1
0
Fork 0
fgdata/Shaders/HDR/copy_prev_luminance.frag

11 lines
158 B
GLSL
Raw Normal View History

#version 330 core
layout(location = 0) out float fragColor;
uniform sampler2D lum_tex;
void main()
{
fragColor = texelFetch(lum_tex, ivec2(0), 0).r;
}