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fgdata/Compositor/HDR/csm-pass.xml

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<type>csm</type>
<effect-scheme>hdr-shadow</effect-scheme>
<clear-mask>depth</clear-mask>
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<!-- Only render objects with the CAST_SHADOW bit flag -->
<cull-mask>0x4</cull-mask>
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<render-at-night>false</render-at-night>
<attachment>
<buffer>sun-shadowmap-atlas</buffer>
<component>depth</component>
</attachment>
</PropertyList>