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fgdata/Effects/cityLM.eff

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Effects/cityLM</name>
<inherits-from>Effects/model-combined-deferred</inherits-from>
<parameters>
<!-- Light Map -->
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<texture n="3">
<image>/Textures/osm2city/atlas_facades_LM.png</image>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
</texture>
<lightmap-factor type="float" n="0"><use>/environment/lightmap-factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1. 0.88 0.6 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/scenery/osm2city/lightmap-factor</use></lightmap-factor>
<!--
<lightmap-color type="vec3d" n="1"> 0.941 0.682 0.086 </lightmap-color>
<lightmap-color type="vec3d" n="1"> 0.941 0.682 0.286 </lightmap-color>
-->
<lightmap-color type="vec3d" n="1"> 0.564 0.409 0.172 </lightmap-color>
<lightmap-factor type="float" n="2">0</lightmap-factor>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<snow-enabled type="int">1</snow-enabled>
<building-flag type="int">1</building-flag>
<!--
<lightmap-factor type="float" n="3">1</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1 1 1 </lightmap-color>
-->
<!-- PBR -->
<pbr-metallic type="float">0.0</pbr-metallic>
<pbr-roughness type="float">1.0</pbr-roughness>
</parameters>
</PropertyList>