15 lines
332 B
GLSL
15 lines
332 B
GLSL
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#version 330 core
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layout(location = 0) out vec4 out_gbuffer0;
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layout(location = 1) out vec4 out_gbuffer1;
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layout(location = 2) out vec4 out_gbuffer2;
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layout(location = 3) out vec4 out_gbuffer3;
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void main()
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{
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out_gbuffer0 = vec4(0.0);
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out_gbuffer1 = vec4(0.0);
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out_gbuffer2 = vec4(0.0);
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out_gbuffer3 = vec4(0.0);
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}
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