13 lines
176 B
GLSL
13 lines
176 B
GLSL
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#version 330 core
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out vec4 fragColor;
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in vec2 texCoord;
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uniform sampler2D gbuffer0_tex;
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void main()
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{
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fragColor = vec4(texture(gbuffer0_tex, texCoord).rg, 0.0, 1.0);
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}
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