15 lines
213 B
GLSL
15 lines
213 B
GLSL
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#version 330 core
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layout(location = 0) out vec4 fragColor;
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in VS_OUT {
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vec4 color;
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} fs_in;
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uniform float max_radiance;
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void main()
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{
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fragColor = vec4(fs_in.color.rgb * max_radiance, fs_in.color.a);
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}
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