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fgdata/Compositor/low-spec.xml

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<?xml version="1.0" encoding="utf-8"?>
<!--
This Compositor pipeline imitates the classic forward pipeline used before
multi-pass rendering was introduced. It doesn't involve any FBOs and all the
rendering happens in two passes rendering directly to the screen.
The precision of the Z-buffer deteriorates with huge near-far spreads, so
two passes with different depth ranges are used to avoid Z-fighting and
other unpleasantness.
-->
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<PropertyList>
<name>low-spec</name>
<pass n="0">
<name>far</name>
<type>scene</type>
<z-near>100.0</z-near>
</pass>
<pass n="1">
<name>near</name>
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<type>scene</type>
<cull-mask>0xfff7ff</cull-mask> <!-- Cull the sky (bit 11 off) -->
<!-- Only clear the depth buffer so color information isn't overwritten -->
<clear-mask>depth</clear-mask>
<z-far>100.0</z-far>
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</pass>
</PropertyList>