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fgdata/Aircraft/Instruments-3d/FG1000/Nasal/PFD.nas

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# Copyright 2018 Stuart Buchanan
# This file is part of FlightGear.
#
# Foobar is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# FlightGear is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# FG1000 PFD
var PFDDisplay =
{
new : func (fg1000instance, EIS_Class, EIS_SVG, myCanvas, device_id=1)
{
var obj = {
parents : [ PFDDisplay ],
EIS : nil,
PFDInstruments : nil,
Surround : nil,
_pageList : {},
_fg1000 : fg1000instance,
_canvas : myCanvas,
};
var nasal_dir = getprop("/sim/fg-root") ~ "/Aircraft/Instruments-3d/FG1000/Nasal/";
io.load_nasal(nasal_dir ~ "MFDPages/PFDInstruments/PFDInstruments.nas", "fg1000");
io.load_nasal(nasal_dir ~ "MFDPages/PFDInstruments/PFDInstrumentsStyles.nas", "fg1000");
io.load_nasal(nasal_dir ~ "MFDPages/PFDInstruments/PFDInstrumentsOptions.nas", "fg1000");
io.load_nasal(nasal_dir ~ "MFDPages/PFDInstruments/PFDInstrumentsController.nas", "fg1000");
io.load_nasal(nasal_dir ~ "MFDPages/DirectTo/DirectTo.nas", "fg1000");
io.load_nasal(nasal_dir ~ "MFDPages/DirectTo/DirectToController.nas", "fg1000");
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obj.ConfigStore = obj._fg1000.getConfigStore();
obj._svg = myCanvas.createGroup("softkeys");
obj._svg.set("clip-frame", canvas.Element.LOCAL);
obj._svg.set("clip", "rect(0px, 1024px, 768px, 0px)");
var fontmapper = func (family, weight) {
#if( family == "Liberation Sans" and weight == "narrow" ) {
return "LiberationFonts/LiberationSansNarrow-Regular.ttf";
#}
# If we don't return anything the default font is used
};
canvas.parsesvg(obj._svg,
EIS_SVG,
{'font-mapper': fontmapper});
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canvas.parsesvg(obj._svg,
'/Aircraft/Instruments-3d/FG1000/MFDPages/PFDInstruments.svg',
{'font-mapper': fontmapper});
canvas.parsesvg(obj._svg,
'/Aircraft/Instruments-3d/FG1000/MFDPages/FlightPlanPFD.svg',
{'font-mapper': fontmapper});
canvas.parsesvg(obj._svg,
'/Aircraft/Instruments-3d/FG1000/MFDPages/DirectToPFD.svg',
{'font-mapper': fontmapper});
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canvas.parsesvg(obj._svg,
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'/Aircraft/Instruments-3d/FG1000/MFDPages/SurroundPFD.svg',
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{'font-mapper': fontmapper});
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obj._MFDDevice = canvas.PFD_Device.new(obj._svg, 12, "SoftKey", myCanvas, "PFD");
obj._MFDDevice.device_id = device_id;
# DirectTo "Page" loaded first so that it receives any Emesary notifications
# _before_ the actual page.
obj._DTO = fg1000.DirectTo.new(obj, myCanvas, obj._MFDDevice, obj._svg);
obj._DTO.getController().RegisterWithEmesary();
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obj._MFDDevice.RegisterWithEmesary();
# Surround dynamic elements
obj._pageTitle = obj._svg.getElementById("PageTitle");
# Controller for the header and display on the bottom left which allows selection
# of page groups and individual pages using the FMS controller.
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obj.Surround = fg1000.Surround.new(obj, myCanvas, obj._MFDDevice, obj._svg, 1);
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obj.SurroundController = obj.Surround.getController();
# Engine Information System. A special case as it's always displayed on the MFD.
# Note that it is passed in on the constructor
obj.EIS = EIS_Class.new(obj, myCanvas, obj._MFDDevice, obj._svg);
obj.addPage("EIS", obj.EIS);
obj.PFDInstruments = fg1000.PFDInstruments.new(obj, myCanvas, obj._MFDDevice, obj._svg);
obj.addPage("PFDInstruments", obj.PFDInstruments);
obj.PFDInstruments.topMenu(obj._MFDDevice, obj.PFDInstruments, nil);
# Display the Surround, and PFD Instruments
obj.Surround.setVisible(1);
obj._MFDDevice.selectPage(obj.PFDInstruments);
return obj;
},
getDevice : func () {
return me._MFDDevice;
},
del: func()
{
me._MFDDevice.current_page.offdisplay();
me._MFDDevice.DeRegisterWithEmesary();
me.SurroundController.del();
},
setPageTitle: func(title)
{
me._pageTitle.setText(title);
},
addPage : func(name, page)
{
me._pageList[name] = page;
},
getPage : func(name)
{
return me._pageList[name];
},
getDeviceID : func() {
return me._MFDDevice.device_id;
},
getCanvas : func() {
return me._canvas;
}
};