170 lines
5.6 KiB
Text
170 lines
5.6 KiB
Text
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#-------------------------------------------------------------------------------
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# canvas.Map
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#-------------------------------------------------------------------------------
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# Class for a group element on a canvas with possibly geographic positions
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# which automatically get projected according to the specified projection.
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# Each map consists of an arbitrary number of layers (canvas groups)
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#
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var Map = {
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df_controller: nil,
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new: func(ghost) {
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return { parents: [Map, Group.new(ghost)], layers:{},
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controller:nil }
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.setController();
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},
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del: func() {
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#print("canvas.Map.del()");
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if (me.controller != nil)
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me.controller.del(me);
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foreach (var k; keys(me.layers)) {
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me.layers[k].del();
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delete(me.layers, k);
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}
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# call inherited "del"
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me.parents = subvec(me.parents,1);
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me.del();
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},
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setController: func(controller=nil, arg...) {
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if (me.controller != nil) me.controller.del(me);
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if (controller == nil) {
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controller = Map.df_controller;
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}
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elsif (typeof(controller) != "hash") {
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controller = Map.Controller.get(controller);
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}
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if (controller == nil) {
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me.controller = nil;
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}
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else {
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if (!isa(controller, Map.Controller))
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die("OOP error: controller needs to inherit from Map.Controller");
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me.controller = call(controller.new, [me]~arg, controller, var err=[]); # try...
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if (size(err)) {
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if (err[0] != "No such member: new") # ... and either catch or rethrow
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die(err[0]);
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else
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me.controller = controller;
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}
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elsif (me.controller == nil) {
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me.controller = controller;
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}
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elsif (me.controller != controller and !isa(me.controller, controller))
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die("OOP error: created instance needs to inherit from or be the specific controller class");
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}
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return me;
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},
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getController: func() {
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return me.controller;
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},
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addLayer: func(factory, type_arg=nil, priority=nil, style=nil, opts=nil, visible=1) {
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if (contains(me.layers, type_arg)) {
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logprint(DEV_ALERT, "addLayer() warning: overwriting existing layer:", type_arg);
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}
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var options = opts;
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# Argument handling
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if (type_arg != nil) {
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var layer = factory.new(type:type_arg, group:me, map:me, style:style, options:options, visible:visible);
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var type = factory.get(type_arg);
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var key = type_arg;
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} else {
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var layer = factory.new(group:me, map:me, style:style, options:options, visible:visible);
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var type = factory;
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var key = factory.type;
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}
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me.layers[type_arg] = layer;
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if (priority == nil)
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priority = type.df_priority;
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if (priority != nil)
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layer.group.setInt("z-index", priority);
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return layer; # return new layer to caller() so that we can directly work with it, i.e. to register event handlers (panning/zooming)
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},
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getLayer: func(type_arg) {
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me.layers[type_arg];
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},
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setRange: func(range) {
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me.set("range",range);
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},
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setScreenRange: func(range) {
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me.set("screen-range",range);
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},
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setPos: func(lat, lon, hdg=nil, range=nil, alt=nil) {
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# TODO: also propage setPos events to layers and symbols (e.g. for offset maps)
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me.set("ref-lat", lat);
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me.set("ref-lon", lon);
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if (hdg != nil)
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me.set("hdg", hdg);
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if (range != nil)
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me.setRange(range);
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if (alt != nil)
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me.set("altitude", alt);
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},
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getPos: func {
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return [me.get("ref-lat"),
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me.get("ref-lon"),
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me.get("hdg"),
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me.get("range"),
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me.get("altitude")];
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},
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getLat: func me.get("ref-lat"),
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getLon: func me.get("ref-lon"),
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getHdg: func me.get("hdg"),
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getAlt: func me.get("altitude"),
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getRange: func me.get("range"),
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getScreenRange: func me.get("screen-range"),
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getLatLon: func [me.get("ref-lat"), me.get("ref-lon")],
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# N.B.: This always returns the same geo.Coord object,
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# so its values can and will change at any time (call
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# update() on the coord to ensure it is up-to-date,
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# which basically calls this method again).
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getPosCoord: func {
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var (lat, lon) = (me.get("ref-lat"), me.get("ref-lon"));
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var alt = me.get("altitude");
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if (lat == nil or lon == nil) {
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if (contains(me, "coord")) {
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debug.warn("canvas.Map: lost ref-lat and/or ref-lon source");
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}
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return nil;
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}
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if (!contains(me, "coord")) {
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me.coord = geo.Coord.new();
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var m = me;
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me.coord.update = func m.getPosCoord();
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}
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me.coord.set_latlon(lat,lon,alt or 0);
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return me.coord;
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},
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# Update each layer on this Map. Called by
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# me.controller.
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update: func(predicate=nil) {
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var t = systime();
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foreach (var l; keys(me.layers)) {
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var layer = me.layers[l];
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# Only update if the predicate allows
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if (predicate == nil or predicate(layer)) {
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layer.update();
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}
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}
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logprint(_MP_dbg_lvl, "Took "~((systime()-t)*1000)~"ms to update map()");
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me.setBool("update", 1); # update any coordinates that changed, to avoid floating labels etc.
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return me;
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},
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};
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