1
0
Fork 0
fgdata/Shaders/trivial_transparent.frag

13 lines
201 B
GLSL
Raw Normal View History

2012-11-20 13:11:21 +00:00
#version 120
uniform sampler2D baseTexture;
void main(void)
{
vec4 base = texture2D( baseTexture, gl_TexCoord[0].st);
if (base.a <= 0.01)
discard;
gl_FragColor = vec4 (1.0, 1.0, 1.0, 1.0);
}