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fgdata/Textures/Trees/convert.pl

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Perl
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2014-08-27 17:37:48 +00:00
#!/usr/bin/perl -w
#
# Simple script to generate .dds and low-rez versions of tree textures.
#
# Clean up temporary file that might have been left around
system("rm temp.png");
my @textures = glob("*.png");
my $tex;
foreach $tex (@textures) {
# Get the current size
my $base = $tex;
$base =~ s/\.png//i;
my $id = `identify $tex`;
($id =~ /\w+ PNG (\d+)x(\d+) /) || die ("Unable to parse output from identify: $id");
my $x = $1;
my $y = $2;
# Generate DDS version
system("convert $tex -flip temp.png") && die ("Unable to flip texture $!");
system("nvcompress -bc3 temp.png $base.dds") && die ("Unable to nvcompress texture $tex: $!");
system("rm temp.png") && die ("Unable to rm temp.png");
# Generate lower resolution versions
system("convert $tex -resize 50% ../../Textures/Trees/$tex") && die ("Unable to resize texture $!");
# Generate DDS version of low-rez
system("convert ../../Textures/Trees/$tex -flip temp.png") && die ("Unable to flip texture ../../Textures/Trees/$tex $!");
system("nvcompress -bc3 temp.png ../../Textures/Trees/$base.dds") && die ("Unable to nvcompress texture ../../Textures/Trees/$tex: $!");
system("rm temp.png") && die ("Unable to rm temp.png");
}