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fgdata/Models/Effects/pos_lamp_red_light_2st.ac

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MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
MATERIAL "RedLight10000" rgb 1 0.0392 0.0392 amb 0.359467 0.359467 0.359467 emis 1 1 1 spec 0.2 0.2 0.2 shi 128 trans 0
OBJECT world
kids 2
OBJECT poly
name "osbt_red_light_01"
data 4
Mesh
texture "pos_lamp_red_light_2st.png"
texrep 1 1
crease 30.000000
numvert 4
-5.245 5.295 0
5.245 -5.195 0
-5.245 -5.195 0
5.245 5.295 0
numsurf 2
SURF 0x30
mat 1
refs 3
0 0.00130000000354 1.00479996204
1 -0.997699975967 0.00570000009611
2 0.00130000000354 0.00570000009611
SURF 0x30
mat 1
refs 3
1 -0.997699975967 0.00570000009611
0 0.00130000000354 1.00479996204
3 -0.997699975967 1.00479996204
kids 0
OBJECT poly
name "osbt_red_light_02"
data 8
Mesh.001
texture "pos_lamp_red_light_2st.png"
texrep 1 1
crease 30.000000
numvert 4
-5.245 5.295 0
5.245 -5.195 0
-5.245 -5.195 0
5.245 5.295 0
numsurf 2
SURF 0x30
mat 1
refs 3
0 0.00130000000354 1.00479996204
1 -0.997699975967 0.00570000009611
2 0.00130000000354 0.00570000009611
SURF 0x30
mat 1
refs 3
1 -0.997699975967 0.00570000009611
0 0.00130000000354 1.00479996204
3 -0.997699975967 1.00479996204
kids 0