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fgdata/Models/Effects/Wildfire/retardant_drop.xml

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<?xml version="1.0"?>
<!-- (C) 2012 - 2013 Anders Gidenstam.
Distribution: GPL v2 or later.
-->
<PropertyList>
<!-- Overlay this property to set the trigger. -->
<params>
<trigger>controls/armament/trigger</trigger>
</params>
<!--=========================================================================
Fire retardant.
-->
<particlesystem>
<name>Fire retardant</name>
<type>normal</type>
<texture>smoke.png</texture>
<emissive>false</emissive>
<lighting>true</lighting>
<condition>
<property alias="../../../params/trigger"/>
</condition>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>-205</theta-min-deg>
<theta-max-deg>-175</theta-max-deg>
<phi-min-deg>165</phi-min-deg>
<phi-max-deg>195</phi-max-deg>
<speed-mps>
<value>5.0</value>
<spread>1.0</spread>
</speed-mps>
</shooter>
<counter>
<particles-per-sec>
<value>75.0</value>
<spread>2.00</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value>1.0</value></red>
<green><value>0.1</value></green>
<blue><value>0.1</value></blue>
<alpha><value>1</value></alpha>
</color>
<size>
<value>0.5</value>
<spread>0.1</spread>
</size>
</start>
<end>
<color>
<red><value>0.8</value></red>
<green><value>0.05</value></green>
<blue><value>0.05</value></blue>
<alpha><value>0.15</value></alpha>
</color>
<size>
<value>40.0</value>
<spread>5.0</spread>
</size>
</end>
<life-sec>
<value>30.0</value>
</life-sec>
<mass-kg>25</mass-kg>
<radius-m>1</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity>true</gravity>
<wind>true</wind>
</program>
</particlesystem>
</PropertyList>