2003-02-06 17:32:55 +00:00
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<?xml version="1.0"?>
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<!--
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Default RPM gauge instrument.
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Started summer 2000 by David Megginson, david@megginson.com.
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This is an instrument configuration file for the open-source flight
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simulator FlightGear (www.flightgear.org). The file is an XML-encoded
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FlightGear property list defining the instrument's layers and actions.
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Each instrument is composed of layers stacked on top of each other.
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A layer may be a texture (with transparent parts to show the layers
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underneath), text, or a special layer that switches between two
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others (say, to turn an indicator light on or off). Each layer can
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move independently in proportion to a property value, and text
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can be generated from property values as well: all of the layer's
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movements are defined as transformations.
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Actions are hotspots on the instrument that will respond to a mouse
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click. Actions always modify the values of properties, either by
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adjusting them, toggling them, or swaping them with other
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properties' values.
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Hacked by Lee Elliott to create an engine reheat gauge and control
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instrument
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<leee-fgfs@spatial.freeserve.co.uk>
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-->
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<PropertyList>
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<name>Reheat Gauge</name>
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<w-base>128</w-base>
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<h-base>128</h-base>
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<params>
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2003-04-01 17:51:22 +00:00
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<pt-select>/controls/engines/engine[0]/afterburner</pt-select>
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<reheat-select>/controls/engines/engine[0]/afterburner</reheat-select>
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2003-02-06 17:32:55 +00:00
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</params>
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<layers>
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<layer>
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<name>gauge face</name>
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<texture>
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<path>Aircraft/Instruments/Textures/faces-LE2.rgb</path>
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<x1>0.0</x1>
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<x2>0.5</x2>
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<y1>0.5</y1>
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<y2>1.0</y2>
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</texture>
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<w>104</w>
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<h>104</h>
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</layer>
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<layer>
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<name>needle 0</name>
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<texture>
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<path>Aircraft/Instruments/Textures/misc-1.rgb</path>
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<x1>0.8</x1>
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<y1>0.78125</y1>
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<x2>0.8375</x2>
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<y2>1.0</y2>
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</texture>
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<w>6</w>
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<h>48</h>
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<transformations>
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<transformation>
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<type>rotation</type>
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<property alias="../../../../../params/pt-select"/>
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<min>-0.05</min>
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<max>1.05</max>
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<scale>265</scale>
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<offset>0</offset>
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</transformation>
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<transformation>
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<type>y-shift</type>
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<offset>20</offset>
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</transformation>
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</transformations>
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</layer>
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<layer>
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<name>buttons</name>
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<texture>
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<path>Aircraft/Instruments/Textures/plusminus.rgb</path>
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<x1>0.0</x1>
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<y1>0.0</y1>
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<x2>1.0</x2>
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<y2>1.0</y2>
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</texture>
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<w>104</w>
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<h>104</h>
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</layer>
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<layer>
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<name>glare shield</name>
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<texture>
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<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
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<x1>0.5</x1>
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<y1>0.0</y1>
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<x2>1.0</x2>
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<y2>0.5</y2>
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</texture>
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<w>124</w>
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<h>124</h>
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<transformations>
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<transformation>
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<type>x-shift</type>
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<offset>2</offset>
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</transformation>
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<transformation>
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<type>y-shift</type>
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<offset>-2</offset>
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</transformation>
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</transformations>
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</layer>
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</layers>
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<actions>
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<!-- Engine Reheat -->
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<action>
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<name>Minus</name>
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<button>0</button>
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<x>43</x>
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<y>-55</y>
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<w>15</w>
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<h>15</h>
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<binding>
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<command>property-adjust</command>
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<property alias="../../../../params/reheat-select"/>
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<step>-0.1</step>
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<min>0</min>
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<max>1</max>
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<wrap>0</wrap>
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</binding>
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</action>
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<action>
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<name>Plus</name>
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<button>0</button>
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<x>-50</x>
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<y>-52</y>
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<w>15</w>
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<h>15</h>
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<binding>
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<command>property-adjust</command>
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<property alias="../../../../params/reheat-select"/>
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<step>0.1</step>
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<min>0</min>
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<max>3</max>
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<wrap>0</wrap>
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</binding>
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</action>
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</actions>
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</PropertyList>
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