setInt("z-index", -10.0);
obj._group.setVisible(0);
return obj;
},
addTextElements : func(symbols) {
foreach (var s; symbols) {
me._symbols[s] = PFD.TextElement.new(me.pageName, me._SVGGroup, s);
}
},
getTextElement : func(symbolName) {
return me._symbols[symbolName];
},
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highlightTextElement : func(symbolName) {
me._symbols[symbolName].highlightElement();
},
unhighlightTextElement : func(symbolName) {
me._symbols[symbolName].unhighlightElement();
},
getTextValue : func(symbolName) {
var sym = me._symbols[symbolName];
assert(sym != nil, "Unknown text element " ~ symbolName ~ " (check your addTextElements call?)");
return sym.getValue();
},
setTextElement : func(symbolName, value) {
var sym = me._symbols[symbolName];
assert(sym != nil, "Unknown text element " ~ symbolName ~ " (check your addTextElements call?)");
if (value == nil ) value = "";
sym.setValue(value);
},
# Function to undo any colors set by display_toggle when loading a new menu
resetMenuColors : func() {
for(var i = 0; i < 12; i +=1) {
var name = sprintf("SoftKey%d",i);
me.device.svg.getElementById(name ~ "-bg").setColorFill(0.0,0.0,0.0);
me.device.svg.getElementById(name).setColor(1.0,1.0,1.0);
}
},
getController : func() {
return me._controller;
},
setController : func (controller) {
me._controller = controller;
},
getDevice : func() {
return me.device;
},
getMFD : func() {
return me.mfd;
},
};