227 lines
8 KiB
XML
227 lines
8 KiB
XML
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<?xml version="1.0"?>
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<PropertyList>
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<nasal>
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<load>
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var theme_node = "sim/model/npc[1][0]";
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io.read_properties("Aircraft/Generic/Human/Models/Pilot-themes/Amelia_default.xml", theme_node);
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var pose_node = "sim/model/npc[1][0]/pose";
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io.read_properties("Aircraft/Generic/Human/Models/Poses/help.xml", pose_node);
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# id == loopid or return;
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# settimer(func { loop(id) }, 0);
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# }
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# settimer(func { loop(loopid) }, 0);
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</load>
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<unload>
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print ("bye");
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loopid += 1;
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</unload>
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</nasal>
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<model>
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<name>male</name>
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<path>Aircraft/Generic/Human/Models/walker-inc.xml</path>
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<overlay>
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<appearence-props>
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<character>sim/model/npc[1]/character</character>
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<outfit>sim/model/npc[1]/outfit</outfit>
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<headgear>sim/model/npc[1]/headgear</headgear>
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<eyewear>sim/model/npc[1]/eyewear</eyewear>
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<mask>sim/model/npc[1]/mask</mask>
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<no-head-view-name>0</no-head-view-name>
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<hair>sim/model/npc[1]/hair</hair>
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<toolr>sim/model/npc[1]/toolr</toolr>
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</appearence-props>
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<pivot-props>
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<hip-rotate>sim/model/npc[1]/pose/position/limb[0]/y-deg</hip-rotate>
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<hip-translate>sim/model/npc[1]/pose/position/limb[0]/z-m</hip-translate>
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<chest-y>sim/model/npc[1]/pose/position/limb[1]/y-deg</chest-y>
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<chest-z>sim/model/npc[1]/pose/position/limb[1]/z-deg</chest-z>
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<head-y>sim/model/npc[1]/pose/position/limb[2]/y-deg</head-y>
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<head-z>sim/model/npc[1]/pose/position/limb[2]/z-deg</head-z>
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<arm1R-x>sim/model/npc[1]/pose/position/limb[3]/x-deg</arm1R-x>
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<arm1R-y>sim/model/npc[1]/pose/position/limb[3]/y-deg</arm1R-y>
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<arm1R-z>sim/model/npc[1]/pose/position/limb[3]/z-deg</arm1R-z>
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<arm2R-y>sim/model/npc[1]/pose/position/limb[4]/y-deg</arm2R-y>
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<arm2R-z>sim/model/npc[1]/pose/position/limb[4]/z-deg</arm2R-z>
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<handR-x>sim/model/npc[1]/pose/position/limb[5]/x-deg</handR-x>
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<handR-y>sim/model/npc[1]/pose/position/limb[5]/y-deg</handR-y>
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<handR-num>sim/model/npc[1]/pose/position/limb[5]/hand-pose</handR-num>
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<arm1L-x>sim/model/npc[1]/pose/position/limb[6]/x-deg</arm1L-x>
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<arm1L-y>sim/model/npc[1]/pose/position/limb[6]/y-deg</arm1L-y>
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<arm1L-z>sim/model/npc[1]/pose/position/limb[6]/z-deg</arm1L-z>
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<arm2L-y>sim/model/npc[1]/pose/position/limb[7]/y-deg</arm2L-y>
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<arm2L-z>sim/model/npc[1]/pose/position/limb[7]/z-deg</arm2L-z>
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<handL-x>sim/model/npc[1]/pose/position/limb[8]/x-deg</handL-x>
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<handL-y>sim/model/npc[1]/pose/position/limb[8]/y-deg</handL-y>
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<handL-num>sim/model/npc[1]/pose/position/limb[8]/hand-pose</handL-num>
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<leg1R-x>sim/model/npc[1]/pose/position/limb[9]/x-deg</leg1R-x>
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<leg1R-y>sim/model/npc[1]/pose/position/limb[9]/y-deg</leg1R-y>
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<leg1R-z>sim/model/npc[1]/pose/position/limb[9]/z-deg</leg1R-z>
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<leg2R-y>sim/model/npc[1]/pose/position/limb[10]/y-deg</leg2R-y>
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<footR-y>sim/model/npc[1]/pose/position/limb[11]/y-deg</footR-y>
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<leg1L-x>sim/model/npc[1]/pose/position/limb[12]/x-deg</leg1L-x>
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<leg1L-y>sim/model/npc[1]/pose/position/limb[12]/y-deg</leg1L-y>
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<leg1L-z>sim/model/npc[1]/pose/position/limb[12]/z-deg</leg1L-z>
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<leg2L-y>sim/model/npc[1]/pose/position/limb[13]/y-deg</leg2L-y>
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<footL-y>sim/model/npc[1]/pose/position/limb[14]/y-deg</footL-y>
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</pivot-props>
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</overlay>
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</model>
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<animation>
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<type>select</type>
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<object-name>male</object-name>
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<condition>
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<equals>
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<property>sim/model/npc[1]/gender</property>
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<value>0</value>
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</equals>
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</condition>
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</animation>
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<!--
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<animation>
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<type>scale</type>
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<object-name>male</object-name>
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<x-offset>1.1</x-offset>
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<y-offset>1.0</y-offset>
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<z-offset>0.9</z-offset>
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</animation>
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-->
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<model>
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<name>female</name>
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<path>Aircraft/Generic/Human/Models/walker-inc.xml</path>
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<overlay>
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<models>
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<char0-path>Aircraft/Generic/Human/Models/amelia.xml</char0-path>
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<char1-path>Aircraft/Generic/Human/Models/amelia.xml</char1-path>
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<char2-path>Aircraft/Generic/Human/Models/amelia.xml</char2-path>
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<outfit0>Aircraft/Generic/Human/Models/outfit/default-f.xml</outfit0>
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<outfit1>Aircraft/Generic/Human/Models/outfit/flightsuit-f.xml</outfit1>
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<outfit2>Aircraft/Generic/Human/Models/outfit/airliner-f.xml</outfit2>
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<outfit3>Aircraft/Generic/Human/Models/outfit/airliner-f.xml</outfit3>
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</models>
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<appearence-props>
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<character>sim/model/npc[1]/character</character>
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<outfit>sim/model/npc[1]/outfit</outfit>
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<headgear>sim/model/npc[1]/headgear</headgear>
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<eyewear>sim/model/npc[1]/eyewear</eyewear>
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<mask>sim/model/npc[1]/mask</mask>
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<no-head-view-name>0</no-head-view-name>
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<hair>sim/model/npc[1]/hair</hair>
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<toolr>sim/model/npc[1]/toolr</toolr>
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</appearence-props>
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<pivot-props>
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<hip-rotate>sim/model/npc[1]/pose/position/limb[0]/y-deg</hip-rotate>
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<hip-translate>sim/model/npc[1]/pose/position/limb[0]/z-m</hip-translate>
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<chest-y>sim/model/npc[1]/pose/position/limb[1]/y-deg</chest-y>
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<chest-z>sim/model/npc[1]/pose/position/limb[1]/z-deg</chest-z>
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<head-y>sim/model/npc[1]/pose/position/limb[2]/y-deg</head-y>
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<head-z>sim/model/npc[1]/pose/position/limb[2]/z-deg</head-z>
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<arm1R-x>sim/model/npc[1]/pose/position/limb[3]/x-deg</arm1R-x>
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<arm1R-y>sim/model/npc[1]/pose/position/limb[3]/y-deg</arm1R-y>
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<arm1R-z>sim/model/npc[1]/pose/position/limb[3]/z-deg</arm1R-z>
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<arm2R-y>sim/model/npc[1]/pose/position/limb[4]/y-deg</arm2R-y>
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<arm2R-z>sim/model/npc[1]/pose/position/limb[4]/z-deg</arm2R-z>
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<handR-x>sim/model/npc[1]/pose/position/limb[5]/x-deg</handR-x>
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<handR-y>sim/model/npc[1]/pose/position/limb[5]/y-deg</handR-y>
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<handR-num>sim/model/npc[1]/pose/position/limb[5]/hand-pose</handR-num>
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<arm1L-x>sim/model/npc[1]/pose/position/limb[6]/x-deg</arm1L-x>
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<arm1L-y>sim/model/npc[1]/pose/position/limb[6]/y-deg</arm1L-y>
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<arm1L-z>sim/model/npc[1]/pose/position/limb[6]/z-deg</arm1L-z>
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<arm2L-y>sim/model/npc[1]/pose/position/limb[7]/y-deg</arm2L-y>
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<arm2L-z>sim/model/npc[1]/pose/position/limb[7]/z-deg</arm2L-z>
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<handL-x>sim/model/npc[1]/pose/position/limb[8]/x-deg</handL-x>
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<handL-y>sim/model/npc[1]/pose/position/limb[8]/y-deg</handL-y>
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<handL-num>sim/model/npc[1]/pose/position/limb[8]/hand-pose</handL-num>
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<leg1R-x>sim/model/npc[1]/pose/position/limb[9]/x-deg</leg1R-x>
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<leg1R-y>sim/model/npc[1]/pose/position/limb[9]/y-deg</leg1R-y>
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<leg1R-z>sim/model/npc[1]/pose/position/limb[9]/z-deg</leg1R-z>
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<leg2R-y>sim/model/npc[1]/pose/position/limb[10]/y-deg</leg2R-y>
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<footR-y>sim/model/npc[1]/pose/position/limb[11]/y-deg</footR-y>
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<leg1L-x>sim/model/npc[1]/pose/position/limb[12]/x-deg</leg1L-x>
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<leg1L-y>sim/model/npc[1]/pose/position/limb[12]/y-deg</leg1L-y>
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<leg1L-z>sim/model/npc[1]/pose/position/limb[12]/z-deg</leg1L-z>
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<leg2L-y>sim/model/npc[1]/pose/position/limb[13]/y-deg</leg2L-y>
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<footL-y>sim/model/npc[1]/pose/position/limb[14]/y-deg</footL-y>
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</pivot-props>
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<limbs>
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<chest-x>-0.0112992</chest-x>
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<chest-y>0.0</chest-y>
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<chest-z>0.1676192</chest-z>
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<head-x>0.0250915</head-x>
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<head-y>0.0</head-y>
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<head-z>0.577579</head-z>
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<shoulder-x>0.0322284</shoulder-x>
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<shoulder-y-l>-0.152689</shoulder-y-l>
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<shoulder-y-r>0.152689</shoulder-y-r>
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<shoulder-z>0.496473</shoulder-z>
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<elbow-x>0.0544844</elbow-x>
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<elbow-y-l>-0.439449</elbow-y-l>
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<elbow-y-r>0.439449</elbow-y-r>
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<elbow-z>0.492835</elbow-z>
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<hand-x>0.0327848</hand-x>
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<hand-y-l>-0.685121</hand-y-l>
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<hand-y-r>0.685121</hand-y-r>
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<hand-z>0.487592</hand-z>
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<leg-x>-0.0364763</leg-x>
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<leg-y-l>-0.0527938</leg-y-l>
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<leg-y-r>0.0527938</leg-y-r>
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<leg-z>-0.0216712</leg-z>
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<knee-x>0.00578977</knee-x>
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<knee-y-r>0.0886923</knee-y-r>
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<knee-y-l>-0.0886923</knee-y-l>
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<knee-z>-0.377503</knee-z>
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<foot-x>0.0806138</foot-x>
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<foot-y-l>-0.110317</foot-y-l>
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<foot-y-r>0.110317</foot-y-r>
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<foot-z>-0.872164</foot-z>
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</limbs>
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</overlay>
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</model>
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<animation>
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<type>select</type>
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<object-name>female</object-name>
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<condition>
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<equals>
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<property>sim/model/npc[1]/gender</property>
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<value>1</value>
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</equals>
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</condition>
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</animation>
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<!--
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<animation>
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<type>scale</type>
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<object-name>female</object-name>
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<x-offset>1.07</x-offset>
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<y-offset>1.082</y-offset>
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<z-offset>1.082</z-offset>
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</animation>
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0.075 up
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0.0092 aft
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-->
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</PropertyList>
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