1
0
Fork 0
fgdata/gui/dialogs/airports.xml

1422 lines
48 KiB
XML
Raw Permalink Normal View History

<?xml version="1.0"?>
<PropertyList>
<name>airports</name>
<layout>vbox</layout>
<resizable>true</resizable>
<default-padding>3</default-padding>
<group>
<layout>hbox</layout>
<default-padding>1</default-padding>
<empty><stretch>1</stretch></empty>
<text>
<label>Select an Airport</label>
</text>
<empty><stretch>1</stretch></empty>
<button>
<pref-width>16</pref-width>
<pref-height>16</pref-height>
<legend></legend>
<keynum>27</keynum>
<border>2</border>
<binding>
<command>dialog-close</command>
</binding>
Canvas Scripting Layer (Mapping): - first stab at refactoring the map.nas module, and trying to let the API evolve according to our requirements - split up the module into separate files (some of them will disappear soon) - split up the "drawing" loops into separate functions so that they can be individually called - move actual "drawing" to map_layers.nas - introduce some OOP helpers to prepare a pure Layer-based design - prepare helpers: LayeredMap, GenericMap, AirportMap (TODO: use a real "Layer" class) - move airport features (taxiways, runways, parking, tower) to separate layers (i.e. canvas groups) - avoid using a single update callback and use different layer-specific callbacks to update individual layers more efficiently - add some boilerplate hashes to prepare the MVC design - allow lazy updating of layers, where canvas groups are only populated on demand, to save some time during instantiation, i.e. loading an airport without "parking" selected, will only populate the layer once the checkbox is checked - extend the original code such that it supports showing multiple airports at once - add some proof of concept "navaid" layer using SVG files for navaid symbols (added only NDB symbol from wikimedia commons) regressions: - runway highlighting needs to be re-implemented - parking highlighting will be done differently - enforcing a specific drawing order for layers is currently not explicitly supported, so that taxiways may be rendered on top of runways Also: - integrated with the latest changes in git/master (HEAD) -i.e. metar support - further generalized map.nas - partially moved instantiation from Nasal space to XML space (WIP) - create "toggle layer" checkboxes procedurally in Nasal space - prepared the code to be better reusable in other dialogs (e.g. route manager, map dialog etc) - completely removed the "highlighting" (runway/parking) feature for now, because we talked about re-implementing it anyhow
2012-09-20 23:49:17 +00:00
<binding>
<command>property-toggle</command>
<property>/sim/gui/dialogs/airports/signals/dialog-close</property>
Canvas Scripting Layer (Mapping): - first stab at refactoring the map.nas module, and trying to let the API evolve according to our requirements - split up the module into separate files (some of them will disappear soon) - split up the "drawing" loops into separate functions so that they can be individually called - move actual "drawing" to map_layers.nas - introduce some OOP helpers to prepare a pure Layer-based design - prepare helpers: LayeredMap, GenericMap, AirportMap (TODO: use a real "Layer" class) - move airport features (taxiways, runways, parking, tower) to separate layers (i.e. canvas groups) - avoid using a single update callback and use different layer-specific callbacks to update individual layers more efficiently - add some boilerplate hashes to prepare the MVC design - allow lazy updating of layers, where canvas groups are only populated on demand, to save some time during instantiation, i.e. loading an airport without "parking" selected, will only populate the layer once the checkbox is checked - extend the original code such that it supports showing multiple airports at once - add some proof of concept "navaid" layer using SVG files for navaid symbols (added only NDB symbol from wikimedia commons) regressions: - runway highlighting needs to be re-implemented - parking highlighting will be done differently - enforcing a specific drawing order for layers is currently not explicitly supported, so that taxiways may be rendered on top of runways Also: - integrated with the latest changes in git/master (HEAD) -i.e. metar support - further generalized map.nas - partially moved instantiation from Nasal space to XML space (WIP) - create "toggle layer" checkboxes procedurally in Nasal space - prepared the code to be better reusable in other dialogs (e.g. route manager, map dialog etc) - completely removed the "highlighting" (runway/parking) feature for now, because we talked about re-implementing it anyhow
2012-09-20 23:49:17 +00:00
</binding>
</button>
</group>
<hrule/>
<nasal>
Canvas Scripting Layer (Mapping): - first stab at refactoring the map.nas module, and trying to let the API evolve according to our requirements - split up the module into separate files (some of them will disappear soon) - split up the "drawing" loops into separate functions so that they can be individually called - move actual "drawing" to map_layers.nas - introduce some OOP helpers to prepare a pure Layer-based design - prepare helpers: LayeredMap, GenericMap, AirportMap (TODO: use a real "Layer" class) - move airport features (taxiways, runways, parking, tower) to separate layers (i.e. canvas groups) - avoid using a single update callback and use different layer-specific callbacks to update individual layers more efficiently - add some boilerplate hashes to prepare the MVC design - allow lazy updating of layers, where canvas groups are only populated on demand, to save some time during instantiation, i.e. loading an airport without "parking" selected, will only populate the layer once the checkbox is checked - extend the original code such that it supports showing multiple airports at once - add some proof of concept "navaid" layer using SVG files for navaid symbols (added only NDB symbol from wikimedia commons) regressions: - runway highlighting needs to be re-implemented - parking highlighting will be done differently - enforcing a specific drawing order for layers is currently not explicitly supported, so that taxiways may be rendered on top of runways Also: - integrated with the latest changes in git/master (HEAD) -i.e. metar support - further generalized map.nas - partially moved instantiation from Nasal space to XML space (WIP) - create "toggle layer" checkboxes procedurally in Nasal space - prepared the code to be better reusable in other dialogs (e.g. route manager, map dialog etc) - completely removed the "highlighting" (runway/parking) feature for now, because we talked about re-implementing it anyhow
2012-09-20 23:49:17 +00:00
<!-- Generalize all this, turn into helpers and load defaults via XML -->
<open><![CDATA[
var MAX_RUNWAYS = 28; # number of entries at KEDW
var DIALOG = cmdarg();
var listeners = [];
## "prologue" currently required by the canvas-generic-map
Canvas Scripting Layer (Mapping): - first stab at refactoring the map.nas module, and trying to let the API evolve according to our requirements - split up the module into separate files (some of them will disappear soon) - split up the "drawing" loops into separate functions so that they can be individually called - move actual "drawing" to map_layers.nas - introduce some OOP helpers to prepare a pure Layer-based design - prepare helpers: LayeredMap, GenericMap, AirportMap (TODO: use a real "Layer" class) - move airport features (taxiways, runways, parking, tower) to separate layers (i.e. canvas groups) - avoid using a single update callback and use different layer-specific callbacks to update individual layers more efficiently - add some boilerplate hashes to prepare the MVC design - allow lazy updating of layers, where canvas groups are only populated on demand, to save some time during instantiation, i.e. loading an airport without "parking" selected, will only populate the layer once the checkbox is checked - extend the original code such that it supports showing multiple airports at once - add some proof of concept "navaid" layer using SVG files for navaid symbols (added only NDB symbol from wikimedia commons) regressions: - runway highlighting needs to be re-implemented - parking highlighting will be done differently - enforcing a specific drawing order for layers is currently not explicitly supported, so that taxiways may be rendered on top of runways Also: - integrated with the latest changes in git/master (HEAD) -i.e. metar support - further generalized map.nas - partially moved instantiation from Nasal space to XML space (WIP) - create "toggle layer" checkboxes procedurally in Nasal space - prepared the code to be better reusable in other dialogs (e.g. route manager, map dialog etc) - completely removed the "highlighting" (runway/parking) feature for now, because we talked about re-implementing it anyhow
2012-09-20 23:49:17 +00:00
var dialog_name ="airports"; #TODO: use substr() and cmdarg() to get this dynamically
var dialog_property = func(p) return "/sim/gui/dialogs/airports/"~p; #TODO: generalize using cmdarg
var DIALOG_CANVAS = gui.findElementByName(DIALOG, "airport-selection");
Canvas Scripting Layer (Mapping): - first stab at refactoring the map.nas module, and trying to let the API evolve according to our requirements - split up the module into separate files (some of them will disappear soon) - split up the "drawing" loops into separate functions so that they can be individually called - move actual "drawing" to map_layers.nas - introduce some OOP helpers to prepare a pure Layer-based design - prepare helpers: LayeredMap, GenericMap, AirportMap (TODO: use a real "Layer" class) - move airport features (taxiways, runways, parking, tower) to separate layers (i.e. canvas groups) - avoid using a single update callback and use different layer-specific callbacks to update individual layers more efficiently - add some boilerplate hashes to prepare the MVC design - allow lazy updating of layers, where canvas groups are only populated on demand, to save some time during instantiation, i.e. loading an airport without "parking" selected, will only populate the layer once the checkbox is checked - extend the original code such that it supports showing multiple airports at once - add some proof of concept "navaid" layer using SVG files for navaid symbols (added only NDB symbol from wikimedia commons) regressions: - runway highlighting needs to be re-implemented - parking highlighting will be done differently - enforcing a specific drawing order for layers is currently not explicitly supported, so that taxiways may be rendered on top of runways Also: - integrated with the latest changes in git/master (HEAD) -i.e. metar support - further generalized map.nas - partially moved instantiation from Nasal space to XML space (WIP) - create "toggle layer" checkboxes procedurally in Nasal space - prepared the code to be better reusable in other dialogs (e.g. route manager, map dialog etc) - completely removed the "highlighting" (runway/parking) feature for now, because we talked about re-implementing it anyhow
2012-09-20 23:49:17 +00:00
setprop("/sim/gui/dialogs/airports/selected-airport/lat", 0);
setprop("/sim/gui/dialogs/airports/selected-airport/lon", 0);
setprop("/sim/gui/dialogs/airports/selected-airport/rwy", "");
setprop("/sim/gui/dialogs/airports/selected-airport/parkpos", "");
setprop("/sim/gui/dialogs/airports/mode", "search");
setprop("/sim/gui/dialogs/airports/display-mode", "0");
setprop("/sim/gui/dialogs/airports/list", "");
if (getprop("/sim/gui/dialogs/airports/display-taxiways") == "") {
setprop("/sim/gui/dialogs/airports/display-taxiways", "1");
}
if (getprop("/sim/gui/dialogs/airports/display-parking") == "") {
setprop("/sim/gui/dialogs/airports/display-parking", "0");
}
if (getprop("/sim/gui/dialogs/airports/display-tower") == "") {
setprop("/sim/gui/dialogs/airports/display-tower", "1");
}
if (getprop("/sim/gui/dialogs/airports/show-helipads") == "") {
setprop("/sim/gui/dialogs/airports/show-helipads", "1");
}
# Start with the closest airport
var airport_id = airportinfo().id;
# Retrieve METAR
fgcommand("request-metar", var n = props.Node.new({ "path": "/sim/gui/dialogs/airports/selected-airport/metar",
"station": airport_id}));
var dlg = props.globals.getNode("/sim/gui/dialogs/airports", 1);
var avail_runways = dlg.getNode("available-runways", 1);
var avail_parking = {};
if (dlg.getNode("list") == nil)
dlg.getNode("list", 1).setValue("");
var airportlist = dlg.getNode("list");
var mode = {
runway: dlg.getNode("use_runway", 1),
bestrunway: dlg.getNode("use_best_runway", 1),
parkpos: dlg.getNode("use_parkpos", 1)
};
var set_radio = func(m) {
foreach (k; keys(mode)) {
mode[k].setBoolValue(m == k);
}
}
var initialized = 0;
foreach (k; keys(mode)) {
if (mode[k].getType() == "NONE" or initialized) {
mode[k].setBoolValue(0);
} else {
initialized += mode[k].getBoolValue();
}
}
if (!initialized) {
set_radio("bestrunway");
}
var update_info = func {
var info = airportinfo(airport_id);
setprop("/sim/gui/dialogs/airports/selected-airport/id", airport_id);
setprop("/sim/gui/dialogs/airports/selected-airport/name", info.name);
setprop("/sim/gui/dialogs/airports/selected-airport/location", sprintf("%.3f / %.3f", info.lat, info.lon));
setprop("/sim/gui/dialogs/airports/selected-airport/lon", info.lon);
setprop("/sim/gui/dialogs/airports/selected-airport/lat", info.lat);
setprop("/sim/gui/dialogs/airports/selected-airport/elevation-ft", 3.28 * info.elevation);
setprop("/sim/gui/dialogs/airports/selected-airport/rwy", "");
setprop("/sim/gui/dialogs/airports/selected-airport/parkpos", "");
AirportChart.getController().setPosition(info.lat, info.lon);
if (info.has_metar) {
# Retrieve an updated METAR, and indicate that we've not got one currently.
fgcommand("request-metar", var n = props.Node.new({ "path": "/sim/gui/dialogs/airports/selected-airport/metar",
"station": airport_id}));
} else {
# This airport has no METAR. Rather than cancelling the retrieve-metar command, simply set the TTL
# to a very long time so it won't over-ride our message.
setprop("/sim/gui/dialogs/airports/selected-airport/metar/time-to-live", 9999);
}
# Display the comms frequencies for this airport
var fcount = 0;
if (size(info.comms()) > 0) {
# Airport has one or more frequencies assigned to it.
var freqs = {};
var comms = info.comms();
foreach (var c; comms) {
var f = sprintf("%.3f", c.frequency);
if (freqs[c.ident] == nil) {
freqs[c.ident] = f;
} else {
freqs[c.ident] = freqs[c.ident] ~ " " ~ f;
}
}
foreach (var c; sort(keys(freqs), string.icmp)) {
setprop("sim/gui/dialogs/airports/selected-airport/comms/freq[" ~ fcount ~ "]/label", c);
setprop("sim/gui/dialogs/airports/selected-airport/comms/freq[" ~ fcount ~ "]/value", freqs[c]);
fcount += 1;
}
}
while (fcount < 13) {
# zero remaining comms channels
setprop("sim/gui/dialogs/airports/selected-airport/comms/freq[" ~ fcount ~ "]/label", "");
setprop("sim/gui/dialogs/airports/selected-airport/comms/freq[" ~ fcount ~ "]/value", "");
fcount += 1;
}
var longest_runway = 0;
var runways = info.runways;
var infoAboutRunways = []; # list of strings for display
avail_runways.removeChildren("value");
var runway_keys = sort(keys(runways), string.icmp);
var i = 0;
foreach(var rwy; runway_keys) {
var r = runways[rwy];
longest_runway = math.max(longest_runway, r.length * 3.28);
avail_runways.getNode("value[" ~ i ~ "]", 1).setValue(rwy);
var rwyInfo = sprintf("%5s %12d' / %03d deg", rwy, r.length * 3.28,
r.heading);
if (r.ils != nil) {
rwyInfo = sprintf("%s %20.3f Mhz", rwyInfo,
r.ils.frequency / 100);
}
append(infoAboutRunways, rwyInfo);
i += 1;
if (i == MAX_RUNWAYS)
break;
}
var runwayInfoNode = dlg.getNode("selected-airport/runways-info", 1);
runwayInfoNode.setValue(string.join("\n", infoAboutRunways));
fgcommand("dialog-update", props.Node.new({"object-name": "runways-info", "dialog-name": "airports"}));
# Update the list of available parking positions
avail_parking = {"AVAILABLE":1};
foreach (var park; info.parking()) {
avail_parking[park.name] = 1;
}
setprop("/sim/gui/dialogs/airports/selected-airport/longest-runway", longest_runway);
var airport_pos = geo.Coord.new();
airport_pos.set_latlon(info.lat, info.lon);
var pos = geo.aircraft_position();
var dst = pos.distance_to(airport_pos) / 1852.0;
var crs = pos.course_to(airport_pos);
setprop("/sim/gui/dialogs/airports/selected-airport/distance-nm", dst);
setprop("/sim/gui/dialogs/airports/selected-airport/course-deg", crs);
gui.dialog_update("airports", "runway-list");
}
2008-07-30 21:56:18 +00:00
var listbox = func {
airport_id = pop(split(" ", airportlist.getValue()));
airport_id = substr(airport_id, 1, size(airport_id) - 2); # strip parentheses
update_info();
}
2008-07-30 21:56:18 +00:00
var apply = func {
setprop("/sim/presets/airport-id", airport_id);
setprop("/sim/presets/longitude-deg", -9999);
setprop("/sim/presets/latitude-deg", -9999);
setprop("/sim/presets/altitude-ft", -9999);
setprop("/sim/presets/airspeed-kt", 0);
setprop("/sim/presets/offset-distance-nm", 0);
setprop("/sim/presets/offset-azimuth-deg", 0);
setprop("/sim/presets/glideslope-deg", 0);
setprop("/sim/presets/heading-deg", 9999.0);
if (mode["bestrunway"].getBoolValue()) {
setprop("/sim/presets/runway", "");
setprop("/sim/presets/parkpos", "");
setprop("/sim/presets/runway-requested", 0);
} else if (mode["runway"].getBoolValue()) {
setprop("/sim/presets/runway", getprop("/sim/gui/dialogs/airports/selected-airport/rwy"));
setprop("/sim/presets/parkpos", "");
setprop("/sim/presets/runway-requested", 1);
} else {
setprop("/sim/presets/runway", "");
setprop("/sim/presets/parkpos", getprop("/sim/gui/dialogs/airports/selected-airport/parkpos"));
}
}
canvas.register_callback(update_info); # FIXME: this is a workaround to run dialog-specific code in the canvas block
]]>
</open>
<close><![CDATA[
Canvas Scripting Layer (Mapping): - first stab at refactoring the map.nas module, and trying to let the API evolve according to our requirements - split up the module into separate files (some of them will disappear soon) - split up the "drawing" loops into separate functions so that they can be individually called - move actual "drawing" to map_layers.nas - introduce some OOP helpers to prepare a pure Layer-based design - prepare helpers: LayeredMap, GenericMap, AirportMap (TODO: use a real "Layer" class) - move airport features (taxiways, runways, parking, tower) to separate layers (i.e. canvas groups) - avoid using a single update callback and use different layer-specific callbacks to update individual layers more efficiently - add some boilerplate hashes to prepare the MVC design - allow lazy updating of layers, where canvas groups are only populated on demand, to save some time during instantiation, i.e. loading an airport without "parking" selected, will only populate the layer once the checkbox is checked - extend the original code such that it supports showing multiple airports at once - add some proof of concept "navaid" layer using SVG files for navaid symbols (added only NDB symbol from wikimedia commons) regressions: - runway highlighting needs to be re-implemented - parking highlighting will be done differently - enforcing a specific drawing order for layers is currently not explicitly supported, so that taxiways may be rendered on top of runways Also: - integrated with the latest changes in git/master (HEAD) -i.e. metar support - further generalized map.nas - partially moved instantiation from Nasal space to XML space (WIP) - create "toggle layer" checkboxes procedurally in Nasal space - prepared the code to be better reusable in other dialogs (e.g. route manager, map dialog etc) - completely removed the "highlighting" (runway/parking) feature for now, because we talked about re-implementing it anyhow
2012-09-20 23:49:17 +00:00
fgcommand("clear-metar", var n = props.Node.new({ "path": "/sim/gui/dialogs/airports/selected-airport/metar",
"station": airport_id}));
#map.cleanup_listeners(); #TODO: We should be setting a signal when closing the dialog, so that cleanup code can be invoked automatically
AirportChart.del();
foreach (var l; listeners)
removelistener(l);
setsize(listeners, 0);
]]></close>
</nasal>
<group>
<layout>hbox</layout>
<default-padding>4</default-padding>
<halign>fill</halign>
<group>
<layout>vbox</layout>
<valign>top</valign>
<group>
<layout>hbox</layout>
<default-padding>4</default-padding>
<text>
<label>Airport:</label>
</text>
<input>
<name>input</name>
<pref-width>120</pref-width>
<halign>fill</halign>
<stretch>true</stretch>
<property>/sim/gui/dialogs/airports/list</property>
<binding>
<command>dialog-apply</command>
<object-name>input</object-name>
</binding>
</input>
<!--
<button>
<legend>Clear</legend>
<binding>
<command>property-assign</command>
<property>/sim/gui/dialogs/airports/mode</property>
<value>search</value>
</binding>
<binding>
<command>property-assign</command>
<property>/sim/gui/dialogs/airports/list</property>
<value></value>
</binding>
<binding>
<command>dialog-update</command>
<object-name>input</object-name>
</binding>
<binding>
<command>dialog-update</command>
<object-name>airport-list</object-name>
</binding>
</button>
-->
<button>
<legend>Search</legend>
<default>true</default>
<binding>
<command>property-assign</command>
<property>/sim/gui/dialogs/airports/mode</property>
<value>search</value>
</binding>
<binding>
<command>dialog-apply</command>
<object-name>input</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
var apt_type = "airport:";
var heli_type = "heliport:";
var search_term = getprop("/sim/gui/dialogs/airports/list");
# strip off airport type prefix
if (string.match(search_term,heli_type)) {
search_term = string.substr(search_term,size(heli_type));
}
else if (string.match(search_term,apt_type)) {
search_term = string.substr(search_term,size(apt_type));
}
var new_value = "";
# add new airport type prefix based off helipad checkbox
if (getprop("/sim/gui/dialogs/airports/show-helipads")) {
new_value = heli_type ~ search_term;
}
else {
new_value = apt_type ~ search_term;
}
setprop("/sim/gui/dialogs/airports/list", new_value);
</script>
</binding>
<binding>
<command>dialog-update</command>
<object-name>airport-list</object-name>
</binding>
</button>
<button>
<legend>&lt;100nm</legend>
<binding>
<command>property-assign</command>
<property>/sim/gui/dialogs/airports/mode</property>
<value>100nm</value>
</binding>
<binding>
<command>nasal</command>
<script>
# change airport type to heliport if checkbox is set
var apt_type = "airport";
if (getprop("/sim/gui/dialogs/airports/show-helipads")) {
apt_type = "heliport";
}
var airports = findAirportsWithinRange(100,apt_type);
var list = dlg.getNode("close-airports", 1);
list.removeChildren("value");
forindex (var idx; airports) {
list.getNode("value["~ idx ~ "]", 1).setValue(airports[idx].name ~ " (" ~ airports[idx].id ~ ")");
}
</script>
</binding>
<binding>
<command>dialog-update</command>
<object-name>close-airport-list</object-name>
</binding>
</button>
<checkbox>
<name>show-helipads</name>
<label>Helipads</label>
<property>/sim/gui/dialogs/airports/show-helipads</property>
<binding>
<command>dialog-apply</command>
<object-name>show-helipads</object-name>
</binding>
</checkbox>
</group>
<group>
<layout>table</layout>
<default-padding>0</default-padding>
<list>
<row>0</row><col>0</col>
<visible>
<equals>
<property>/sim/gui/dialogs/airports/mode</property>
<value>100nm</value>
</equals>
</visible>
<name>close-airport-list</name>
<pref-width>260</pref-width>
<pref-height>260</pref-height>
<halign>fill</halign>
<valign>fill</valign>
<stretch>true</stretch>
<property>/sim/gui/dialogs/airports/list</property>
<properties>/sim/gui/dialogs/airports/close-airports</properties>
<binding>
<command>dialog-apply</command>
<object-name>close-airport-list</object-name>
</binding>
<binding>
<command>nasal</command>
<script>listbox()</script>
</binding>
</list>
<airport-list>
<row>0</row><col>0</col>
<visible>
<equals>
<property>/sim/gui/dialogs/airports/mode</property>
<value>search</value>
</equals>
</visible>
<name>airport-list</name>
<pref-width>260</pref-width>
<pref-height>220</pref-height>
<halign>fill</halign>
<valign>fill</valign>
<stretch>true</stretch>
<property>/sim/gui/dialogs/airports/list</property>
<binding>
<command>dialog-apply</command>
<object-name>airport-list</object-name>
</binding>
<binding>
<command>nasal</command>
<script>listbox()</script>
</binding>
</airport-list>
</group>
<group>
<layout>hbox</layout>
<halign>fill</halign>
<text>
<label>METAR</label>
</text>
<hrule><stretch>1</stretch></hrule>
</group>
<textbox>
<name>metar</name>
<halign>fill</halign>
<stretch>true</stretch>
<pref-width>260</pref-width>
<pref-height>70</pref-height>
<slider>15</slider>
<editable>false</editable>
<wrap>true</wrap>
<live>true</live>
<property>/sim/gui/dialogs/airports/selected-airport/metar/data</property>
</textbox>
<group>
<layout>vbox</layout>
<valign>top</valign>
<group>
<layout>hbox</layout>
<halign>fill</halign>
<row>0</row>
<col>0</col>
<colspan>2</colspan>
<text>
<label>Aircraft Position</label>
</text>
<hrule><stretch>1</stretch></hrule>
</group>
<group>
<layout>table</layout>
<halign>center</halign>
<radio>
<row>2</row><col>0</col>
<property>/sim/gui/dialogs/airports/use_best_runway</property>
<live>true</live>
<binding>
<command>nasal</command>
<script>set_radio("bestrunway")</script>
</binding>
</radio>
<text>
<row>2</row><col>1</col>
<halign>right</halign>
<label>Best runway</label>
<enable>
<property>/sim/gui/dialogs/airports/use_best_runway</property>
</enable>
</text>
<text>
<row>2</row><col>2</col>
<halign>right</halign>
<label>(based on wind)</label>
<enable>
<property>/sim/gui/dialogs/airports/use_best_runway</property>
</enable>
</text>
<radio>
<row>3</row><col>0</col>
<property>/sim/gui/dialogs/airports/use_runway</property>
<live>true</live>
<binding>
<command>nasal</command>
<script>set_radio("runway")</script>
</binding>
</radio>
<text>
<row>3</row><col>1</col>
<halign>right</halign>
<label>Runway:</label>
<enable>
<property>/sim/gui/dialogs/airports/use_runway</property>
</enable>
</text>
<combo>
<name>runway-list</name>
<row>3</row><col>2</col>
<pref-width>85</pref-width>
<halign>left</halign>
<enable>
<property>/sim/gui/dialogs/airports/use_runway</property>
</enable>
<property>/sim/gui/dialogs/airports/selected-airport/rwy</property>
<editable>false</editable>
<properties>sim/gui/dialogs/airports/available-runways</properties>
<binding>
<command>dialog-apply</command>
<object-name>runway-list</object-name>
</binding>
</combo>
<radio>
<row>4</row><col>0</col>
<property>/sim/gui/dialogs/airports/use_parkpos</property>
<live>true</live>
<binding>
<command>nasal</command>
<script>set_radio("parkpos")</script>
</binding>
</radio>
<text>
<row>4</row><col>1</col>
<halign>right</halign>
<label>Parking:</label>
<enable>
<property>/sim/gui/dialogs/airports/use_parkpos</property>
</enable>
</text>
<input>
<row>4</row><col>2</col>
<name>parking-list</name>
<pref-width>120</pref-width>
<halign>fill</halign>
<stretch>true</stretch>
<property>/sim/gui/dialogs/airports/selected-airport/parkpos</property>
<binding>
<command>dialog-apply</command>
<object-name>parking-list</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
var pos = getprop("/sim/gui/dialogs/airports/selected-airport/parkpos");
setprop(
"/sim/gui/dialogs/airports/selected-airport/parkpos-invalid",
contains(avail_parking, pos) == 0);
</script>
</binding>
<binding>
<command>dialog-update</command>
<object-name>parking-list-valid</object-name>
</binding>
</input>
<text>
<row>5</row><col>1</col>
<colspan>2</colspan>
<name>parking-list-valid</name>
<halign>left</halign>
<label>Parking position not found</label>
<visible>
<property>/sim/gui/dialogs/airports/selected-airport/parkpos-invalid</property>
</visible>
</text>
</group>
</group>
</group>
<vrule/>
<group>
<layout>vbox</layout>
<halign>fill</halign>
<valign>top</valign>
<default-padding>0</default-padding>
<group>
<layout>hbox</layout>
<halign>left</halign>
<default-padding>2</default-padding>
<button>
<legend>Airfield Information</legend>
<binding>
<command>property-assign</command>
<property>/sim/gui/dialogs/airports/display-mode</property>
<value>0</value>
</binding>
</button>
<button>
<legend>Airfield Chart</legend>
<binding>
<command>property-assign</command>
<property>/sim/gui/dialogs/airports/display-mode</property>
<value>1</value>
</binding>
</button>
</group>
<group>
<layout>table</layout>
<halign>fill</halign>
<valign>fill</valign>
<default-padding>0</default-padding>
<group>
<layout>vbox</layout>
<valign>top</valign>
<row>0</row>
<col>0</col>
<visible>
<equals>
<property>/sim/gui/dialogs/airports/display-mode</property>
<value>1</value>
</equals>
</visible>
<group>
<layout>vbox</layout>
<group>
<layout>hbox</layout>
<halign>fill</halign>
<row>0</row>
<text>
<label>Airfield Chart</label>
</text>
<hrule><stretch>1</stretch></hrule>
</group>
<canvas>
<name>canvas-map</name>
<valign>fill</valign>
<halign>fill</halign>
<stretch>true</stretch>
<pref-width>600</pref-width>
<pref-height>400</pref-height>
<nasal><load><![CDATA[
var myCanvas = canvas.get( cmdarg() );
var mapGrp = myCanvas.createGroup();
var AirportChart = mapGrp.createChild("map");
# Initialize the controller:
AirportChart.setController("Static position", "main");
var controller = AirportChart.getController();
# Initialize a range and screen resolution. Setting a range
# to 4nm means we pick up a good set of surrounding fixes
# We will use the screen range for zooming. If we use range
# then as we zoom in the airport center goes out of range
# and all the runways disappear.
AirportChart.setRange(4.0);
AirportChart.setScreenRange(500);
var range_step = 1.5;
# Center the map's origin: FIXME: move to api.nas, i.e. allow maps to have a size/view that differs from the actual canvas ??
AirportChart.setTranslation(
myCanvas.get("view[0]")/2,
myCanvas.get("view[1]")/2
);
##
# Styling: This is a bit crude at the moment, i.e. no dedicated APIs yet - but it's
# just there to prototype things for now
var Styles = {};
Styles.get = func(type) return Styles[type];
var Options = {};
Options.get = func(type) return Options[type];
## set up a few keys supported by the DME.symbol file to customize appearance:
Styles.DME = {};
Styles.DME.debug = 1; # HACK for benchmarking/debugging purposes
Styles.DME.animation_test = 0; # for prototyping animated symbols
Styles.DME.scale_factor = 0.4; # 40% (applied to whole group)
Styles.DME.line_width = 3.0;
Styles.DME.color_tuned = [0,1,0]; #rgb
Styles.DME.color_default = [1,1,0]; #rgb
Styles.APT = {};
Styles.APT.scale_factor = 0.4; # 40% (applied to whole group)
Styles.APT.line_width = 3.0;
Styles.APT.color_default = [0,0.6,0.85]; #rgb
Styles.APT.label_font_color = Styles.APT.color_default;
Styles.APT.label_font_size=28;
Styles.PARKING = {};
Styles.PARKING.scale_factor = 0.4; # 40% (applied to whole group)
Styles.PARKING.line_width = 3.0;
Styles.PARKING.color_default = [0,0.85,0.6]; #rgb
Styles.PARKING.label_font_color = Styles.APT.color_default;
Styles.PARKING.label_font_size=28;
Styles.FLT = {};
Styles.FLT.line_width = 3;
Styles.FIX = {};
Styles.FIX.color = [1,0,0];
Styles.FIX.scale_factor = 0.4; # 40%
Styles.VOR = {};
Styles.VOR.range_line_width = 2;
Styles.VOR.radial_line_width = 1;
Styles.VOR.scale_factor = 0.6; # 60%
var ToggleLayerVisible = func(name) {
(var l = AirportChart.getLayer(name)).setVisible(l.getVisible());
};
var SetLayerVisible = func(name,n=1) {
AirportChart.getLayer(name).setVisible(n);
};
Styles.APS = {};
Styles.APS.scale_factor = 0.25;
var r = func(name,vis=1,zindex=nil) return caller(0)[0];
# TODO: we'll need some z-indexing here, right now it's in the layer order
foreach(var type; [r('TAXI',1,0),r('RWY',1,1),r('TWR',1,2),r('DME',0,3),r('VOR',0,4),r('NDB',0,5),r('FIX',0,6),r('PARKING',0,7)] ) {
AirportChart.addLayer(factory: canvas.SymbolLayer, type_arg: type.name,
visible: type.vis, priority: 4,
style: Styles.get(type.name),
options: Options.get(type.name) );
(func {
# Notify MapStructure about layer visibility changes:
var name = type.name;
props.globals.initNode("/sim/gui/dialogs/map-canvas/draw-"~name, type.vis, "BOOL");
append(listeners,
setlistener("/sim/gui/dialogs/map-canvas/draw-"~name,
func(n) SetLayerVisible(name,n.getValue()))
);
})();
}
# Add some event listeners to handle mouse interactions
myCanvas.addEventListener("drag", func(e)
{
(func {
controller.applyOffset(-e.deltaX, -e.deltaY); })();
});
myCanvas.addEventListener("click", func(e)
{
(func {
controller.applyOffset(e.localX - myCanvas.get("view[0]")/2,
e.localY - myCanvas.get("view[1]")/2); })();
});
myCanvas.addEventListener("wheel", func(e)
{
var range = AirportChart.getScreenRange();
if (e.deltaY >0) {
if (range < 10000)
AirportChart.setScreenRange(range*range_step);
} else {
if (range > 100)
AirportChart.setScreenRange(range/range_step);
}
setprop("/sim/gui/dialogs/airports/zoom-range", AirportChart.getScreenRange());
});
if ((getprop("/sim/gui/dialogs/airports/selected-airport/lat") != nil) and
(getprop("/sim/gui/dialogs/airports/selected-airport/lon") != nil) )
{
# If we've got some values from a previous instantiation of the dialog
# then use them to display the correct position, consistent with the
# rest of the dialog.
AirportChart.getController().setPosition(
getprop("/sim/gui/dialogs/airports/selected-airport/lat"),
getprop("/sim/gui/dialogs/airports/selected-airport/lon"));
}
]]></load></nasal>
</canvas>
<group>
<layout>hbox</layout>
<checkbox>
<label>Nav data</label>
<halign>left</halign>
<property>/sim/gui/dialogs/map-canvas/draw-DME</property>
<live>true</live>
<binding>
<command>property-toggle</command>
</binding>
<binding>
<command>nasal</command>
<script>
var visible = ! getprop("/sim/gui/dialogs/map-canvas/draw-DME");
setprop("/sim/gui/dialogs/map-canvas/draw-DME", visible);
setprop("/sim/gui/dialogs/map-canvas/draw-VOR", visible);
setprop("/sim/gui/dialogs/map-canvas/draw-NDB", visible);
setprop("/sim/gui/dialogs/map-canvas/draw-FIX", visible);
</script>
<binding>
<command>dialog-apply</command>
</binding>
</binding>
</checkbox>
<checkbox>
<label>Parking</label>
<halign>left</halign>
<property>/sim/gui/dialogs/map-canvas/draw-PARKING</property>
<live>true</live>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>property-toggle</command>
</binding>
</checkbox>
<empty><stretch>1</stretch></empty>
<button>
<name>zoomout</name>
<legend>+</legend>
<pref-width>52</pref-width>
<pref-height>22</pref-height>
<binding>
<command>nasal</command>
<script>
var range = AirportChart.getScreenRange();
if (range &lt; 10000)
AirportChart.setScreenRange(range*range_step);
setprop("/sim/gui/dialogs/airports/zoom-range", AirportChart.getScreenRange());
</script>
</binding>
</button>
<text>
<name>zoomdisplay</name>
<label>MMMMMMMMMMMMM</label>
<format>Zoom %d</format>
<property>/sim/gui/dialogs/airports/zoom-range</property>
<live>true</live>
</text>
<button>
<name>zoomin</name>
<legend>-</legend>
<pref-width>52</pref-width>
<pref-height>22</pref-height>
<binding>
<command>nasal</command>
<script>
var range = AirportChart.getScreenRange();
if (range &gt; 100)
AirportChart.setScreenRange(range/range_step);
setprop("/sim/gui/dialogs/airports/zoom-range", AirportChart.getScreenRange());
</script>
</binding>
</button>
</group>
</group>
</group>
<!-- airport info -->
<group>
<layout>table</layout>
<valign>top</valign>
<row>0</row>
<col>0</col>
<visible>
<equals>
<property>/sim/gui/dialogs/airports/display-mode</property>
<value>0</value>
</equals>
</visible>
<!-- airport info table -->
<group>
<row>0</row>
<col>0</col>
<layout>table</layout>
<valign>top</valign>
<group>
<layout>hbox</layout>
<halign>fill</halign>
<row>0</row>
<col>0</col>
<colspan>2</colspan>
<text>
<label>Airfield Information</label>
</text>
<hrule><stretch>1</stretch></hrule>
</group>
<text>
<row>1</row>
<col>0</col>
<halign>right</halign>
<label>Name:</label>
</text>
<text>
<row>1</row>
<col>1</col>
<halign>left</halign>
<live>true</live>
<label>Athens Intl Airport Elefterios Venizel</label>
<!-- The above airport is the longest name in Airports/apt.dat.gz as of 3 November 2012 -->
<property>/sim/gui/dialogs/airports/selected-airport/name</property>
</text>
<text>
<row>2</row>
<col>0</col>
<halign>right</halign>
<label>ICAO:</label>
</text>
<text>
<row>2</row>
<col>1</col>
<halign>left</halign>
<live>true</live>
<label>AAAA</label>
<property>/sim/gui/dialogs/airports/selected-airport/id</property>
</text>
<text>
<row>3</row>
<col>0</col>
<halign>right</halign>
<label>Lat / Lon:</label>
</text>
<text>
<row>3</row>
<col>1</col>
<halign>left</halign>
<live>true</live>
<label>XXXXXXXXXXXX</label>
<property>/sim/gui/dialogs/airports/selected-airport/location</property>
</text>
<text>
<row>4</row>
<col>0</col>
<halign>right</halign>
<label>Elevation:</label>
</text>
<text>
<row>4</row>
<col>1</col>
<halign>left</halign>
<live>true</live>
<format>%.0f ft</format>
<property>/sim/gui/dialogs/airports/selected-airport/elevation-ft</property>
</text>
<text>
<row>5</row>
<col>0</col>
<halign>right</halign>
<label>Longest runway:</label>
</text>
<text>
<row>5</row>
<col>1</col>
<halign>left</halign>
<live>true</live>
<format>%.0f ft</format>
<property>/sim/gui/dialogs/airports/selected-airport/longest-runway</property>
</text>
<text>
<row>6</row>
<col>0</col>
<halign>right</halign>
<label>Distance:</label>
</text>
<text>
<row>6</row>
<col>1</col>
<halign>left</halign>
<live>true</live>
<format>%.1f nm</format>
<property>/sim/gui/dialogs/airports/selected-airport/distance-nm</property>
</text>
<text>
<row>7</row>
<col>0</col>
<halign>right</halign>
<label>Course:</label>
</text>
<text>
<row>7</row>
<col>1</col>
<halign>left</halign>
<live>true</live>
<format>%.0f deg</format>
<property>/sim/gui/dialogs/airports/selected-airport/course-deg</property>
</text>
</group>
<!-- comms frequencies table -->
<group>
<row>0</row>
<col>1</col>
<layout>table</layout>
<halign>fill</halign>
<default-padding>2</default-padding>
<group>
<layout>hbox</layout>
<halign>fill</halign>
<row>0</row>
<col>0</col>
<colspan>2</colspan>
<text>
<label>Communications Frequencies</label>
</text>
<hrule><stretch>1</stretch></hrule>
</group>
<text>
<row>1</row>
<col>0</col>
<halign>left</halign>
<live>true</live>
<label>ACTIVATE LIGHTS</label>
<property>/sim/gui/dialogs/airports/selected-airport/comms/freq[0]/label</property>
</text>
<text>
<row>1</row>
<col>1</col>
<halign>left</halign>
<live>true</live>
<label>123.456 123.456</label>
<property>/sim/gui/dialogs/airports/selected-airport/comms/freq[0]/value</property>
</text>
<text>
<row>2</row>
<col>0</col>
<halign>left</halign>
<live>true</live>
<label>ACTIVATE LIGHTS</label>
<property>/sim/gui/dialogs/airports/selected-airport/comms/freq[1]/label</property>
</text>
<text>
<row>2</row>
<col>1</col>
<halign>left</halign>
<live>true</live>
<label>123.456 123.456</label>
<property>/sim/gui/dialogs/airports/selected-airport/comms/freq[1]/value</property>
</text>
<text>
<row>3</row>
<col>0</col>
<halign>left</halign>
<live>true</live>
<label>ACTIVATE LIGHTS</label>
<property>/sim/gui/dialogs/airports/selected-airport/comms/freq[2]/label</property>
</text>
<text>
<row>3</row>
<col>1</col>
<halign>left</halign>
<live>true</live>
<label>123.456 123.456</label>
<property>/sim/gui/dialogs/airports/selected-airport/comms/freq[2]/value</property>
</text>
<text>
<row>4</row>
<col>0</col>
<halign>left</halign>
<live>true</live>
<label>ACTIVATE LIGHTS</label>
<property>/sim/gui/dialogs/airports/selected-airport/comms/freq[3]/label</property>
</text>
<text>
<row>4</row>
<col>1</col>
<halign>left</halign>
<live>true</live>
<label>123.456 123.456</label>
<property>/sim/gui/dialogs/airports/selected-airport/comms/freq[3]/value</property>
</text>
<text>
<row>5</row>
<col>0</col>
<halign>left</halign>
<live>true</live>
<label>ACTIVATE LIGHTS</label>
<property>/sim/gui/dialogs/airports/selected-airport/comms/freq[4]/label</property>
</text>
<text>
<row>5</row>
<col>1</col>
<halign>left</halign>
<live>true</live>
<label>123.456 123.456</label>
<property>/sim/gui/dialogs/airports/selected-airport/comms/freq[4]/value</property>
</text>
<text>
<row>6</row>
<col>0</col>
<halign>left</halign>
<live>true</live>
<label>ACTIVATE LIGHTS</label>
<property>/sim/gui/dialogs/airports/selected-airport/comms/freq[5]/label</property>
</text>
<text>
<row>6</row>
<col>1</col>
<halign>left</halign>
<live>true</live>
<label>123.456 123.456</label>
<property>/sim/gui/dialogs/airports/selected-airport/comms/freq[5]/value</property>
</text>
<text>
<row>7</row>
<col>0</col>
<halign>left</halign>
<live>true</live>
<label>ACTIVATE LIGHTS</label>
<property>/sim/gui/dialogs/airports/selected-airport/comms/freq[6]/label</property>
</text>
<text>
<row>7</row>
<col>1</col>
<halign>left</halign>
<live>true</live>
<label>123.456 123.456</label>
<property>/sim/gui/dialogs/airports/selected-airport/comms/freq[6]/value</property>
</text>
<text>
<row>8</row>
<col>0</col>
<halign>left</halign>
<live>true</live>
<label>ACTIVATE LIGHTS</label>
<property>/sim/gui/dialogs/airports/selected-airport/comms/freq[7]/label</property>
</text>
<text>
<row>8</row>
<col>1</col>
<halign>left</halign>
<live>true</live>
<label>123.456 123.456</label>
<property>/sim/gui/dialogs/airports/selected-airport/comms/freq[7]/value</property>
</text>
<text>
<row>9</row>
<col>0</col>
<halign>left</halign>
<live>true</live>
<label>ACTIVATE LIGHTS</label>
<property>/sim/gui/dialogs/airports/selected-airport/comms/freq[8]/label</property>
</text>
<text>
<row>9</row>
<col>1</col>
<halign>left</halign>
<live>true</live>
<label>123.456 123.456</label>
<property>/sim/gui/dialogs/airports/selected-airport/comms/freq[8]/value</property>
</text>
<text>
<row>10</row>
<col>0</col>
<halign>left</halign>
<live>true</live>
<label>ACTIVATE LIGHTS</label>
<property>/sim/gui/dialogs/airports/selected-airport/comms/freq[9]/label</property>
</text>
<text>
<row>10</row>
<col>1</col>
<halign>left</halign>
<live>true</live>
<label>123.456 123.456</label>
<property>/sim/gui/dialogs/airports/selected-airport/comms/freq[9]/value</property>
</text>
<text>
<row>11</row>
<col>0</col>
<halign>left</halign>
<live>true</live>
<label>ACTIVATE LIGHTS</label>
<property>/sim/gui/dialogs/airports/selected-airport/comms/freq[10]/label</property>
</text>
<text>
<row>11</row>
<col>1</col>
<halign>left</halign>
<live>true</live>
<label>123.456 123.456</label>
<property>/sim/gui/dialogs/airports/selected-airport/comms/freq[10]/value</property>
</text>
<text>
<row>12</row>
<col>0</col>
<halign>left</halign>
<live>true</live>
<label>ACTIVATE LIGHTS</label>
<property>/sim/gui/dialogs/airports/selected-airport/comms/freq[11]/label</property>
</text>
Canvas Scripting Layer (Mapping): - first stab at refactoring the map.nas module, and trying to let the API evolve according to our requirements - split up the module into separate files (some of them will disappear soon) - split up the "drawing" loops into separate functions so that they can be individually called - move actual "drawing" to map_layers.nas - introduce some OOP helpers to prepare a pure Layer-based design - prepare helpers: LayeredMap, GenericMap, AirportMap (TODO: use a real "Layer" class) - move airport features (taxiways, runways, parking, tower) to separate layers (i.e. canvas groups) - avoid using a single update callback and use different layer-specific callbacks to update individual layers more efficiently - add some boilerplate hashes to prepare the MVC design - allow lazy updating of layers, where canvas groups are only populated on demand, to save some time during instantiation, i.e. loading an airport without "parking" selected, will only populate the layer once the checkbox is checked - extend the original code such that it supports showing multiple airports at once - add some proof of concept "navaid" layer using SVG files for navaid symbols (added only NDB symbol from wikimedia commons) regressions: - runway highlighting needs to be re-implemented - parking highlighting will be done differently - enforcing a specific drawing order for layers is currently not explicitly supported, so that taxiways may be rendered on top of runways Also: - integrated with the latest changes in git/master (HEAD) -i.e. metar support - further generalized map.nas - partially moved instantiation from Nasal space to XML space (WIP) - create "toggle layer" checkboxes procedurally in Nasal space - prepared the code to be better reusable in other dialogs (e.g. route manager, map dialog etc) - completely removed the "highlighting" (runway/parking) feature for now, because we talked about re-implementing it anyhow
2012-09-20 23:49:17 +00:00
<text>
<row>12</row>
<col>1</col>
<halign>left</halign>
<live>true</live>
<label>123.456 123.456</label>
<property>/sim/gui/dialogs/airports/selected-airport/comms/freq[11]/value</property>
</text>
<text>
<row>13</row>
<col>0</col>
<halign>left</halign>
<live>true</live>
<label>ACTIVATE LIGHTS</label>
<property>/sim/gui/dialogs/airports/selected-airport/comms/freq[12]/label</property>
</text>
<text>
<row>13</row>
<col>1</col>
<halign>left</halign>
<live>true</live>
<label>123.456 123.456</label>
<property>/sim/gui/dialogs/airports/selected-airport/comms/freq[12]/value</property>
</text>
</group> <!-- of comm frequencies table -->
<!-- runways table -->
<group>
<row>1</row>
<col>0</col>
<colspan>2</colspan>
<layout>table</layout>
<halign>fill</halign>
<default-padding>2</default-padding>
<group>
<layout>hbox</layout>
<halign>fill</halign>
<row>0</row>
<col>0</col>
<text>
<label>Runways</label>
</text>
<hrule><stretch>1</stretch></hrule>
</group>
<textbox>
<row>1</row>
<col>0</col>
<name>runways-info</name>
<object-name>runways-info</object-name>
<halign>fill</halign>
<stretch>true</stretch>
<pref-width>260</pref-width>
<pref-height>250</pref-height>
<slider>15</slider>
<editable>false</editable>
<wrap>false</wrap>
<property>/sim/gui/dialogs/airports/selected-airport/runways-info</property>
</textbox>
</group> <!-- of runways table -->
</group> <!-- of airport info outer table -->
</group>
</group>
<!-- End of RH Pane -->
</group>
<hrule/>
<group>
<layout>hbox</layout>
<default-padding>5</default-padding>
<empty><stretch>true</stretch></empty>
<button>
<legend>Go To Airport</legend>
<equal>true</equal>
<binding>
<command>dialog-apply</command>
<object-name>airport-list</object-name>
</binding>
<binding>
<command>nasal</command>
<script>apply()</script>
</binding>
<binding>
<command>reposition</command>
</binding>
<binding>
<command>dialog-close</command>
</binding>
</button>
<empty><stretch>true</stretch></empty>
<button>
<legend>Close</legend>
<equal>true</equal>
<key>Esc</key>
<binding>
<command>dialog-apply</command>
<object-name>input</object-name>
</binding>
<binding>
<command>dialog-close</command>
</binding>
</button>
<empty><stretch>true</stretch></empty>
</group>
</PropertyList>