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Lee Elliott: There's now another a10 variant - a ferry load configuration - no weapons but 3 x 600 us gal external tanks. This seems to be the heaviest confguration for an a10. I also found a performance graph for the a10 in clean configuration and it showed max speeds of 275 knots at 45000 ft and 398 knots at 1200 ft. As things seem to get a bit squiffy above 35000 ft, in my experience, I used the 1200 ft figure. This is pretty close the the figure that Andy Ross found (380 knots at 0 ft) and I've also tried to incorporate his mods into the new configs, with a better balanced wing/hstab settings. After getting a good clean config, I added the extra masses/fuel tanks/fueselages but didn't change any of the rest of the config, and it still seems to work properly. The external tanks were done as fuel tank entries, with corresponding fuselage entries, whereas I'm not sure how to handle the 'weight' entries in yasim yet so the weapon load is still done with an increased total mass and ballast entries. There'll be some stuff in the archives that haven't changed i.e. the cl & wl a10 and seahawk models, but until I get using cvs for my own bits and pieces it was easier to do the whole directory. I hope this isn't a problem. Finally, I've set up some panels, based on the c310 vfr and mini panels. The vfr panels have a lot of additional instruments on them but impose quite a high frame-rate hit on my system. The mini panels also have some additional instruments but seem to work without noticable penalty here. I've set these panels as the defaults for these aircraft but I'm not sure it's a good idea to have the vfr panels by default due to the performance hit. Using them as default will should give some feedback though;) To go with the new panels are a number of rough and ready instruments I hacked, mostly out of one of the rpm gauges, but I've adapted the throttle quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat. All the gauge faces were based on an existing ffgfs instrument texture, so there's no problem with copyright there. All the other bits that I've done may be distributed under the same conditions as fgfs.
2003-01-19 04:04:09 +00:00
<!-- A10 yasim config. This is a hack and not an authentic
representation of the aircraft. Having said that, the
numbers, where I could find them, roughly match those of
the original aircraft.
Lee Elliott. leee-fgfs@spatial.freeserve.co.uk
-->
<airplane mass="37700">
<!-- Approach configuration -->
<approach speed="110" aoa="8">
<control-setting axis="/controls/engines/engine[0]/throttle" value="0.5"/>
<control-setting axis="/controls/engines/engine[1]/throttle" value="0.5"/>
<control-setting axis="/controls/flight/flaps" value="1.0"/>
<control-setting axis="/controls/gear/gear-down" value="1"/>
Lee Elliott: There's now another a10 variant - a ferry load configuration - no weapons but 3 x 600 us gal external tanks. This seems to be the heaviest confguration for an a10. I also found a performance graph for the a10 in clean configuration and it showed max speeds of 275 knots at 45000 ft and 398 knots at 1200 ft. As things seem to get a bit squiffy above 35000 ft, in my experience, I used the 1200 ft figure. This is pretty close the the figure that Andy Ross found (380 knots at 0 ft) and I've also tried to incorporate his mods into the new configs, with a better balanced wing/hstab settings. After getting a good clean config, I added the extra masses/fuel tanks/fueselages but didn't change any of the rest of the config, and it still seems to work properly. The external tanks were done as fuel tank entries, with corresponding fuselage entries, whereas I'm not sure how to handle the 'weight' entries in yasim yet so the weapon load is still done with an increased total mass and ballast entries. There'll be some stuff in the archives that haven't changed i.e. the cl & wl a10 and seahawk models, but until I get using cvs for my own bits and pieces it was easier to do the whole directory. I hope this isn't a problem. Finally, I've set up some panels, based on the c310 vfr and mini panels. The vfr panels have a lot of additional instruments on them but impose quite a high frame-rate hit on my system. The mini panels also have some additional instruments but seem to work without noticable penalty here. I've set these panels as the defaults for these aircraft but I'm not sure it's a good idea to have the vfr panels by default due to the performance hit. Using them as default will should give some feedback though;) To go with the new panels are a number of rough and ready instruments I hacked, mostly out of one of the rpm gauges, but I've adapted the throttle quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat. All the gauge faces were based on an existing ffgfs instrument texture, so there's no problem with copyright there. All the other bits that I've done may be distributed under the same conditions as fgfs.
2003-01-19 04:04:09 +00:00
</approach>
<!-- Cruise configuration -->
<cruise speed="380" alt="0">
<control-setting axis="/controls/engines/engine[0]/throttle" value="1.0"/>
<control-setting axis="/controls/engines/engine[1]/throttle" value="1.0"/>
<control-setting axis="/controls/flight/flaps" value="0.0"/>
<control-setting axis="/controls/gear/gear-down" value="0"/>
Lee Elliott: There's now another a10 variant - a ferry load configuration - no weapons but 3 x 600 us gal external tanks. This seems to be the heaviest confguration for an a10. I also found a performance graph for the a10 in clean configuration and it showed max speeds of 275 knots at 45000 ft and 398 knots at 1200 ft. As things seem to get a bit squiffy above 35000 ft, in my experience, I used the 1200 ft figure. This is pretty close the the figure that Andy Ross found (380 knots at 0 ft) and I've also tried to incorporate his mods into the new configs, with a better balanced wing/hstab settings. After getting a good clean config, I added the extra masses/fuel tanks/fueselages but didn't change any of the rest of the config, and it still seems to work properly. The external tanks were done as fuel tank entries, with corresponding fuselage entries, whereas I'm not sure how to handle the 'weight' entries in yasim yet so the weapon load is still done with an increased total mass and ballast entries. There'll be some stuff in the archives that haven't changed i.e. the cl & wl a10 and seahawk models, but until I get using cvs for my own bits and pieces it was easier to do the whole directory. I hope this isn't a problem. Finally, I've set up some panels, based on the c310 vfr and mini panels. The vfr panels have a lot of additional instruments on them but impose quite a high frame-rate hit on my system. The mini panels also have some additional instruments but seem to work without noticable penalty here. I've set these panels as the defaults for these aircraft but I'm not sure it's a good idea to have the vfr panels by default due to the performance hit. Using them as default will should give some feedback though;) To go with the new panels are a number of rough and ready instruments I hacked, mostly out of one of the rpm gauges, but I've adapted the throttle quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat. All the gauge faces were based on an existing ffgfs instrument texture, so there's no problem with copyright there. All the other bits that I've done may be distributed under the same conditions as fgfs.
2003-01-19 04:04:09 +00:00
</cruise>
<cockpit x="4.5" y="0.0" z="1.2"/>
<fuselage ax="8" ay="0" az="0" bx="-8.26" by="0" bz="0"
width="1.4"/>
<!-- Left Engine -->
<fuselage ax="-2" ay="1.50" az="1" bx="-5.5" by="1.50" bz="0.8"
width="1.5"/>
<!-- Right Engine -->
<fuselage ax="-2" ay="-1.50" az="1" bx="-5.5" by="-1.50" bz="0.8"
width="1.5"/>
<wing x="-0.8" y="0.5" z="-0.5" taper="0.6" incidence="-1.0"
length="8.3" chord="3.1" sweep="0.0" dihedral="3.0" camber="0.006">
<stall aoa="17" width="6" peak="1.3"/>
<flap0 start="0.04" end="0.51" lift="1.5" drag="1.2"/>
<flap1 start="0.54" end="0.86" lift="1.3" drag="1.2"/>
<spoiler start="0.54" end="0.86" lift="0.1" drag="20.0"/>
<control-input axis="/controls/flight/flaps" control="FLAP0"/>
<control-input axis="/controls/flight/aileron" control="FLAP1" split="true"/>
<control-input axis="/controls/flight/aileron-trim" control="FLAP1" split="true"/>
<control-input axis="/controls/flight/spoilers" control="SPOILER"/>
Lee Elliott: There's now another a10 variant - a ferry load configuration - no weapons but 3 x 600 us gal external tanks. This seems to be the heaviest confguration for an a10. I also found a performance graph for the a10 in clean configuration and it showed max speeds of 275 knots at 45000 ft and 398 knots at 1200 ft. As things seem to get a bit squiffy above 35000 ft, in my experience, I used the 1200 ft figure. This is pretty close the the figure that Andy Ross found (380 knots at 0 ft) and I've also tried to incorporate his mods into the new configs, with a better balanced wing/hstab settings. After getting a good clean config, I added the extra masses/fuel tanks/fueselages but didn't change any of the rest of the config, and it still seems to work properly. The external tanks were done as fuel tank entries, with corresponding fuselage entries, whereas I'm not sure how to handle the 'weight' entries in yasim yet so the weapon load is still done with an increased total mass and ballast entries. There'll be some stuff in the archives that haven't changed i.e. the cl & wl a10 and seahawk models, but until I get using cvs for my own bits and pieces it was easier to do the whole directory. I hope this isn't a problem. Finally, I've set up some panels, based on the c310 vfr and mini panels. The vfr panels have a lot of additional instruments on them but impose quite a high frame-rate hit on my system. The mini panels also have some additional instruments but seem to work without noticable penalty here. I've set these panels as the defaults for these aircraft but I'm not sure it's a good idea to have the vfr panels by default due to the performance hit. Using them as default will should give some feedback though;) To go with the new panels are a number of rough and ready instruments I hacked, mostly out of one of the rpm gauges, but I've adapted the throttle quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat. All the gauge faces were based on an existing ffgfs instrument texture, so there's no problem with copyright there. All the other bits that I've done may be distributed under the same conditions as fgfs.
2003-01-19 04:04:09 +00:00
<control-output control="FLAP0" prop="/surface-positions/flap-pos-norm"/>
<control-output control="FLAP1" side="left"
prop="/surface-positions/left-aileron-pos-norm"/>
<control-output control="FLAP1" side="right"
prop="/surface-positions/right-aileron-pos-norm"/>
<control-output control="SPOILER" side="left"
prop="/surface-positions/left-spoiler-pos-norm"/>
<control-output control="SPOILER" side="right"
prop="/surface-positions/right-spoiler-pos-norm"/>
<control-speed control="FLAP0" transition-time="5"/>
<control-speed control="SPOILER" transition-time="0.5"/>
</wing>
<hstab x="-7.5" y="0.4" z="0.4" taper="0.0" effectiveness="3"
length="2.5" chord="2" sweep="0.0" dihedral="0.0" camber="0">
<stall aoa="18" width="5" peak="1.5"/>
<flap0 start="0" end="1" lift="1.5" drag="1.2"/>
<control-input axis="/controls/flight/elevator" control="FLAP0"/>
<control-input axis="/controls/flight/elevator-trim" control="FLAP0"/>
Lee Elliott: There's now another a10 variant - a ferry load configuration - no weapons but 3 x 600 us gal external tanks. This seems to be the heaviest confguration for an a10. I also found a performance graph for the a10 in clean configuration and it showed max speeds of 275 knots at 45000 ft and 398 knots at 1200 ft. As things seem to get a bit squiffy above 35000 ft, in my experience, I used the 1200 ft figure. This is pretty close the the figure that Andy Ross found (380 knots at 0 ft) and I've also tried to incorporate his mods into the new configs, with a better balanced wing/hstab settings. After getting a good clean config, I added the extra masses/fuel tanks/fueselages but didn't change any of the rest of the config, and it still seems to work properly. The external tanks were done as fuel tank entries, with corresponding fuselage entries, whereas I'm not sure how to handle the 'weight' entries in yasim yet so the weapon load is still done with an increased total mass and ballast entries. There'll be some stuff in the archives that haven't changed i.e. the cl & wl a10 and seahawk models, but until I get using cvs for my own bits and pieces it was easier to do the whole directory. I hope this isn't a problem. Finally, I've set up some panels, based on the c310 vfr and mini panels. The vfr panels have a lot of additional instruments on them but impose quite a high frame-rate hit on my system. The mini panels also have some additional instruments but seem to work without noticable penalty here. I've set these panels as the defaults for these aircraft but I'm not sure it's a good idea to have the vfr panels by default due to the performance hit. Using them as default will should give some feedback though;) To go with the new panels are a number of rough and ready instruments I hacked, mostly out of one of the rpm gauges, but I've adapted the throttle quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat. All the gauge faces were based on an existing ffgfs instrument texture, so there's no problem with copyright there. All the other bits that I've done may be distributed under the same conditions as fgfs.
2003-01-19 04:04:09 +00:00
<control-output control="FLAP0" prop="/surface-positions/elevator-pos-norm"/>
</hstab>
<vstab x="-7.0" y="2.5" z="-0.9" taper="0.7" effectiveness="2"
length="2.8" chord="2.0" sweep="0.0">
<stall aoa="16" width="5" peak="1.5"/>
<flap0 start="0" end="1" lift="1.3" drag="1.3"/>
<control-input axis="/controls/flight/rudder" control="FLAP0" invert="true"/>
Lee Elliott: There's now another a10 variant - a ferry load configuration - no weapons but 3 x 600 us gal external tanks. This seems to be the heaviest confguration for an a10. I also found a performance graph for the a10 in clean configuration and it showed max speeds of 275 knots at 45000 ft and 398 knots at 1200 ft. As things seem to get a bit squiffy above 35000 ft, in my experience, I used the 1200 ft figure. This is pretty close the the figure that Andy Ross found (380 knots at 0 ft) and I've also tried to incorporate his mods into the new configs, with a better balanced wing/hstab settings. After getting a good clean config, I added the extra masses/fuel tanks/fueselages but didn't change any of the rest of the config, and it still seems to work properly. The external tanks were done as fuel tank entries, with corresponding fuselage entries, whereas I'm not sure how to handle the 'weight' entries in yasim yet so the weapon load is still done with an increased total mass and ballast entries. There'll be some stuff in the archives that haven't changed i.e. the cl & wl a10 and seahawk models, but until I get using cvs for my own bits and pieces it was easier to do the whole directory. I hope this isn't a problem. Finally, I've set up some panels, based on the c310 vfr and mini panels. The vfr panels have a lot of additional instruments on them but impose quite a high frame-rate hit on my system. The mini panels also have some additional instruments but seem to work without noticable penalty here. I've set these panels as the defaults for these aircraft but I'm not sure it's a good idea to have the vfr panels by default due to the performance hit. Using them as default will should give some feedback though;) To go with the new panels are a number of rough and ready instruments I hacked, mostly out of one of the rpm gauges, but I've adapted the throttle quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat. All the gauge faces were based on an existing ffgfs instrument texture, so there's no problem with copyright there. All the other bits that I've done may be distributed under the same conditions as fgfs.
2003-01-19 04:04:09 +00:00
<control-output control="FLAP0" prop="/surface-positions/rudder-pos-norm"/>
</vstab>
<vstab x="-7.0" y="-2.5" z="-0.9" taper="0.7" effectiveness="2"
length="2.8" chord="2.0" sweep="0.0">
<stall aoa="16" width="5" peak="1.5"/>
<flap0 start="0" end="1" lift="1.3" drag="1.3"/>
<control-input axis="/controls/flight/rudder" control="FLAP0" invert="true"/>
Lee Elliott: There's now another a10 variant - a ferry load configuration - no weapons but 3 x 600 us gal external tanks. This seems to be the heaviest confguration for an a10. I also found a performance graph for the a10 in clean configuration and it showed max speeds of 275 knots at 45000 ft and 398 knots at 1200 ft. As things seem to get a bit squiffy above 35000 ft, in my experience, I used the 1200 ft figure. This is pretty close the the figure that Andy Ross found (380 knots at 0 ft) and I've also tried to incorporate his mods into the new configs, with a better balanced wing/hstab settings. After getting a good clean config, I added the extra masses/fuel tanks/fueselages but didn't change any of the rest of the config, and it still seems to work properly. The external tanks were done as fuel tank entries, with corresponding fuselage entries, whereas I'm not sure how to handle the 'weight' entries in yasim yet so the weapon load is still done with an increased total mass and ballast entries. There'll be some stuff in the archives that haven't changed i.e. the cl & wl a10 and seahawk models, but until I get using cvs for my own bits and pieces it was easier to do the whole directory. I hope this isn't a problem. Finally, I've set up some panels, based on the c310 vfr and mini panels. The vfr panels have a lot of additional instruments on them but impose quite a high frame-rate hit on my system. The mini panels also have some additional instruments but seem to work without noticable penalty here. I've set these panels as the defaults for these aircraft but I'm not sure it's a good idea to have the vfr panels by default due to the performance hit. Using them as default will should give some feedback though;) To go with the new panels are a number of rough and ready instruments I hacked, mostly out of one of the rpm gauges, but I've adapted the throttle quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat. All the gauge faces were based on an existing ffgfs instrument texture, so there's no problem with copyright there. All the other bits that I've done may be distributed under the same conditions as fgfs.
2003-01-19 04:04:09 +00:00
<control-output control="FLAP0" prop="/surface-positions/rudder-pos-norm"/>
</vstab>
<!-- Engines and tanks -->
<jet x="-3.8" y="-1.5" z="1.0" mass="1000" thrust="9065">
<control-input axis="/controls/engines/engine[0]/throttle" control="THROTTLE"/>
Lee Elliott: There's now another a10 variant - a ferry load configuration - no weapons but 3 x 600 us gal external tanks. This seems to be the heaviest confguration for an a10. I also found a performance graph for the a10 in clean configuration and it showed max speeds of 275 knots at 45000 ft and 398 knots at 1200 ft. As things seem to get a bit squiffy above 35000 ft, in my experience, I used the 1200 ft figure. This is pretty close the the figure that Andy Ross found (380 knots at 0 ft) and I've also tried to incorporate his mods into the new configs, with a better balanced wing/hstab settings. After getting a good clean config, I added the extra masses/fuel tanks/fueselages but didn't change any of the rest of the config, and it still seems to work properly. The external tanks were done as fuel tank entries, with corresponding fuselage entries, whereas I'm not sure how to handle the 'weight' entries in yasim yet so the weapon load is still done with an increased total mass and ballast entries. There'll be some stuff in the archives that haven't changed i.e. the cl & wl a10 and seahawk models, but until I get using cvs for my own bits and pieces it was easier to do the whole directory. I hope this isn't a problem. Finally, I've set up some panels, based on the c310 vfr and mini panels. The vfr panels have a lot of additional instruments on them but impose quite a high frame-rate hit on my system. The mini panels also have some additional instruments but seem to work without noticable penalty here. I've set these panels as the defaults for these aircraft but I'm not sure it's a good idea to have the vfr panels by default due to the performance hit. Using them as default will should give some feedback though;) To go with the new panels are a number of rough and ready instruments I hacked, mostly out of one of the rpm gauges, but I've adapted the throttle quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat. All the gauge faces were based on an existing ffgfs instrument texture, so there's no problem with copyright there. All the other bits that I've done may be distributed under the same conditions as fgfs.
2003-01-19 04:04:09 +00:00
</jet>
<jet x="-3.8" y="1.5" z="1.0" mass="1000" thrust="9065">
<control-input axis="/controls/engines/engine[1]/throttle" control="THROTTLE"/>
Lee Elliott: There's now another a10 variant - a ferry load configuration - no weapons but 3 x 600 us gal external tanks. This seems to be the heaviest confguration for an a10. I also found a performance graph for the a10 in clean configuration and it showed max speeds of 275 knots at 45000 ft and 398 knots at 1200 ft. As things seem to get a bit squiffy above 35000 ft, in my experience, I used the 1200 ft figure. This is pretty close the the figure that Andy Ross found (380 knots at 0 ft) and I've also tried to incorporate his mods into the new configs, with a better balanced wing/hstab settings. After getting a good clean config, I added the extra masses/fuel tanks/fueselages but didn't change any of the rest of the config, and it still seems to work properly. The external tanks were done as fuel tank entries, with corresponding fuselage entries, whereas I'm not sure how to handle the 'weight' entries in yasim yet so the weapon load is still done with an increased total mass and ballast entries. There'll be some stuff in the archives that haven't changed i.e. the cl & wl a10 and seahawk models, but until I get using cvs for my own bits and pieces it was easier to do the whole directory. I hope this isn't a problem. Finally, I've set up some panels, based on the c310 vfr and mini panels. The vfr panels have a lot of additional instruments on them but impose quite a high frame-rate hit on my system. The mini panels also have some additional instruments but seem to work without noticable penalty here. I've set these panels as the defaults for these aircraft but I'm not sure it's a good idea to have the vfr panels by default due to the performance hit. Using them as default will should give some feedback though;) To go with the new panels are a number of rough and ready instruments I hacked, mostly out of one of the rpm gauges, but I've adapted the throttle quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat. All the gauge faces were based on an existing ffgfs instrument texture, so there's no problem with copyright there. All the other bits that I've done may be distributed under the same conditions as fgfs.
2003-01-19 04:04:09 +00:00
</jet>
<tank x="-0.5" y="-1.5" z="0.0" jet="true" capacity="2000"/>
<tank x="-0.5" y="1.5" z="0.0" jet="true" capacity="2000"/>
<tank x="-0.5" y="0" z="0.0" jet="true" capacity="6700"/>
<!-- Ferry Tanks -->
<tank x="-0.5" y="1.29" z="-0.7" jet="true" capacity="4032"/>
<tank x="-0.5" y="0" z="-0.7" jet="true" capacity="4032"/>
<tank x="-0.5" y="-1.29" z="-0.7" jet="true" capacity="4032"/>
<!-- Undercarriage -->
<!-- nose -->
<gear x="5.1" y="0.4" z="-2.8" retract-time="7" compression="0.7">
<control-input axis="/controls/flight/rudder" control="STEER" square="true"/>
<control-input axis="/controls/gear/gear-down" control="EXTEND"/>
Lee Elliott: There's now another a10 variant - a ferry load configuration - no weapons but 3 x 600 us gal external tanks. This seems to be the heaviest confguration for an a10. I also found a performance graph for the a10 in clean configuration and it showed max speeds of 275 knots at 45000 ft and 398 knots at 1200 ft. As things seem to get a bit squiffy above 35000 ft, in my experience, I used the 1200 ft figure. This is pretty close the the figure that Andy Ross found (380 knots at 0 ft) and I've also tried to incorporate his mods into the new configs, with a better balanced wing/hstab settings. After getting a good clean config, I added the extra masses/fuel tanks/fueselages but didn't change any of the rest of the config, and it still seems to work properly. The external tanks were done as fuel tank entries, with corresponding fuselage entries, whereas I'm not sure how to handle the 'weight' entries in yasim yet so the weapon load is still done with an increased total mass and ballast entries. There'll be some stuff in the archives that haven't changed i.e. the cl & wl a10 and seahawk models, but until I get using cvs for my own bits and pieces it was easier to do the whole directory. I hope this isn't a problem. Finally, I've set up some panels, based on the c310 vfr and mini panels. The vfr panels have a lot of additional instruments on them but impose quite a high frame-rate hit on my system. The mini panels also have some additional instruments but seem to work without noticable penalty here. I've set these panels as the defaults for these aircraft but I'm not sure it's a good idea to have the vfr panels by default due to the performance hit. Using them as default will should give some feedback though;) To go with the new panels are a number of rough and ready instruments I hacked, mostly out of one of the rpm gauges, but I've adapted the throttle quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat. All the gauge faces were based on an existing ffgfs instrument texture, so there's no problem with copyright there. All the other bits that I've done may be distributed under the same conditions as fgfs.
2003-01-19 04:04:09 +00:00
<control-speed control="EXTEND" transition-time="7"/>
<control-output control="EXTEND" prop="/gear/gear/position-norm"/>
</gear>
<!-- left main -->
<gear x="-1.0" y="2.5" z="-2.8" retract-time="7" compression="0.6">
<control-input axis="/controls/gear/wheel[0]/brake" control="BRAKE"/>
<control-input axis="/controls/gear/gear-down" control="EXTEND"/>
Lee Elliott: There's now another a10 variant - a ferry load configuration - no weapons but 3 x 600 us gal external tanks. This seems to be the heaviest confguration for an a10. I also found a performance graph for the a10 in clean configuration and it showed max speeds of 275 knots at 45000 ft and 398 knots at 1200 ft. As things seem to get a bit squiffy above 35000 ft, in my experience, I used the 1200 ft figure. This is pretty close the the figure that Andy Ross found (380 knots at 0 ft) and I've also tried to incorporate his mods into the new configs, with a better balanced wing/hstab settings. After getting a good clean config, I added the extra masses/fuel tanks/fueselages but didn't change any of the rest of the config, and it still seems to work properly. The external tanks were done as fuel tank entries, with corresponding fuselage entries, whereas I'm not sure how to handle the 'weight' entries in yasim yet so the weapon load is still done with an increased total mass and ballast entries. There'll be some stuff in the archives that haven't changed i.e. the cl & wl a10 and seahawk models, but until I get using cvs for my own bits and pieces it was easier to do the whole directory. I hope this isn't a problem. Finally, I've set up some panels, based on the c310 vfr and mini panels. The vfr panels have a lot of additional instruments on them but impose quite a high frame-rate hit on my system. The mini panels also have some additional instruments but seem to work without noticable penalty here. I've set these panels as the defaults for these aircraft but I'm not sure it's a good idea to have the vfr panels by default due to the performance hit. Using them as default will should give some feedback though;) To go with the new panels are a number of rough and ready instruments I hacked, mostly out of one of the rpm gauges, but I've adapted the throttle quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat. All the gauge faces were based on an existing ffgfs instrument texture, so there's no problem with copyright there. All the other bits that I've done may be distributed under the same conditions as fgfs.
2003-01-19 04:04:09 +00:00
<control-speed control="EXTEND" transition-time="7"/>
<control-output control="EXTEND" prop="/gear/gear[0]/position-norm"/>
</gear>
<!-- right main -->
<gear x="-1.0" y="-2.5" z="-2.8" retract-time="7" compression="0.6">
<control-input axis="/controls/gear/wheel[1]/brake" control="BRAKE"/>
<control-input axis="/controls/gear/gear-down" control="EXTEND"/>
Lee Elliott: There's now another a10 variant - a ferry load configuration - no weapons but 3 x 600 us gal external tanks. This seems to be the heaviest confguration for an a10. I also found a performance graph for the a10 in clean configuration and it showed max speeds of 275 knots at 45000 ft and 398 knots at 1200 ft. As things seem to get a bit squiffy above 35000 ft, in my experience, I used the 1200 ft figure. This is pretty close the the figure that Andy Ross found (380 knots at 0 ft) and I've also tried to incorporate his mods into the new configs, with a better balanced wing/hstab settings. After getting a good clean config, I added the extra masses/fuel tanks/fueselages but didn't change any of the rest of the config, and it still seems to work properly. The external tanks were done as fuel tank entries, with corresponding fuselage entries, whereas I'm not sure how to handle the 'weight' entries in yasim yet so the weapon load is still done with an increased total mass and ballast entries. There'll be some stuff in the archives that haven't changed i.e. the cl & wl a10 and seahawk models, but until I get using cvs for my own bits and pieces it was easier to do the whole directory. I hope this isn't a problem. Finally, I've set up some panels, based on the c310 vfr and mini panels. The vfr panels have a lot of additional instruments on them but impose quite a high frame-rate hit on my system. The mini panels also have some additional instruments but seem to work without noticable penalty here. I've set these panels as the defaults for these aircraft but I'm not sure it's a good idea to have the vfr panels by default due to the performance hit. Using them as default will should give some feedback though;) To go with the new panels are a number of rough and ready instruments I hacked, mostly out of one of the rpm gauges, but I've adapted the throttle quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat. All the gauge faces were based on an existing ffgfs instrument texture, so there's no problem with copyright there. All the other bits that I've done may be distributed under the same conditions as fgfs.
2003-01-19 04:04:09 +00:00
<control-speed control="EXTEND" transition-time="7"/>
<control-output control="EXTEND" prop="/gear/gear[1]/position-norm"/>
</gear>
<!-- Canopy -->
<gear x="5.4" y="0.0" z="1.4" retract-time="7" compression="0.6">
<control-input axis="/controls/gear/parking-brake" control="EXTEND"/>
Lee Elliott: There's now another a10 variant - a ferry load configuration - no weapons but 3 x 600 us gal external tanks. This seems to be the heaviest confguration for an a10. I also found a performance graph for the a10 in clean configuration and it showed max speeds of 275 knots at 45000 ft and 398 knots at 1200 ft. As things seem to get a bit squiffy above 35000 ft, in my experience, I used the 1200 ft figure. This is pretty close the the figure that Andy Ross found (380 knots at 0 ft) and I've also tried to incorporate his mods into the new configs, with a better balanced wing/hstab settings. After getting a good clean config, I added the extra masses/fuel tanks/fueselages but didn't change any of the rest of the config, and it still seems to work properly. The external tanks were done as fuel tank entries, with corresponding fuselage entries, whereas I'm not sure how to handle the 'weight' entries in yasim yet so the weapon load is still done with an increased total mass and ballast entries. There'll be some stuff in the archives that haven't changed i.e. the cl & wl a10 and seahawk models, but until I get using cvs for my own bits and pieces it was easier to do the whole directory. I hope this isn't a problem. Finally, I've set up some panels, based on the c310 vfr and mini panels. The vfr panels have a lot of additional instruments on them but impose quite a high frame-rate hit on my system. The mini panels also have some additional instruments but seem to work without noticable penalty here. I've set these panels as the defaults for these aircraft but I'm not sure it's a good idea to have the vfr panels by default due to the performance hit. Using them as default will should give some feedback though;) To go with the new panels are a number of rough and ready instruments I hacked, mostly out of one of the rpm gauges, but I've adapted the throttle quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat. All the gauge faces were based on an existing ffgfs instrument texture, so there's no problem with copyright there. All the other bits that I've done may be distributed under the same conditions as fgfs.
2003-01-19 04:04:09 +00:00
<control-speed control="EXTEND" transition-time="5"/>
<control-output control="EXTEND" prop="/canopy/position-norm"/>
</gear>
<!-- Ballast -->
<ballast x="4.5" y="0" z="1.0" mass="2000"/> <!-- Armored cockpit -->
<ballast x="4.0" y="0" z="-1.0" mass="4000"/> <!-- Gun -->
<ballast x="3.0" y="0" z="0.0" mass="1000"/> <!-- avionics -->
<!-- Ferry Tanks -->
<fuselage ax="1.1" ay="0.0" az="-1.2" bx="-2.9" by="0.0" bz="-1.2"
width="0.8"/>
<fuselage ax="1.1" ay="1.29" az="-1.2" bx="-2.9" by="1.29" bz="-1.2"
width="0.8"/>
<fuselage ax="1.1" ay="-1.29" az="-1.2" bx="-2.9" by="-1.29" bz="-1.2"
width="0.8"/>
</airplane>