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# debug.nas -- debugging helpers
#------------------------------------------------------------------------------
#
# debug.color(<enabled>); ... turns terminal colors on (1) or off (0)
#
# debug.dump(<variable>) ... dumps contents of variable to terminal;
# abbreviation for print(debug.string(v))
#
# debug.local([<frame:int>]) ... dump local variables of current
# or given frame
#
# debug.backtrace([<comment:string>]} ... writes backtrace with local variables
# (similar to gdb's "bt full)
#
# debug.proptrace([<property [, <frames>]]) ... trace property write/add/remove
# events under the <property> subtree for
# a number of frames. Defaults are "/" and
# 1 frame.
#
# debug.tree([<property> [, <mode>]) ... dump property tree under property path
# or props.Node hash (default: root). If
# <mode> is unset or 0, use flat mode
# (similar to props.dump()), otherwise
# use space indentation
#
# debug.exit() ... exits fgfs
#
# debug.bt ... abbreviation for debug.backtrace
#
# debug.string(<variable>) ... returns contents of variable as string
# debug.attributes(<property> [, <verb>]) ... returns attribute string for a given property.
# <verb>ose is by default 0, and shows the
# node's refcounter if 1.
#
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# debug.load_nasal(<file> [, <module>])) ... load and run Nasal file (under namespace
# <module> if defined, or the basename
# otherwise)
#
# debug.benchmark(<label:string>, <func> [<args>])
# ... calls function with optional args and
# prints execution time in seconds,
# prefixed with <label>.
#
# debug.printerror(<err-vector>) ... prints error vector as set by call()
#
# debug.propify(<variable>) ... turn about everything into a props.Node
#
# CAVE: this file makes extensive use of ANSI color codes. These are
# interpreted by UNIX shells and MS Windows with ANSI.SYS extension
# installed. If the color codes aren't interpreted correctly, then
# set property /sim/startup/terminal-ansi-colors=0
var _c = func {}
var color = func(enabled) {
if (enabled) {
_c = func(color, s) { "\x1b[" ~ color ~ "m" ~ s ~ "\x1b[m" }
} else {
_c = func(dummy, s) { s }
}
}
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# for color codes see $ man console_codes
#
var _title = func(s) { _c("33;42;1", s) } # backtrace header
var _section = func(s) { _c("37;41;1", s) } # backtrace frame
var _error = func(s) { _c("31;1", s) } # internal errors
var _bench = func(s) { _c("37;45;1", s) } # benchmark info
var _nil = func(s) { _c("32", s) } # nil
var _string = func(s) { _c("31", s) } # "foo"
var _num = func(s) { _c("31", s) } # 0.0
var _bracket = func(s) { _c("", s) } # [ ]
var _brace = func(s) { _c("", s) } # { }
var _angle = func(s) { _c("", s) } # < >
var _vartype = func(s) { _c("33", s) } # func ghost
var _proptype = func(s) { _c("34", s) } # BOOL INT LONG DOUBLE ...
var _path = func(s) { _c("36", s) } # /some/property/path
var _internal = func(s) { _c("35", s) } # me parents
var _varname = func(s) { _c("1", s) } # variable_name
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var ghosttypes = {};
##
# Turn p into props.Node (if it isn't yet), or return nil.
#
var propify = func(p, create = 0) {
var type = typeof(p);
if (type == "ghost" and ghosttype(p) == ghosttype(props.globals._g))
return props.wrapNode(p);
if (type == "scalar" and num(p) == nil)
return props.globals.getNode(p, create);
if (isa(p, props.Node))
return p;
return nil;
}
var tree = func(n = "", graph = 1) {
n = propify(n);
if (n == nil)
dump(n);
else
_tree(n, graph);
}
var _tree = func(n, graph = 1, prefix = "", level = 0) {
var path = n.getPath();
var children = n.getChildren();
var s = "";
if (graph) {
s = prefix ~ n.getName();
var index = n.getIndex();
if (index)
s ~= "[" ~ index ~ "]";
} else {
s = n.getPath();
}
if (size(children)) {
s ~= "/";
if (n.getType() != "NONE")
s ~= " = " ~ string(n.getValue()) ~ " " ~ attributes(n)
~ " " ~ _section(" PARENT-VALUE ");
} else {
s ~= " = " ~ string(n.getValue()) ~ " " ~ attributes(n);
}
print(s);
if (n.getType() != "ALIAS")
forindex (var i; children)
_tree(children[i], graph, prefix ~ ". ", level + 1);
}
var attributes = func(p, verbose = 0) {
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var r = p.getAttribute("read") ? "" : "r";
var w = p.getAttribute("write") ? "" : "w";
var R = p.getAttribute("trace-read") ? "R" : "";
var W = p.getAttribute("trace-write") ? "W" : "";
var A = p.getAttribute("archive") ? "A" : "";
var U = p.getAttribute("userarchive") ? "U" : "";
var T = p.getAttribute("tied") ? "T" : "";
var attr = r ~ w ~ R ~ W ~ A ~ U ~ T;
var type = "(" ~ _proptype(p.getType());
if (size(attr))
type ~= ", " ~ attr;
if (var l = p.getAttribute("listeners"))
type ~= ", L" ~ l;
if (verbose and (var c = p.getAttribute("references")) > 2)
type ~= ", #" ~ (c - 2);
return type ~ ")";
}
var _dump_prop = func(p) {
_path(p.getPath()) ~ " = " ~ string(p.getValue()) ~ " " ~ attributes(p);
}
var _dump_var = func(v) {
if (v == "me" or v == "parents")
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return _internal(v);
else
return _varname(v);
}
var string = func(o) {
var t = typeof(o);
if (t == "nil") {
return _nil("nil");
} elsif (t == "scalar") {
return num(o) == nil ? _string('"' ~ o ~ '"') : _num(o);
} elsif (t == "vector") {
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var s = "";
forindex (var i; o)
s ~= (i == 0 ? "" : ", ") ~ string(o[i]);
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return _bracket("[") ~ " " ~ s ~ " " ~ _bracket("]");
} elsif (t == "hash") {
if (contains(o, "parents") and typeof(o.parents) == "vector"
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and size(o.parents) == 1 and o.parents[0] == props.Node)
return _angle("<") ~ _dump_prop(o) ~ _angle(">");
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var k = keys(o);
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var s = "";
forindex (var i; k)
s ~= (i == 0 ? "" : ", ") ~ _dump_var(k[i]) ~ " : " ~ string(o[k[i]]);
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return _brace("{") ~ " " ~ s ~ " " ~ _brace("}");
} elsif (t == "ghost") {
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var gt = ghosttype(o);
if (contains(ghosttypes, gt))
return _angle("<") ~ _nil(ghosttypes[gt]) ~ _angle(">");
else
return _angle("<") ~ _nil(gt) ~ _angle(">");
} else {
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return _angle("<") ~ _vartype(t) ~ _angle(">");
}
}
var dump = func { size(arg) ? print(string(arg[0])) : local(1) }
var local = func(frame = 0) {
var v = caller(frame + 1);
print(v == nil ? _error("<no such frame>") : string(v[0]));
return v;
}
var backtrace = func(desc = nil) {
var d = desc == nil ? "" : " '" ~ desc ~ "'";
print("\n" ~ _title("\n### backtrace" ~ d ~ " ###"));
for (var i = 1; 1; i += 1) {
v = caller(i);
if (v == nil)
return;
print(_section(sprintf("#%-2d called from %s, line %s:", i - 1, v[2], v[3])));
dump(v[0]);
}
}
var bt = backtrace;
var proptrace = func(root = "/", frames = 1) {
var events = 0;
var trace = setlistener(propify(root), func(this, base, type) {
events += 1;
if (type > 0)
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print(_nil("ADD "), this.getPath());
elsif (type < 0)
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print(_num("DEL "), this.getPath());
else
print("SET ", this.getPath(), " = ", string(this.getValue()), " ", attributes(this));
}, 0, 2);
var mark = setlistener("/sim/signals/frame", func {
print("-------------------- FRAME --------------------");
if (!frames) {
removelistener(trace);
removelistener(mark);
print("proptrace: stop (", events, " calls)");
}
frames -= 1;
});
}
##
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# Executes function f with optional arguments and prints execution
# time in seconds. Examples:
#
# var test = func(n) { for (var i = 0; i < n; i +=1) { print(i) }
# debug.benchmark("test()/1", test, 10);
# debug.benchmark("test()/2", func { test(10) });
#
var benchmark = func(label, f, arg...) {
var start = systime();
call(f, arg);
print(_bench(sprintf(" %s --> %.6f s ", label, systime() - start)));
}
var exit = func { fgcommand("exit") }
##
# print error vector as set by call(). By using call() one can execute
# code that catches "exceptions" (by a die() call or errors). The Nasal
# code doesn't abort in this case. Example:
#
# call(func { possibly_buggy() }, nil, var err = []);
# debug.printerror(err);
#
var printerror = func(err) {
if (!size(err))
return;
print(sprintf("%s at %s line %d", err[0], err[1], err[2]));
for (var i = 3; i < size(err); i += 2)
print(sprintf(" called from %s line %d", err[i], err[i + 1]));
}
if (getprop("/sim/logging/priority") != "alert") {
_setlistener("/sim/signals/nasal-dir-initialized", func { print(_c("32", "** NASAL initialized **")) });
_setlistener("/sim/signals/fdm-initialized", func { print(_c("36", "** FDM initialized **")) });
}
##
# Loads Nasal file into namespace and executes it. The namespace
# (module name) is taken from the optional second argument, or
# derived from the Nasal file's name.
#
# Usage: debug.load_nasal(<filename> [, <modulename>]);
#
# Example:
#
# debug.load_nasal(getprop("/sim/fg-root") ~ "/Local/test.nas");
# debug.load_nasal("/tmp/foo.nas", "test");
#
var load_nasal = func(file, module = nil) {
if (module == nil)
module = split(".", split("/", file)[-1])[0];
if (!contains(globals, module))
globals[module] = {};
var err = [];
printlog("info", "loading ", file, " into namespace ", module);
var code = call(func { compile(io.readfile(file), file) }, nil, err);
if (size(err))
return print(file ~ ": " ~ err[0]);
call(bind(code, globals), nil, nil, globals[module], err);
printerror(err);
}
_setlistener("/sim/signals/nasal-dir-initialized", func {
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ghosttypes[ghosttype(props._globals())] = "PropertyNode";
ghosttypes[ghosttype(io.stderr)] = "FileHandle";
setlistener("/sim/startup/terminal-ansi-colors", func(n) {
color(n.getBoolValue());
}, 1);
});