2011-01-11 18:36:37 +00:00
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## Control Display Unit (CDU) for FlightGear Flight Simulator
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# AUTHORS
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Gijs de Rooy - Nasal and XML
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Syd Adams - Boeing model and texture
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# WIKI
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The FlightGear wiki hosts additional information: http://wiki.flightgear.org/index.php/Control_Display_Unit
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# IMPLEMENTATION
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Add the following tags below the </sim> tag of your aircraft's -set.xml file.
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<instrumentation>
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...
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<cdu>
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<config>
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<texture>boeing_brown.png</texture>
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</config>
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<display>IDENT</display>
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<ident>
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2011-01-12 02:27:05 +00:00
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<model>747-400</model>
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2011-01-11 18:36:37 +00:00
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<engines>-80C2B1F</engines>
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</ident>
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<input type="string"/>
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2011-01-19 19:14:08 +00:00
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<serviceable>true</serviceable>
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2011-01-11 18:36:37 +00:00
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</cdu>
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...
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</instrumentation>
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Each single CDU unit must be set in your aircraft's model .xml file, like:
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<model>
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<path>Aircraft/Instruments-3d/cdu/boeing.xml</path>
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<offsets>
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<x-m> 0.858</x-m>
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<y-m> 0.186</y-m>
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<z-m> 0.489</z-m>
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<pitch-deg>-75</pitch-deg>
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</offsets>
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<overlay>
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<texture>boeing_brown.png</texture>
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</overlay>
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</model>
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Currently there are two textures to choose from:
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- boeing_brown.png
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2011-01-12 02:27:05 +00:00
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- boeing_grey.png
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