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fgdata/Aircraft/Generic/Effects/Fuselagereflect.eff

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Fuselagereflect</name>
<inherits-from>Effects/reflect</inherits-from>
<parameters>
<texture n="5">
<type>cubemap</type>
<images>
<positive-x>Aircraft/Generic/Effects/CubeMaps/real.blue-sky/fair-sky_px.png</positive-x>
<negative-x>Aircraft/Generic/Effects/CubeMaps/real.blue-sky/fair-sky_nx.png</negative-x>
<positive-y>Aircraft/Generic/Effects/CubeMaps/real.blue-sky/fair-sky_py.png</positive-y>
<negative-y>Aircraft/Generic/Effects/CubeMaps/real.blue-sky/fair-sky_ny.png</negative-y>
<positive-z>Aircraft/Generic/Effects/CubeMaps/real.blue-sky/fair-sky_pz.png</positive-z>
<negative-z>Aircraft/Generic/Effects/CubeMaps/real.blue-sky/fair-sky_nz.png</negative-z>
</images>
</texture>
<texture n="6">
<image>Aircraft/Generic/Effects/Rainbow.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
</texture>
<texture n="7">
<image>Aircraft/Generic/Effects/FresnelLookUp.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<texture n="8">
<image>Aircraft/Generic/Effects/greymap.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<rendering-hint>transparent</rendering-hint>
<shade-model>smooth</shade-model>
<rainbowiness type="double">0.1</rainbowiness>
<fresneliness type="double">0.1</fresneliness>
<noisiness type="double">0.1</noisiness>
<refl_correction type="double">-0.2</refl_correction>
<ambient_correction type="double">0.1</ambient_correction>
<reflect_map type="double">0</reflect_map>
</parameters>
</PropertyList>