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fgdata/Scenery/Objects/w130n30/w123n37/KSFO_terminal_D.xml

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<?xml version="1.0"?>
<PropertyList>
<path>KSFO_terminal_D.ac</path>
<animation>
<type>textranslate</type>
<object-name>terminal_2</object-name>
<property>/sim/time/sun-angle-rad</property>
<step> 1.57 </step>
<factor>0.318471338</factor>
<center>
<x-m> 0 </x-m>
<y-m> 0 </y-m>
<z-m> 0 </z-m>
</center>
<axis>
<x> -1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>material</type>
<object-name>terminal_2</object-name>
<condition>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
</condition>
<emission>
<red>0.81</red>
<green>0.81</green>
<blue>0.81</blue>
</emission>
</animation>
<animation>
<type>textranslate</type>
<object-name>man</object-name>
<property>/sim/time/sun-angle-rad</property>
<step> 1.57 </step>
<factor>0.318471338</factor>
<center>
<x-m> 0 </x-m>
<y-m> 0 </y-m>
<z-m> 0 </z-m>
</center>
<axis>
<x> -1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>material</type>
<object-name>man</object-name>
<condition>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
</condition>
<emission>
<red>0.81</red>
<green>0.81</green>
<blue>0.81</blue>
</emission>
</animation>
<!-- hazard light 1 -->
<animation>
<type>range</type>
<min-m>0</min-m>
<max-m>25000</max-m>
</animation>
<light_1Xparams>
<light-near>0.4</light-near>
<light-med>0.8</light-med>
<light-far>10</light-far>
</light_1Xparams>
<animation>
<type>select</type>
<name>light_1XNight</name>
<object-name>light_1X</object-name>
<condition>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
</condition>
</animation>
<animation>
<type>alpha-test</type>
<object-name>light_1X</object-name>
<alpha-factor>0.001</alpha-factor>
</animation>
<animation>
<type>translate</type>
<object-name>light_1X</object-name>
<offset-m>193.614379</offset-m>
<axis>
<x>-179.755356</x>
<y>-49.198002</y>
<z>52.479485</z>
</axis>
</animation>
<animation>
<type>billboard</type>
<object-name>light_1X</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>dist-scale</type>
<object-name>light_1X</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep alias="../../../../light_1Xparams/light-near"/>
</entry>
<entry>
<ind>500</ind>
<dep alias="../../../../light_1Xparams/light-med"/>
</entry>
<entry>
<ind>16000</ind>
<dep alias="../../../../light_1Xparams/light-far"/>
</entry>
</interpolation>
</animation>
<!-- hazard light 2 -->
<animation>
<type>range</type>
<min-m>0</min-m>
<max-m>25000</max-m>
</animation>
<light_2Xparams>
<light-near>0.4</light-near>
<light-med>0.8</light-med>
<light-far>10</light-far>
</light_2Xparams>
<animation>
<type>select</type>
<name>light_2XNight</name>
<object-name>light_2X</object-name>
<condition>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
</condition>
</animation>
<animation>
<type>alpha-test</type>
<object-name>light_2X</object-name>
<alpha-factor>0.001</alpha-factor>
</animation>
<animation>
<type>translate</type>
<object-name>light_2X</object-name>
<offset-m>184.497264</offset-m>
<axis>
<x>-169.544098</x>
<y>-50.397846</y>
<z>52.479485</z>
</axis>
</animation>
<animation>
<type>billboard</type>
<object-name>light_2X</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>dist-scale</type>
<object-name>light_2X</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep alias="../../../../light_2Xparams/light-near"/>
</entry>
<entry>
<ind>500</ind>
<dep alias="../../../../light_2Xparams/light-med"/>
</entry>
<entry>
<ind>16000</ind>
<dep alias="../../../../light_2Xparams/light-far"/>
</entry>
</interpolation>
</animation>
<!-- ATC controller -->
<animation>
<type>alpha-test</type>
<object-name>manX</object-name>
<alpha-factor>0.001</alpha-factor>
</animation>
<animation>
<type>translate</type>
<object-name>manX</object-name>
<offset-m>183.782296</offset-m>
<axis>
<x>-171.016235</x>
<y>-47.261688</y>
<z>47.913593</z>
</axis>
</animation>
<animation>
<type>billboard</type>
<object-name>manX</object-name>
<spherical type="bool">true</spherical>
</animation>
</PropertyList>