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fgdata/Materials/regions/hawaii_big_island.xml

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<?xml version="1.0"?>
<PropertyList>
<name>Hawaii Big Island</name>
<area>
<lon1>-156.5</lon1>
<lon2>-154.0</lon2>
<lat1>18.8</lat1>
<lat2>20.5</lat2>
</area>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material>
<name>Lava</name>
<name>Burnt</name>
<effect>Effects/terrain-overlay</effect>
<texture-set>
<texture>Terrain/lava1.png</texture>
<texture n="12">Terrain/rocks-lava.png</texture>
<texture n="11">Terrain/lava_hires.png</texture>
<texture n="13">Terrain/rocks-lava.png</texture>
<texture n="20">Terrain/lava_hires.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.05</hires_overlay_bias>
<transition_model>1.0</transition_model>
<max_overlay_height>1.2</max_overlay_height>
<overlay_hardness>1.0</overlay_hardness>
<overlay_density>0.1</overlay_density>
<overlay_autumn_flag>0</overlay_autumn_flag>
<overlay_brightness_top>0.8</overlay_brightness_top>
<overlay_brightness_bottom>0.4</overlay_brightness_bottom>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
</material>
</PropertyList>