2004-02-15 01:03:07 +00:00
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<?xml version="1.0"?>
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<PropertyList>
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<path>tc.ac</path>
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2006-02-25 18:16:54 +00:00
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<animation>
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<type>material</type>
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<object-name>Ball</object-name>
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2006-03-04 13:29:30 +00:00
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<object-name>Face</object-name>
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2006-02-25 18:16:54 +00:00
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<object-name>Airplane</object-name>
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<emission>
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<red>1.0</red>
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<green>0.2</green>
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<blue>0.0</blue>
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<factor-prop>/sim/model//material/instruments/factor</factor-prop>
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</emission>
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</animation>
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2004-02-20 17:37:27 +00:00
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<animation>
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<type>rotate</type>
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2004-02-22 17:50:23 +00:00
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<object-name>Airplane</object-name>
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2004-02-20 17:37:27 +00:00
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<property>/instrumentation/turn-indicator/indicated-turn-rate</property>
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<factor>20.0</factor>
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<axis>
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<x>-1</x>
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<y>0</y>
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<z>0</z>
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</axis>
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</animation>
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2006-03-04 13:29:30 +00:00
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<animation>
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<type>rotate</type>
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<object-name>Ball</object-name>
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<property>/instrumentation/slip-skid-ball/indicated-slip-skid</property>
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<factor>5.729</factor>
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<!--
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From the source for slip_skid_ball.cxx, the number returned is (-z_accel/y_accel)*10.
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For small theta, theta~=tan(theta) when theta is in radians. So the angle of a "ball"
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undergoing z_accel and y_accel hung on the end of a string makes with the verticle
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will be approximately -z_accel/y_accel radians. Converting to degrees, multiply by
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180/pi=57.29, or 5.729 times the returned value. Edited by Dave Perry, 2/26/06.
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-->
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<min-deg>-5</min-deg>
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<max-deg>5</max-deg>
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<center>
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<x-m>0</x-m>
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<y-m>0</y-m>
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<z-m>0.25</z-m> <!-- Makes the radius of curvature for the glass tube ~10 inches -->
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</center>
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<axis>
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<x>-1</x>
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<y>0</y>
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<z>0</z>
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</axis>
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</animation>
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2004-02-15 01:03:07 +00:00
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</PropertyList>
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