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fgdata/Models/Geometry/RP-3/impact-smoke.xml

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<?xml version="1.0"?>
<PropertyList>
<particlesystem>
<name>impact-smoke</name>
<texture>smoke.png</texture>
<emissive>false</emissive>
<lighting>false</lighting>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
<!--<condition>
<property>sim/ai/ballistic/controls/slaved</property>
<value>0</value>
</condition>-->
<attach>world</attach>
<placer>
<type>sector</type>
<radius-min-m>0</radius-min-m>
<!--= only for sector, inner radius at which particles appear-->
<radius-max-m>0.04</radius-max-m>
<!--= only for sector, outer radius at which particles appear-->
<phi-min-deg>0</phi-min-deg>
<!--= only for sector, starting angle of the slide at which particles appear-->
<phi-max-deg>359.5</phi-max-deg>
<!--= only for sector, ending angle of the slide at which particles appear-->
</placer>
<shooter>
<theta-min-deg>87.5</theta-min-deg>
<theta-max-deg>92.5</theta-max-deg>
<phi-min-deg>2.5</phi-min-deg>
<phi-max-deg>-2.5</phi-max-deg>
<speed-mps>
<value>5</value>
<spread>1</spread>
</speed-mps>
<rotation-speed>
<x-max-deg-sec>10</x-max-deg-sec>
<x-min-deg-sec>-10</x-min-deg-sec>
<y-max-deg-sec>10</y-max-deg-sec>
<y-min-deg-sec>-10</y-min-deg-sec>
<z-max-deg-sec>10</z-max-deg-sec>
<z-min-deg-sec>-10</z-min-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>30</value>
<spread>15</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red>
<value>0.8</value>
</red>
<green>
<value>0.8</value>
</green>
<blue>
<value>0.8</value>
</blue>
<alpha>
<value>0.4</value>
</alpha>
</color>
<size>
<value>1.0</value>
</size>
</start>
<end>
<color>
<red>
<value>0.8</value>
</red>
<green>
<value>0.8</value>
</green>
<blue>
<value>0.8</value>
</blue>
<alpha>
<value>0.2</value>
</alpha>
</color>
<size>
<value>2.0</value>
</size>
</end>
<life-sec>
<value>30</value>
</life-sec>
<mass-kg>0.000025</mass-kg>
<radius-m>0.5</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity>true</gravity>
<wind>true</wind>
</program>
</particlesystem>
</PropertyList>