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fgdata/gui/dialogs/advanced-graphics-options.xml

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<?xml version="1.0"?>
<PropertyList>
<name>advanced-graphics-options</name>
<modal>false</modal>
<layout>vbox</layout>
<default-padding>3</default-padding>
<group>
<layout>hbox</layout>
<default-padding>1</default-padding>
<empty>
<stretch>true</stretch>
</empty>
<text>
<label>Advanced Graphics Options</label>
</text>
<empty>
<stretch>true</stretch>
</empty>
<button>
<legend/>
<key>Esc</key>
<pref-width>16</pref-width>
<pref-height>16</pref-height>
<border>2</border>
<binding>
<command>dialog-close</command>
</binding>
</button>
</group>
<hrule/>
<group>
<layout>hbox</layout>
<!-- only for a gap -->
<group>
<layout>vbox</layout>
<default-padding>1</default-padding>
<text>
<label> </label>
</text>
</group>
<group>
<layout>vbox</layout>
<group>
<layout>hbox</layout>
<text>
<label>Rendering Mode</label>
<halign>left</halign>
</text>
<hrule>
<stretch>true</stretch>
</hrule>
</group>
<group>
<layout>hbox</layout>
<halign>left</halign>
<group>
<layout>table</layout>
<radio>
<row>0</row>
<col>0</col>
<halign>left</halign>
<name>low-spec-mode</name>
<property>/sim/gui/dialogs/advanced/mode/low-spec-mode</property>
<live>true</live>
<label>Low Specifications</label>
<binding>
<command>property-assign</command>
<property>/sim/gui/dialogs/advanced/mode/low-spec-mode</property>
<value>1</value>
</binding>
<binding>
<command>property-assign</command>
<property>/sim/gui/dialogs/advanced/mode/als-mode</property>
<value>0</value>
</binding>
<binding>
<command>property-assign</command>
<property>/sim/rendering/shaders/skydome</property>
<value>0</value>
</binding>
</radio>
<empty>
<row>0</row>
<col>1</col>
<stretch>true</stretch>
</empty>
<checkbox>
<row>0</row>
<col>2</col>
<halign>right</halign>
<name>use-shaders</name>
<property>/sim/rendering/shaders/use-shaders</property>
<label>Use Shaders</label>
<live>true</live>
<enable>
<not>
<property>/sim/rendering/shaders/skydome</property>
</not>
</enable>
<binding>
<command>dialog-apply</command>
<object-name>use-shaders</object-name>
</binding>
</checkbox>
</group>
</group>
<textbox>
<name>low-spec-description</name>
<halign>fill</halign>
<stretch>true</stretch>
<pref-width>400</pref-width>
<pref-height>80</pref-height>
<slider>15</slider>
<editable>false</editable>
<wrap>true</wrap>
<live>true</live>
<top-line>0</top-line>
<property>/sim/gui/dialogs/advanced/low-spec-description</property>
</textbox>
<group>
<layout>hbox</layout>
<halign>left</halign>
<radio>
<halign>left</halign>
<name>als-mode</name>
<property>/sim/gui/dialogs/advanced/mode/als-mode</property>
<live>true</live>
<label>Atmospheric Light Scattering (ALS)</label>
<binding>
<command>property-assign</command>
<property>/sim/gui/dialogs/advanced/mode/low-spec-mode</property>
<value>0</value>
</binding>
<binding>
<command>property-assign</command>
<property>/sim/gui/dialogs/advanced/mode/als-mode</property>
<value>1</value>
</binding>
<binding>
<command>property-assign</command>
<property>/sim/rendering/shaders/skydome</property>
<value>1</value>
</binding>
</radio>
</group>
<textbox>
<name>als-description</name>
<halign>fill</halign>
<stretch>true</stretch>
<pref-width>400</pref-width>
<pref-height>100</pref-height>
<slider>15</slider>
<editable>false</editable>
<wrap>true</wrap>
<live>true</live>
<top-line>0</top-line>
<property>/sim/gui/dialogs/advanced/als-description</property>
</textbox>
<group>
<layout>hbox</layout>
<text>
<enable>
<property>/sim/rendering/shaders/skydome</property>
</enable>
<label>ALS Shader Settings</label>
<halign>left</halign>
</text>
<hrule>
<stretch>true</stretch>
</hrule>
</group>
<group>
<layout>table</layout>
<text>
<enable>
<property>/sim/rendering/shaders/skydome</property>
</enable>
<row>0</row>
<col>0</col>
<halign>left</halign>
<label>Terrain Quality</label>
</text>
<combo>
<enable>
<property>/sim/rendering/shaders/skydome</property>
</enable>
<row>0</row>
<col>1</col>
<name>terrain-quality</name>
<pref-width>200</pref-width>
<property>/sim/gui/dialogs/advanced/terrain-quality</property>
<value>Low</value>
<value>Medium</value>
<value>High</value>
<value>Ultra</value>
<binding>
<command>dialog-apply</command>
<object-name>terrain-quality</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
var val = getprop("/sim/gui/dialogs/advanced/terrain-quality");
if (val == "Medium") {
setprop("/sim/rendering/shaders/landmass", 4);
setprop("/sim/rendering/shaders/transition", 4);
} else if (val == "High") {
setprop("/sim/rendering/shaders/landmass", 5);
setprop("/sim/rendering/shaders/transition", 5);
} else if (val == "Ultra") {
setprop("/sim/rendering/shaders/landmass", 6);
setprop("/sim/rendering/shaders/transition", 6);
} else {
setprop("/sim/rendering/shaders/landmass", 3);
setprop("/sim/rendering/shaders/transition", 2);
}
</script>
</binding>
</combo>
<text>
<enable>
<property>/sim/rendering/shaders/skydome</property>
</enable>
<row>1</row>
<col>0</col>
<halign>left</halign>
<label>Model Effects</label>
</text>
<combo>
<enable>
<property>/sim/rendering/shaders/skydome</property>
</enable>
<row>1</row>
<col>1</col>
<name>model-effects</name>
<pref-width>200</pref-width>
<property>/sim/gui/dialogs/advanced/model-effects</property>
<value>Disabled</value>
<value>Enabled</value>
<binding>
<command>dialog-apply</command>
<object-name>model-quality</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
var val = getprop("/sim/gui/dialogs/advanced/model-effects");
if (val == "Enabled") {
setprop("/sim/rendering/shaders/model", 1);
} else {
setprop("/sim/rendering/shaders/model", 0);
}
</script>
</binding>
</combo>
<text>
<enable>
<property>/sim/rendering/shaders/skydome</property>
</enable>
<row>2</row>
<col>0</col>
<halign>left</halign>
<label>Water Effects</label>
</text>
<combo>
<enable>
<property>/sim/rendering/shaders/skydome</property>
</enable>
<row>2</row>
<col>1</col>
<name>water-effects</name>
<pref-width>200</pref-width>
<property>/sim/gui/dialogs/advanced/water-effects</property>
<value>Disabled</value>
<value>Low</value>
<value>High</value>
<binding>
<command>dialog-apply</command>
<object-name>water-effects</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
var val = getprop("/sim/gui/dialogs/advanced/water-effects");
if (val == "Low") {
setprop("/sim/rendering/shaders/water", 4);
} else if (val == "High") {
setprop("/sim/rendering/shaders/water", 5);
} else {
setprop("/sim/rendering/shaders/water", 0);
}
</script>
</binding>
</combo>
<text>
<enable>
<property>/sim/rendering/shaders/skydome</property>
</enable>
<row>4</row>
<col>0</col>
<halign>left</halign>
<label>Clouds Detail</label>
</text>
<combo>
<enable>
<property>/sim/rendering/shaders/skydome</property>
</enable>
<row>4</row>
<col>1</col>
<name>clouds</name>
<pref-width>200</pref-width>
<property>/sim/gui/dialogs/advanced/clouds</property>
<value>Low</value>
<value>High</value>
<binding>
<command>dialog-apply</command>
<object-name>clouds</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
var val = getprop("/sim/gui/dialogs/advanced/clouds");
if (val == "High") {
setprop("/sim/rendering/shaders/clouds", 1);
} else {
setprop("/sim/rendering/shaders/clouds", 0);
}
</script>
</binding>
</combo>
<text>
<enable>
<property>/sim/rendering/shaders/skydome</property>
</enable>
<row>5</row>
<col>0</col>
<halign>left</halign>
<label>Wind Effects</label>
</text>
<combo>
<enable>
<property>/sim/rendering/shaders/skydome</property>
</enable>
<row>5</row>
<col>1</col>
<name>wind-effects</name>
<pref-width>200</pref-width>
<property>/sim/gui/dialogs/advanced/wind-effects</property>
<value>Disabled</value>
<value>Enabled</value>
<binding>
<command>dialog-apply</command>
<object-name>wind-effects</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
var val = getprop("/sim/gui/dialogs/advanced/wind-effects");
if (val == "Enabled") {
setprop("/sim/rendering/shaders/wind-effects", 2);
} else {
setprop("/sim/rendering/shaders/wind-effects", 0);
}
</script>
</binding>
</combo>
<text>
<enable>
<property>/sim/rendering/shaders/skydome</property>
</enable>
<row>6</row>
<col>0</col>
<halign>left</halign>
<label>Overlay</label>
</text>
<combo>
<enable>
<property>/sim/rendering/shaders/skydome</property>
</enable>
<row>6</row>
<col>1</col>
<name>overlay</name>
<pref-width>200</pref-width>
<property>/sim/gui/dialogs/advanced/overlay</property>
<value>Disabled</value>
<value>Enabled</value>
<binding>
<command>dialog-apply</command>
<object-name>overlay</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
var val = getprop("/sim/gui/dialogs/advanced/overlay");
if (val == "Enabled") {
setprop("/sim/rendering/shaders/vegetation-effects", 1);
} else {
setprop("/sim/rendering/shaders/vegetation-effects", 0);
}
</script>
</binding>
</combo>
</group>
<text>
<visible>
<not>
<property>/sim/rendering/shaders/skydome</property>
</not>
</visible>
<halign>left</halign>
<color>
<red>1.0</red>
<green>0.6</green>
<blue>0.6</blue>
</color>
<label>These settings can only be changed when using ALS.</label>
</text>
<group>
<layout>vbox</layout>
<stretch>1</stretch>
</group>
</group>
<!-- only for a gap -->
<group>
<layout>vbox</layout>
<default-padding>1</default-padding>
<text>
<label> </label>
</text>
</group>
<vrule/>
<!-- only for a gap -->
<group>
<layout>vbox</layout>
<default-padding>1</default-padding>
<text>
<label> </label>
</text>
</group>
<group>
<layout>vbox</layout>
<group>
<layout>hbox</layout>
<text>
<label>Shadows and Lights</label>
<halign>left</halign>
</text>
<hrule>
<stretch>true</stretch>
</hrule>
</group>
<group>
<layout>table</layout>
<text>
<row>0</row>
<col>0</col>
<halign>left</halign>
<label>Shadow Quality</label>
</text>
<text>
<row>0</row>
<col>1</col>
<label> </label>
</text>
<combo>
<row>0</row>
<col>2</col>
<name>shadows</name>
<pref-width>200</pref-width>
<property>/sim/gui/dialogs/advanced/shadows</property>
<value>Disabled</value>
<value>Low</value>
<value>Medium</value>
<value>High</value>
<value>Ultra</value>
<binding>
<command>dialog-apply</command>
<object-name>shadows</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
var val = getprop("/sim/gui/dialogs/advanced/shadows");
if (val == "Low") {
setprop("/sim/rendering/shadows/enabled", 1);
setprop("/sim/rendering/shadows/sun-atlas-size", 1024);
} else if (val == "Medium") {
setprop("/sim/rendering/shadows/enabled", 1);
setprop("/sim/rendering/shadows/sun-atlas-size", 2048);
} else if (val == "High") {
setprop("/sim/rendering/shadows/enabled", 1);
setprop("/sim/rendering/shadows/sun-atlas-size", 4096);
} else if (val == "Ultra") {
setprop("/sim/rendering/shadows/enabled", 1);
setprop("/sim/rendering/shadows/sun-atlas-size", 8192);
} else {
setprop("/sim/rendering/shadows/enabled", 0);
}
</script>
</binding>
</combo>
</group>
<checkbox>
<halign>left</halign>
<label>Dynamic lighting</label>
<name>dynamic-lighting</name>
<property>/sim/rendering/dynamic-lighting/enabled</property>
<binding>
<command>dialog-apply</command>
<object-name>dynamic-lighting</object-name>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<label>Limit the number of lights being displayed</label>
<name>limit-lights</name>
<property>/sim/gui/dialogs/advanced/limit-lights</property>
<binding>
<command>dialog-apply</command>
<object-name>limit-lights</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
var limit_lights = getprop("/sim/gui/dialogs/advanced/limit-lights");
if (limit_lights) {
setprop("/sim/rendering/dynamic-lighting/max-pointlights", 8);
setprop("/sim/rendering/dynamic-lighting/max-spotlights", 8);
} else {
setprop("/sim/rendering/dynamic-lighting/max-pointlights", 1024);
setprop("/sim/rendering/dynamic-lighting/max-spotlights", 1024);
}
</script>
</binding>
<enable>
<property>/sim/rendering/dynamic-lighting/enabled</property>
</enable>
</checkbox>
<group>
<layout>hbox</layout>
<halign>right</halign>
<text>
<label>Maximum number of point lights</label>
<enable>
<and>
<property>/sim/rendering/dynamic-lighting/enabled</property>
<property>/sim/gui/dialogs/advanced/limit-lights</property>
</and>
</enable>
</text>
<slider>
<enable>
<and>
<property>/sim/rendering/dynamic-lighting/enabled</property>
<property>/sim/gui/dialogs/advanced/limit-lights</property>
</and>
</enable>
<name>max-lights</name>
<min>1</min>
<max>16</max>
<live>true</live>
<property>/sim/rendering/dynamic-lighting/max-pointlights</property>
<binding>
<command>dialog-apply</command>
<object-name>max-lights</object-name>
</binding>
</slider>
<text>
<enable>
<and>
<property>/sim/rendering/dynamic-lighting/enabled</property>
<property>/sim/gui/dialogs/advanced/limit-lights</property>
</and>
</enable>
<label>12345678</label>
<format>%.0f</format>
<live>true</live>
<property>/sim/rendering/dynamic-lighting/max-pointlights</property>
</text>
</group>
<group>
<layout>hbox</layout>
<halign>right</halign>
<text>
<label>Maximum number of spot lights</label>
<enable>
<and>
<property>/sim/rendering/dynamic-lighting/enabled</property>
<property>/sim/gui/dialogs/advanced/limit-lights</property>
</and>
</enable>
</text>
<slider>
<enable>
<and>
<property>/sim/rendering/dynamic-lighting/enabled</property>
<property>/sim/gui/dialogs/advanced/limit-lights</property>
</and>
</enable>
<name>max-lights</name>
<min>1</min>
<max>16</max>
<live>true</live>
<property>/sim/rendering/dynamic-lighting/max-spotlights</property>
<binding>
<command>dialog-apply</command>
<object-name>max-lights</object-name>
</binding>
</slider>
<text>
<enable>
<and>
<property>/sim/rendering/dynamic-lighting/enabled</property>
<property>/sim/gui/dialogs/advanced/limit-lights</property>
</and>
</enable>
<label>12345678</label>
<format>%.0f</format>
<live>true</live>
<property>/sim/rendering/dynamic-lighting/max-spotlights</property>
</text>
</group>
<group>
<layout>hbox</layout>
<text>
<label>Scenery Layers</label>
<halign>left</halign>
</text>
<hrule>
<stretch>true</stretch>
</hrule>
</group>
<group>
<layout>table</layout>
<text>
<row>0</row>
<col>0</col>
<halign>left</halign>
<label>Pylons and power lines</label>
</text>
<combo>
<row>0</row>
<col>1</col>
<name>pylons</name>
<pref-width>200</pref-width>
<property>/sim/gui/dialogs/rendering/pylons</property>
<value>Disabled</value>
<value>Basic</value>
<value>Detailed</value>
<binding>
<command>dialog-apply</command>
<object-name>pylons</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
var val = getprop("/sim/gui/dialogs/rendering/pylons");
if (val == "Detailed") {
setScenerySuffix("Pylons", 1);
setScenerySuffix("Details", 1);
} else if (val == "Basic") {
setScenerySuffix("Pylons", 1);
setScenerySuffix("Details", 0);
} else {
setScenerySuffix("Pylons", 0);
setScenerySuffix("Details", 0);
}
</script>
</binding>
</combo>
<text>
<row>1</row>
<col>0</col>
<halign>left</halign>
<label>Detailed Roads and Railways</label>
</text>
<combo>
<row>1</row>
<col>1</col>
<name>roads</name>
<pref-width>200</pref-width>
<property>/sim/gui/dialogs/rendering/roads</property>
<value>Disabled</value>
<value>Enabled</value>
<binding>
<command>dialog-apply</command>
<object-name>roads</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
var val = getprop("/sim/gui/dialogs/rendering/roads");
if (val == "Enabled") {
setScenerySuffix("Roads", 1);
} else {
setScenerySuffix("Roads", 0);
}
</script>
</binding>
</combo>
<text>
<row>2</row>
<col>0</col>
<halign>left</halign>
<label>Buildings</label>
</text>
<combo>
<row>2</row>
<col>1</col>
<name>buildings</name>
<pref-width>200</pref-width>
<property>/sim/gui/dialogs/rendering/buildings</property>
<value>Disabled</value>
<value>Randomly Generated</value>
<value>OpenStreetMap Data</value>
<binding>
<command>dialog-apply</command>
<object-name>buildings</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
var val = getprop("/sim/gui/dialogs/rendering/buildings");
if (val == "Disabled") {
setprop("/sim/rendering/random-buildings", 0);
setprop("/sim/rendering/osm-buildings", 0);
setScenerySuffix("Buildings", 0);
}
if (val == "Randomly Generated") {
setprop("/sim/rendering/random-buildings", 1);
setprop("/sim/rendering/osm-buildings", 0);
setScenerySuffix("Buildings", 0);
}
if (val == "OpenStreetMap Data") {
setprop("/sim/rendering/random-buildings", 0);
setprop("/sim/rendering/osm-buildings", 1);
setScenerySuffix("Buildings", 1);
}
</script>
</binding>
</combo>
<text>
<row>3</row>
<col>0</col>
<halign>left</halign>
<label>Random Scenery Objects</label>
</text>
<combo>
<row>3</row>
<col>1</col>
<name>random-objects</name>
<pref-width>200</pref-width>
<property>/sim/gui/dialogs/rendering/random-objects</property>
<value>Disabled</value>
<value>Enabled</value>
<binding>
<command>dialog-apply</command>
<object-name>random-objects</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
var val = getprop("/sim/gui/dialogs/rendering/random-objects");
if (val == "Enabled") {
setprop("/sim/rendering/random-objects", 1);
} else {
setprop("/sim/rendering/random-objects", 0);
}
</script>
</binding>
</combo>
<text>
<row>4</row>
<col>0</col>
<halign>left</halign>
<label>Autogenerated Vegetation</label>
</text>
<combo>
<row>4</row>
<col>1</col>
<name>random-vegetation</name>
<pref-width>200</pref-width>
<property>/sim/gui/dialogs/rendering/random-vegetation</property>
<value>Disabled</value>
<value>Ultra Low Density</value>
<value>Very Low Density</value>
<value>Low Density</value>
<value>Medium Density</value>
<value>High Density</value>
<value>Very High Density</value>
<value>Ultra High Density</value>
<binding>
<command>dialog-apply</command>
<object-name>random-vegetation</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
var val = getprop("/sim/gui/dialogs/rendering/random-vegetation");
if (val == "Disabled") {
setprop("/sim/rendering/random-vegetation", 0);
}
if (val == "Ultra Low Density") {
setprop("/sim/rendering/random-vegetation", 1);
setprop("/sim/rendering/vegetation-density", 0.1);
}
if (val == "Very Low Density") {
setprop("/sim/rendering/random-vegetation", 1);
setprop("/sim/rendering/vegetation-density", 0.25);
}
if (val == "Low Density") {
setprop("/sim/rendering/random-vegetation", 1);
setprop("/sim/rendering/vegetation-density", 0.5);
}
if (val == "Medium Density") {
setprop("/sim/rendering/random-vegetation", 1);
setprop("/sim/rendering/vegetation-density", 1.0);
}
if (val == "High Density") {
setprop("/sim/rendering/random-vegetation", 1);
setprop("/sim/rendering/vegetation-density", 2.0);
}
if (val == "Very High Density") {
setprop("/sim/rendering/random-vegetation", 1);
setprop("/sim/rendering/vegetation-density", 4.0);
}
if (val == "Ultra High Density") {
setprop("/sim/rendering/random-vegetation", 1);
setprop("/sim/rendering/vegetation-density", 8.0);
}
</script>
</binding>
</combo>
<text>
<row>5</row>
<col>0</col>
<halign>left</halign>
<label>OpenStreetMap Trees</label>
</text>
<combo>
<row>5</row>
<col>1</col>
<name>osm2city-trees</name>
<pref-width>200</pref-width>
<property>/sim/gui/dialogs/rendering/osm2city-trees</property>
<value>Disabled</value>
<value>Enabled</value>
<binding>
<command>dialog-apply</command>
<object-name>osm2city-trees</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
var val = getprop("/sim/gui/dialogs/rendering/osm2city-trees");
if (val == "Enabled") {
setScenerySuffix("Trees", 1);
} else {
setScenerySuffix("Trees", 0);
}
</script>
</binding>
</combo>
<text>
<row>6</row>
<col>0</col>
<halign>left</halign>
<label>Vegetation Shadows</label>
</text>
<combo>
<row>6</row>
<col>1</col>
<name>vegetation-shadows</name>
<pref-width>200</pref-width>
<property>/sim/gui/dialogs/rendering/vegetation-shadows</property>
<value>Disabled</value>
<value>Enabled</value>
<binding>
<command>dialog-apply</command>
<object-name>vegetation-shadows</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
var val = getprop("/sim/gui/dialogs/rendering/vegetation-shadows");
if (val == "Enabled") {
setprop("/sim/rendering/random-vegetation-shadows", 1);
} else {
setprop("/sim/rendering/random-vegetation-shadows", 0);
}
</script>
</binding>
</combo>
<text>
<row>7</row>
<col>0</col>
<halign>left</halign>
<label>Scenery Objects</label>
</text>
<combo>
<row>7</row>
<col>1</col>
<name>placed-objects</name>
<pref-width>200</pref-width>
<property>/sim/gui/dialogs/rendering/placed-objects</property>
<value>Disabled</value>
<value>Enabled</value>
<binding>
<command>dialog-apply</command>
<object-name>placed-objects</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
var val = getprop("/sim/gui/dialogs/rendering/placed-objects");
if (val == "Enabled") {
setScenerySuffix("Objects", 1);
} else {
setScenerySuffix("Objects", 0);
}
</script>
</binding>
</combo>
<text>
<row>8</row>
<col>0</col>
<colspan>2</colspan>
<halign>left</halign>
<color>
<red>1.0</red>
<green>0.6</green>
<blue>0.6</blue>
</color>
<label>Warning: Pylons, Detailed Roads, Buildings use a lot of memory</label>
</text>
<text>
<row>9</row>
<col>0</col>1
<colspan>2</colspan>
<halign>left</halign>
<color>
<red>1.0</red>
<green>0.6</green>
<blue>0.6</blue>
</color>
<label>and disk space, and are only available in limited areas.</label>
</text>
</group>
<group>
<layout>vbox</layout>
<stretch>1</stretch>
</group>
<group>
<layout>hbox</layout>
<text>
<label>Atmospheric Effects</label>
<halign>left</halign>
</text>
<hrule>
<stretch>true</stretch>
</hrule>
</group>
<checkbox>
<halign>left</halign>
<label>Particles (smoke, dust, spray)</label>
<name>particles</name>
<property>/sim/rendering/particles</property>
<binding>
<command>dialog-apply</command>
<object-name>particles</object-name>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<label>Precipitation</label>
<name>precipitation</name>
<property>/sim/rendering/precipitation-gui-enable</property>
<binding>
<command>dialog-apply</command>
<object-name>precipitation</object-name>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<label>3D clouds</label>
<name>3d-clouds</name>
<property>/sim/rendering/clouds3d-enable</property>
<binding>
<command>dialog-apply</command>
<object-name>3d-clouds</object-name>
</binding>
</checkbox>
<group>
<layout>hbox</layout>
<halign>right</halign>
<text>
<label>Cloud density</label>
<enable>
<property>/sim/rendering/clouds3d-enable</property>
</enable>
</text>
<slider>
<name>cloud-density</name>
<min>0</min>
<max>1.0</max>
<property>/sim/rendering/clouds3d-density</property>
<binding>
<command>dialog-apply</command>
<object-name>cloud-density</object-name>
</binding>
<binding>
<command>property-toggle</command>
<property>/sim/rendering/clouds3d-enable</property>
</binding>
<binding>
<command>property-toggle</command>
<property>/sim/rendering/clouds3d-enable</property>
</binding>
</slider>
<text>
<enable>
<property>/sim/rendering/clouds3d-enable</property>
</enable>
<label>12345678</label>
<format>%.2f</format>
<live>true</live>
<property>/sim/rendering/clouds3d-density</property>
</text>
</group>
<group>
<layout>hbox</layout>
<halign>right</halign>
<text>
<label>Cloud visibility range</label>
<enable>
<property>/sim/rendering/clouds3d-enable</property>
</enable>
</text>
<slider>
<name>cloud-vis-range</name>
<min>1000.0</min>
<max>150000.0</max>
<property>/sim/rendering/clouds3d-vis-range</property>
<binding>
<command>dialog-apply</command>
<object-name>cloud-vis-range</object-name>
</binding>
</slider>
<text>
<enable>
<property>/sim/rendering/clouds3d-enable</property>
</enable>
<label>12345678</label>
<format>%.fm</format>
<live>true</live>
<property>/sim/rendering/clouds3d-vis-range</property>
</text>
</group>
<empty>
<stretch>1</stretch>
</empty>
</group>
<!-- only for a gap -->
<group>
<layout>vbox</layout>
<default-padding>1</default-padding>
<text>
<label> </label>
</text>
</group>
</group>
<hrule/>
<group>
<empty>
<stretch>true</stretch>
</empty>
<layout>hbox</layout>
<button>
<legend>Back</legend>
<binding>
<command>dialog-show</command>
<dialog-name>rendering</dialog-name>
</binding>
<binding>
<command>dialog-close</command>
</binding>
</button>
<button>
<legend>Close</legend>
<default>true</default>
<key>Esc</key>
<binding>
<command>nasal</command>
<script>
if (getprop("/sim/rendering/scenery-reload-required")) {
fgcommand("reinit", props.Node.new({"subsystem": "scenery"}));
}
if (getprop("/sim/rendering/compositor-reload-required")) {
fgcommand("reload-compositor");
}
</script>
</binding>
<binding>
<command>dialog-close</command>
</binding>
</button>
<empty>
<stretch>true</stretch>
</empty>
</group>
<nasal>
<open>
<![CDATA[
setprop("/sim/gui/dialogs/advanced/low-spec-description",
"The Low Specifications render mode provides low quality visuals " ~
"with maximum compatibility. This setting is recommended for " ~
"users with less powerful hardware or integrated video cards.");
setprop("/sim/gui/dialogs/advanced/als-description",
"Atmospheric Light Scattering uses a sophisticated physical " ~
"atmospheric model and several other effects to give realistic " ~
"rendering of large distances. It is recommended to run this " ~
"configuration on relatively powerful hardware.");
# Render Mode
if (getprop("/sim/rendering/shaders/skydome")) {
setprop("/sim/gui/dialogs/advanced/mode/low-spec-mode", 0);
setprop("/sim/gui/dialogs/advanced/mode/als-mode", 1);
} else {
setprop("/sim/gui/dialogs/advanced/mode/low-spec-mode", 1);
setprop("/sim/gui/dialogs/advanced/mode/als-mode", 0);
}
# ALS Shader Settings
var landmass_val = getprop("/sim/rendering/shaders/landmass");
if (landmass_val <= 3) {
setprop("/sim/gui/dialogs/advanced/terrain-quality", "Low");
} else if (landmass_val <= 4) {
setprop("/sim/gui/dialogs/advanced/terrain-quality", "Medium");
} else if (landmass_val <= 5) {
setprop("/sim/gui/dialogs/advanced/terrain-quality", "High");
} else {
setprop("/sim/gui/dialogs/advanced/terrain-quality", "Ultra");
}
var model_val = getprop("/sim/rendering/shaders/model");
if (model_val < 1) {
setprop("/sim/gui/dialogs/advanced/model-effects", "Disabled");
} else {
setprop("/sim/gui/dialogs/advanced/model-effects", "Enabled");
}
var water_val = getprop("/sim/rendering/shaders/water");
if (water_val <= 3) {
setprop("/sim/gui/dialogs/advanced/water-effects", "Disabled");
} else if (water_val <= 4) {
setprop("/sim/gui/dialogs/advanced/water-effects", "Low");
} else {
setprop("/sim/gui/dialogs/advanced/water-effects", "High");
}
var clouds_val = getprop("/sim/rendering/shaders/clouds");
if (clouds_val < 1) {
setprop("/sim/gui/dialogs/advanced/clouds", "Low");
} else {
setprop("/sim/gui/dialogs/advanced/clouds", "High");
}
var wind_val = getprop("/sim/rendering/shaders/wind-effects");
if (wind_val < 1) {
setprop("/sim/gui/dialogs/advanced/wind-effects", "Disabled");
} else {
setprop("/sim/gui/dialogs/advanced/wind-effects", "Enabled");
}
var overlay_val = getprop("/sim/rendering/shaders/vegetation-effects");
if (overlay_val < 1) {
setprop("/sim/gui/dialogs/advanced/overlay", "Disabled");
} else {
setprop("/sim/gui/dialogs/advanced/overlay", "Enabled");
}
# Shadows
if (getprop("/sim/rendering/shadows/enabled")) {
var size = getprop("/sim/rendering/shadows/sun-atlas-size");
if (size <= 1024) {
setprop("/sim/gui/dialogs/advanced/shadows", "Low");
} else if (size <= 2048) {
setprop("/sim/gui/dialogs/advanced/shadows", "Medium");
} else if (size <= 4096) {
setprop("/sim/gui/dialogs/advanced/shadows", "High");
} else {
setprop("/sim/gui/dialogs/advanced/shadows", "Ultra");
}
} else {
setprop("/sim/gui/dialogs/advanced/shadows", "Disabled");
}
# Lights
setprop("/sim/gui/dialogs/advanced/limit-lights",
(getprop("/sim/rendering/dynamic-lighting/max-pointlights") < 1024) or (getprop("/sim/rendering/dynamic-lighting/max-spotlights") < 1024));
var getScenerySuffix = func(layer) {
var suffixes = props.globals.getNode("/sim/rendering", 1).getChildren("scenery-path-suffix");
#printf("Looking for suffix " ~ layer);
foreach (var p; suffixes) {
#printf("Checking suffix " ~ p.getNode("name",1).getValue());
#printf("Checking suffix enabled " ~ p.getNode("enabled",1).getValue());
if (p.getNode("name",1).getValue() == layer) {
#printf("Found layer " ~ layer ~ " value: " ~ p.getNode("enabled", 1).getValue() ~ " " ~ p.getNode("enabled", 1).getBoolValue());
return p.getNode("enabled", 1).getBoolValue();
}
}
return 0;
}
var setScenerySuffix = func(layer, enable) {
var suffixes = props.globals.getNode("/sim/rendering", 1).getChildren("scenery-path-suffix");
#printf("Setting scenery suffix" ~ layer ~ " to " ~ enable);
foreach (var p; suffixes) {
if (p.getNode("name",1).getValue() == layer) {
#printf("Matched scenery suffix" ~ layer ~ " to " ~ enable);
p.getNode("enabled", 1).setBoolValue(enable);
}
}
}
# Mapping from underlying properties to those used by the GUI.
if (getScenerySuffix("Details")) {
setprop("/sim/gui/dialogs/rendering/pylons", "Detailed");
} else if (getScenerySuffix("Pylons")) {
setprop("/sim/gui/dialogs/rendering/pylons", "Basic");
} else {
setprop("/sim/gui/dialogs/rendering/pylons", "Disabled");
}
if (getScenerySuffix("Roads")) {
setprop("/sim/gui/dialogs/rendering/roads", "Enabled");
} else {
setprop("/sim/gui/dialogs/rendering/roads", "Disabled");
}
if (getScenerySuffix("Buildings")) {
setprop("/sim/gui/dialogs/rendering/buildings", "OpenStreetMap Data");
} else if (getprop("/sim/rendering/random-buildings")) {
setprop("/sim/gui/dialogs/rendering/buildings", "Randomly Generated");
} else {
setprop("/sim/gui/dialogs/rendering/buildings", "Disabled");
}
if (getprop("/sim/rendering/random-objects")) {
setprop("/sim/gui/dialogs/rendering/random-objects", "Enabled");
} else {
setprop("/sim/gui/dialogs/rendering/random-objects", "Disabled");
}
if (getprop("/sim/rendering/random-vegetation")) {
var density = getprop("/sim/rendering/vegetation-density");
if (density < 0.2) {
setprop("/sim/gui/dialogs/rendering/random-vegetation", "Ultra Low Density");
# 0.1
} else if (density < 0.4) {
setprop("/sim/gui/dialogs/rendering/random-vegetation", "Very Low Density");
# 0.25
} else if (density < 0.8) {
setprop("/sim/gui/dialogs/rendering/random-vegetation", "Low Density");
# 0.5
} else if (density < 1.5) {
setprop("/sim/gui/dialogs/rendering/random-vegetation", "Medium Density");
# 1.0
} else if (density < 3.0) {
setprop("/sim/gui/dialogs/rendering/random-vegetation", "High Density");
# 2.0
} else if (density < 6.0) {
setprop("/sim/gui/dialogs/rendering/random-vegetation", "Very High Density");
# 4.0
} else {
setprop("/sim/gui/dialogs/rendering/random-vegetation", "Ultra High Density");
# 8.0
}
} else {
setprop("/sim/gui/dialogs/rendering/random-vegetation", "Disabled");
}
if (getScenerySuffix("Trees")) {
setprop("/sim/gui/dialogs/rendering/osm2city-trees", "Enabled");
} else {
setprop("/sim/gui/dialogs/rendering/osm2city-trees", "Disabled");
}
if (getprop("/sim/rendering/random-vegetation-shadows")) {
setprop("/sim/gui/dialogs/rendering/vegetation-shadows", "Enabled");
} else {
setprop("/sim/gui/dialogs/rendering/vegetation-shadows", "Disabled");
}
if (getScenerySuffix("Objects")) {
setprop("/sim/gui/dialogs/rendering/placed-objects", "Enabled");
} else {
setprop("/sim/gui/dialogs/rendering/placed-objects", "Disabled");
}
]]>
</open>
</nasal>
</PropertyList>