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fgdata/Input/Joysticks/ThrustMaster/Warthog/Warthog-Throttle.xml

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<?xml version="1.0"?>
<!--
Copyright (c) 2011 Melchior FRANZ mfranz # aon : at
This driver supports joystick overlay files (see ./Warthog/README).
-->
<PropertyList>
<name>Thrustmaster Throttle - HOTAS Warthog</name>
<nasal>
<script>
var this = cmdarg().getParent();
var init = !contains(caller(0)[0], "init");
if (!contains(globals, "warthog"))
io.load_nasal(getprop("/sim/fg-root") ~ "/Input/Joysticks/ThrustMaster/Warthog/warthog.nas");
var jslistener = func init and call(setlistener, arg);
var popup = func gui.popupTip(call(sprintf, arg));
var is_helicopter = (func {(var n = props.globals.getNode("rotors", 0)) != nil and n.getAttribute("children")})();
var aircraft_type = getprop("/sim/type");
var overlay = getprop("/input/joysticks/overlay");
var load_overlay = func(name) {
foreach (var dir; [getprop("/sim/fg-home"), getprop("/sim/fg-root")]) {
var file = dir ~ "/Input/Joysticks/ThrustMaster/Warthog/Throttle/" ~ name ~ ".xml";
if (io.stat(file) != nil) {
printlog("info", "WARTHOG: loading overlay " ~ file);
cmdarg().setValues({command: "nasal", script: ""});
io.read_properties(file, this);
props.runBinding(cmdarg());
break;
}
}
}
foreach (var b; this.getChildren("button")) {
if (b.getAttribute("children") == 1) {
var name = b.getNode("name", 1).getValue() or "??";
b.setValues({binding: {command: "nasal", script: 'popup("' ~ name ~ '")'}});
}
}
var gearcheck = func {
var agl = getprop("/position/altitude-agl-ft");
var geardown = getprop("/controls/gear/gear-down");
if (agl &lt; 500 and !geardown)
warthog.throttle.toggle_leds(1, 2, 3, 4, 5);
else
warthog.throttle.set_leds(0, 1, 2, 3, 4, 5);
settimer(gearcheck, 0.5);
};
if (init)
gearcheck();
var mod = 0;
var m = props.globals.initNode("/devices/status/joysticks/warthog/modifier", mod, "INT");
jslistener(m, func(n) mod = n.getValue());
var left_engines = [0, 2, 4, 6, 8, 10];
var right_engines = [1, 3, 5, 7, 9, 11];
load_overlay("generic");
if (is_helicopter)
load_overlay("helicopter");
if (aircraft_type)
load_overlay(aircraft_type);
if (overlay)
load_overlay(overlay);
load_overlay(getprop("/sim/aircraft"));
</script>
</nasal>
<axis n="0">
<name>Mouse Horizontal</name>
</axis>
<axis n="1">
<name>Mouse Vertical</name>
</axis>
<axis n="2">
<name>Right Throttle</name>
<desc>right throttle</desc>
<tolerance>0.00001</tolerance>
<binding>
<command>nasal</command>
<script>controls.perEngineSelectedAxisHandler(0)(right_engines)</script>
</binding>
</axis>
<axis n="3">
<name>Left Throttle</name>
<desc>left throttle</desc>
<number>
<unix>3</unix>
<mac>3</mac>
<windows>5</windows>
</number>
<tolerance>0.00001</tolerance>
<binding>
<command>nasal</command>
<script>controls.perEngineSelectedAxisHandler(0)(left_engines)</script>
</binding>
</axis>
<axis n="4">
<name>Friction Wheel</name>
<desc>rudder trim</desc>
<number>
<unix>4</unix>
<mac>4</mac>
<windows>6</windows>
</number>
<binding>
<command>property-scale</command>
<property>/controls/flight/rudder-trim</property>
<factor type="double">-1</factor>
<power type="int">2</power>
</binding>
</axis>
<axis n="5">
<name>Hat Switch Horizontal</name>
<desc>adjust mixture: left = leaner, right = fatter</desc>
<number>
<unix>5</unix>
<mac>5</mac>
<windows>3</windows>
</number>
<low>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>controls.adjMixture(-1)</script>
</binding>
</low>
<high>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>controls.adjMixture(1)</script>
</binding>
</high>
</axis>
<axis n="6">
<name>Hat Switch Vertical</name>
<desc>adjust propeller pitch: forward = increase, backward = decrease</desc>
<number>
<unix>6</unix>
<mac>6</mac>
<windows>4</windows>
</number>
<low>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>controls.adjPropeller(1)</script>
</binding>
</low>
<high>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>controls.adjPropeller(-1)</script>
</binding>
</high>
</axis>
<button n="0">
<name>Mouse Button</name>
</button>
<button n="1">
<name>MIC Switch Push</name>
<desc>Push To Talk (PTT)</desc>
<binding>
<command>nasal</command>
<script>controls.ptt(1)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.ptt(0)</script>
</binding>
</mod-up>
</button>
<button n="2">
<name>MIC Switch Up</name>
</button>
<button n="3">
<name>MIC Switch Forward</name>
</button>
<button n="4">
<name>MIC Switch Down</name>
</button>
<button n="5">
<name>MIC Switch Aft</name>
</button>
<button n="6">
<name>Speedbrake Forward (right throttle, top grey)</name>
<desc>apply speed brake</desc>
<binding>
<command>property-assign</command>
<property>/controls/flight/speedbrake</property>
<value>1</value>
</binding>
<mod-up>
<binding>
<command>property-assign</command>
<property>/controls/flight/speedbrake</property>
<value>0</value>
</binding>
</mod-up>
</button>
<button n="7">
<name>Speedbrake Aft</name>
</button>
<button n="8">
<name>Boat Switch Forward</name>
</button>
<button n="9">
<name>Boat Switch Aft</name>
<desc>apply thrust reverser</desc>
<binding>
<command>nasal</command>
<script>props.setAll("/controls/engines/engine", "reverser", 1)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>props.setAll("/controls/engines/engine", "reverser", 0)</script>
</binding>
</mod-up>
</button>
<button n="10">
<name>China Hat Forward</name>
<desc>+mod: increase LED brightness (see README)</desc>
<binding>
<command>nasal</command>
<script>
if (mod)
warthog.throttle.brighter();
</script>
</binding>
</button>
<button n="11">
<name>China Hat Aft</name>
<desc>+mod: decrease LED brightness (see README)</desc>
<binding>
<command>nasal</command>
<script>
if (mod)
warthog.throttle.darker();
</script>
</binding>
</button>
<button n="12">
<name>Pinky Switch Forward</name>
</button>
<button n="13">
<name>Pinky Switch Aft</name>
</button>
<button n="14">
<name>Left Throttle Button</name>
</button>
<button n="15">
<name>Engine Fuel Flow Left</name>
<desc>engine fuel flow left</desc>
<binding>
<command>nasal</command>
<script>
foreach (var i; left_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 1);
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
foreach (var i; left_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 0);
</script>
</binding>
</mod-up>
</button>
<button n="16">
<name>Engine Fuel Flow Right</name>
<desc>engine fuel flow right</desc>
<binding>
<command>nasal</command>
<script>
foreach (var i; right_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 1);
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
foreach (var i; right_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 0);
</script>
</binding>
</mod-up>
</button>
<button n="17">
<name>Engine Operate Left MOTOR</name>
<desc>engine operate left motor (magnetos)</desc>
<binding>
<command>nasal</command>
<script>
foreach (var i; left_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 1);
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
foreach (var i; left_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 0);
</script>
</binding>
</mod-up>
</button>
<button n="18">
<name>Engine Operate Right MOTOR</name>
<desc>engine operate right motor (magnetos)</desc>
<binding>
<command>nasal</command>
<script>
foreach (var i; right_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 1);
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
foreach (var i; right_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 0);
</script>
</binding>
</mod-up>
</button>
<button n="19">
<name>APU Start</name>
<desc>APU (auxiliary power unit) on/off</desc>
<binding>
<command>property-assign</command>
<property>/controls/electric/APU-generator</property>
<value>1</value>
</binding>
<mod-up>
<binding>
<command>property-assign</command>
<property>/controls/electric/APU-generator</property>
<value>0</value>
</binding>
</mod-up>
</button>
<button n="20">
<name>Landing Gear Horn Silence</name>
<desc>gear up, +mod: gear down</desc>
<binding>
<command>nasal</command>
<script>controls.gearDown(mod ? 1 : -1)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.gearDown(0)</script>
</binding>
</mod-up>
</button>
<button n="21">
<name>Flaps Up</name>
<desc>flaps up</desc>
<binding>
<command>nasal</command>
<script>controls.flapsDown(-1)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.flapsDown(0)</script>
</binding>
</mod-up>
</button>
<button n="22">
<name>Flaps Down</name>
<desc>flaps down</desc>
<binding>
<command>nasal</command>
<script>controls.flapsDown(1)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.flapsDown(0)</script>
</binding>
</mod-up>
</button>
<button n="23">
<name>EAC Switch</name>
</button>
<button n="24">
<name>RADAR ALT</name>
</button>
<button n="25">
<name>Autopilot (Dis)Engage</name>
</button>
<button n="26">
<name>Autopilot PATH</name>
<binding>
<command>nasal</command>
<script>popup("autopilot path")</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>popup("autopilot alt/hdg")</script>
</binding>
</mod-up>
</button>
<button n="27">
<name>Autopilot ALT</name>
<binding>
<command>nasal</command>
<script>popup("autopilot alt")</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>popup("autopilot alt/hdg")</script>
</binding>
</mod-up>
</button>
<button n="28">
<name>Right Throttle Idle Switch</name>
<desc>right engines cutoff</desc>
<binding>
<command>nasal</command>
<script>
foreach (var i; right_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/cutoff", 1);
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
foreach (var i; right_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/cutoff", 0);
</script>
</binding>
</mod-up>
</button>
<button n="29">
<name>Left Throttle Idle Switch</name>
<desc>left engines cutoff</desc>
<binding>
<command>nasal</command>
<script>
foreach (var i; left_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/cutoff", 1);
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
foreach (var i; left_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/cutoff", 0);
</script>
</binding>
</mod-up>
</button>
<button n="30">
<name>Engine Operate Left IGN</name>
<desc>start left engines</desc>
<binding>
<command>nasal</command>
<script>call(controls.startEngine, [1] ~ left_engines)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>call(controls.startEngine, [0] ~ left_engines)</script>
</binding>
</mod-up>
</button>
<button n="31">
<name>Engine Operate Right IGN</name>
<desc>start right engines</desc>
<binding>
<command>nasal</command>
<script>call(controls.startEngine, [1] ~ right_engines)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>call(controls.startEngine, [0] ~ right_engines)</script>
</binding>
</mod-up>
</button>
</PropertyList>