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fgdata/Nasal/joystick.nas

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# Joystick configuration library.
var DIALOGROOT = "/sim/gui/dialogs/joystick-config";
var MAX_AXES = 8;
var MAX_NASALS = 8;
var MAX_BUTTONS = 24;
# Hash of the custom axis/buttons
var custom_bindings = {};
# Class for an individual joystick axis binding
var Axis = {
new: func(name, prop, invertable) {
var m = { parents: [Axis] };
m.name = name;
m.prop = prop;
m.invertable = invertable;
m.inverted = 0;
m.power = 1.0;
return m;
},
clone: func() {
var m = { parents: [Axis] };
m.name = me.name;
m.prop = me.prop;
m.invertable = me.invertable;
m.inverted = me.inverted;
m.power = me.power;
return m;
},
match: func(prop) {
return 0;
},
parse: func(prop) { },
readProps: func(props) {},
getName: func() { return me.name; },
getBinding: func(axis) { return props.Node.new(); },
isInvertable: func() { return me.invertable; },
isInverted: func() { return me.inverted; },
getPower: func() { return me.power; },
setPower: func(v) { me.power = v; },
setInverted: func(b) { if (me.invertable) me.inverted = b; },
};
var CustomAxis = {
new: func() {
var m = { parents: [CustomAxis, Axis.new("Custom", "", 0) ] };
me.custom_binding = nil;
return m;
},
clone: func() {
var m = { parents: [CustomAxis, Axis.new("Custom", "", 0) ] };
m.custom_binding = me.custom_binding;
return m;
},
match: func(prop) {
var p = props.Node.new();
if (prop.getNode("binding") != nil) {
props.copy(prop.getNode("binding"), p);
me.custom_binding = p;
return 1;
} else {
return 0;
}
},
getBinding: func(axis) {
var p = props.Node.new().getNode("axis[" ~ axis ~ "]", 1);
p.getNode("desc", 1).setValue(me.name);
props.copy(me.custom_binding, p.getNode("binding", 1));
return p;
},
};
var UnboundAxis = {
new: func() {
var m = { parents: [UnboundAxis, Axis.new("None", "", 0) ] };
return m;
},
clone: func() {
var m = { parents: [UnboundAxis, Axis.new("None", "", 0) ] };
return m;
},
match: func(prop) {
return 1;
},
getBinding: func(axis) {
return nil;
},
};
var PropertyScaleAxis = {
new: func(name, prop, factor=1, offset=0, power=1) {
var m = { parents: [PropertyScaleAxis, Axis.new(name, prop, 1) ] };
m.prop=prop;
m.factor = factor;
m.offset = offset;
m.power = power;
return m;
},
clone: func() {
var m = { parents: [PropertyScaleAxis, Axis.new(me.name, me.prop, 1) ] };
m.inverted = me.inverted;
m.prop= me.prop;
m.factor = me.factor;
m.offset = me.offset;
m.power = me.power;
return m;
},
match: func(prop) {
var cmd = prop.getNode("binding", 1).getNode("command", 1).getValue();
var p = prop.getNode("binding", 1).getNode("property", 1).getValue();
return ((cmd == "property-scale") and (p == me.prop));
},
parse: func(p) {
bindingNode = p.getNode("binding", 1);
me.prop = bindingNode.getNode("property", 1).getValue();
# Don't create an empty 'factor' node if it doesn't exist!
Fix nuking of property-scale's default factor by joystick-config dialog As can be seen in do_property_scale()'s definition in flightgear/src/Main/fg_commands.cxx, property-scale rightfully uses a default factor of 1.0. However, if a joystick axis' property-scale binding has no 'factor' node defined, and one opens the joystick configuration dialog, then PropertyScaleAxis.parse() creates an empty 'factor' node that implicitely gets a value of 0. This method is called by joystick.readConfig() when the joystick-config dialog is opened. This has the effect of rendering the corresponding joystick axis inoperant. How to reproduce the bug: - take a joystick such as the SAITEK CYBORG 3D USB, with its default binding file from fgdata/Input/Joysticks/Saitek/Cyborg-Gold-3d-USB.xml (this file uses property-scale for the aileron, with no explicitely defined factor); - start FlightGear; move the joystick left or right while looking at the plane wings -> the ailerons move, it works fine; - now, open the joystick-config dialog and do the same test -> the ailerons don't move anymore and the 'Aileron' value at the bottom of the dialog stays at 0 (0.0 or -0.0...). Just opening the dialog to test the joystick has "corrupted" its setup! This is very confusing for users. This fix corrects the problem by avoiding the apparently unneeded creation of an empty 'factor' node when there is none inside the <binding>. An alternative would be to create a 'factor' node with value 1.0. In any case, if someone later expands the joystick-config dialog to allow modification of property-scale's factor, he should make sure to use a default value of 1.0!
2016-01-08 11:04:39 +00:00
# (value 0 wouldn't be appropriate for a default factor)
factorNode = bindingNode.getNode("factor", 0);
me.factor = (factorNode != nil) ? factorNode.getValue() : 1.0;
me.inverted = (me.factor < 0);
me.offset = bindingNode.getNode("offset", 1).getValue();
powerNode = bindingNode.getNode("power", 0);
me.power = (powerNode != nil) ? powerNode.getValue() : 1.0;
},
getBinding: func(axis) {
var p = props.Node.new();
p = p.getNode("axis[" ~ axis ~ "]", 1);
p.getNode("desc", 1).setValue(me.name);
p.getNode("binding", 1).getNode("command", 1).setValue("property-scale");
p.getNode("binding", 1).getNode("property", 1).setValue(me.prop);
if (me.inverted) {
p.getNode("binding", 1).getNode("factor", 1).setValue(0 - me.factor);
} else {
p.getNode("binding", 1).getNode("factor", 1).setValue(me.factor);
}
p.getNode("binding", 1).getNode("offset", 1).setValue(me.offset);
p.getNode("binding", 1).getNode("power",1 ).setValue(me.power);
return p;
},
};
var NasalScaleAxis = {
new: func(name, script, prop) {
var m = { parents: [NasalScaleAxis, Axis.new(name, prop, 0) ] };
m.script = script;
m.prop = prop;
return m;
},
clone: func() {
var m = { parents: [NasalScaleAxis, Axis.new(me.name, me.prop, 0) ] };
m.script = me.script;
m.prop = me.prop;
return m;
},
match: func(prop) {
var cmd = prop.getNode("binding", 1).getNode("command", 1).getValue();
var p = prop.getNode("binding", 1).getNode("script", 1).getValue();
if ((p != nil) and (cmd == "nasal")) {
p = string.trim(p);
p = string.replace(p, ";", "");
p = p ~ ";";
return (p == me.script);
} else {
return 0;
}
},
getBinding: func(axis) {
var p = props.Node.new().getNode("axis[" ~ axis ~ "]", 1);
p.getNode("desc", 1).setValue(me.name);
p.getNode("binding", 1).getNode("command", 1).setValue("nasal");
p.getNode("binding", 1).getNode("script", 1).setValue(me.script);
return p;
},
};
var NasalLowHighAxis = {
new: func(name, lowscript, highscript, prop, repeatable) {
var m = { parents: [NasalLowHighAxis, Axis.new(name, prop, 1) ] };
m.lowscript = lowscript;
m.highscript = highscript;
m.repeatable = repeatable;
return m;
},
clone: func() {
var m = { parents: [NasalLowHighAxis, Axis.new(me.name, me.prop, 1) ] };
m.inverted = me.inverted;
m.lowscript = me.lowscript;
m.highscript = me.highscript;
m.repeatable = me.repeatable;
return m;
},
match: func(prop) {
var cmd = prop.getNode("low", 1).getNode("binding", 1).getNode("command", 1).getValue();
var p = prop.getNode("low", 1).getNode("binding", 1).getNode("script", 1).getValue();
if ((p == nil) or (cmd != "nasal")) return 0;
p = string.trim(p);
p = string.replace(p, ";", "");
p = p ~ ";";
if (p == me.lowscript) {
return 1;
}
if (p == me.highscript) {
me.inverted = 1;
return 1;
}
return 0;
},
getBinding: func(axis) {
var p = props.Node.new().getNode("axis[" ~ axis ~ "]", 1);
p.getNode("desc", 1).setValue(me.name);
p.getNode("low", 1).getNode("binding", 1).getNode("command", 1).setValue("nasal");
p.getNode("low", 1).getNode("repeatable", 1).setBoolValue(me.repeatable);
p.getNode("high", 1).getNode("binding", 1).getNode("command", 1).setValue("nasal");
p.getNode("high", 1).getNode("repeatable", 1).setBoolValue(me.repeatable);
if (me.inverted) {
p.getNode("low", 1).getNode("binding", 1).getNode("script", 1).setValue(me.highscript);
p.getNode("high", 1).getNode("binding", 1).getNode("script", 1).setValue(me.lowscript);
} else {
p.getNode("low", 1).getNode("binding", 1).getNode("script", 1).setValue(me.lowscript);
p.getNode("high", 1).getNode("binding", 1).getNode("script", 1).setValue(me.highscript);
}
return p;
},
};
var axisBindings = [
PropertyScaleAxis.new("Aileron", "/controls/flight/aileron"),
PropertyScaleAxis.new("Elevator", "/controls/flight/elevator"),
PropertyScaleAxis.new("Rudder", "/controls/flight/rudder"),
NasalScaleAxis.new("Throttle (all)", "controls.throttleAxis();", "/controls/engines/engine[0]/throttle") ,
NasalScaleAxis.new("Mixture (all)", "controls.mixtureAxis();", "/controls/engines/engine[0]/mixture") ,
NasalScaleAxis.new("Propeller (all)", "controls.propellerAxis();", "/controls/engines/engine[0]/propeller-pitch") ,
# Controls of individual throttles, mixtures, propellers
NasalScaleAxis.new("Throttle 1", "controls.perEngineSelectedAxisHandler(0)([0]);", "/controls/engines/engine[0]/throttle") ,
NasalScaleAxis.new("Mixture 1", "controls.perEngineSelectedAxisHandler(1)([0]);", "/controls/engines/engine[0]/mixture") ,
NasalScaleAxis.new("Propeller 1", "controls.perEngineSelectedAxisHandler(2)([0]);", "/controls/engines/engine[0]/propeller-pitch") ,
NasalScaleAxis.new("Throttle 2", "controls.perEngineSelectedAxisHandler(0)([1]);", "/controls/engines/engine[1]/throttle") ,
NasalScaleAxis.new("Mixture 2", "controls.perEngineSelectedAxisHandler(1)([1]);", "/controls/engines/engine[1]/mixture") ,
NasalScaleAxis.new("Propeller 2", "controls.perEngineSelectedAxisHandler(2)([1]);", "/controls/engines/engine[1]/propeller-pitch") ,
# 2018.2 (RJH); change engine bindings to use the scaled axis configuration; the -all property
# that is used has a listener in controls.nas that will propogate the value to all configured engines.
# - mainly to allow the use of the "invert" option.
PropertyScaleAxis.new("Throttle All Engines", "/controls/engines/throttle-all") ,
PropertyScaleAxis.new("Mixture All Engines", "/controls/engines/mixture-all") ,
PropertyScaleAxis.new("Propeller All Engines", "/controls/engines/propeller-pitch-all") ,
PropertyScaleAxis.new("Throttle Engine 0", "/controls/engines/engine[0]/throttle") ,
PropertyScaleAxis.new("Mixture Engine 0", "/controls/engines/engine[0]/mixture") ,
PropertyScaleAxis.new("Propeller Pitch Engine 0", "/controls/engines/engine[0]/propeller-pitch") ,
PropertyScaleAxis.new("Throttle Engine 1", "/controls/engines/engine[1]/throttle") ,
PropertyScaleAxis.new("Mixture Engine 1", "/controls/engines/engine[1]/mixture") ,
PropertyScaleAxis.new("Propeller Pitch Engine 1", "/controls/engines/engine[1]/propeller-pitch"),
PropertyScaleAxis.new("Reverser All Engines", "/controls/engines/reverser-all") ,
NasalLowHighAxis.new("View (horizontal)",
"setprop(\"/sim/current-view/goal-heading-offset-deg\", getprop(\"/sim/current-view/goal-heading-offset-deg\") + 2);",
"setprop(\"/sim/current-view/goal-heading-offset-deg\", getprop(\"/sim/current-view/goal-heading-offset-deg\") - 2);",
"/sim/current-view/goal-heading-offset-deg",1),
NasalLowHighAxis.new("View (vertical)",
"setprop(\"/sim/current-view/goal-pitch-offset-deg\", getprop(\"/sim/current-view/goal-pitch-offset-deg\") - 1);",
"setprop(\"/sim/current-view/goal-pitch-offset-deg\", getprop(\"/sim/current-view/goal-pitch-offset-deg\") + 1);",
"/sim/current-view/goal-heading-offset-deg",1),
PropertyScaleAxis.new("Aileron Trim", "/controls/flight/aileron-trim"),
PropertyScaleAxis.new("Elevator Trim", "/controls/flight/elevator-trim"),
PropertyScaleAxis.new("Rudder Trim", "/controls/flight/rudder-trim"),
PropertyScaleAxis.new("Brake Left", "/controls/gear/brake-left", 0.5, 1.0),
PropertyScaleAxis.new("Brake Right", "/controls/gear/brake-right", 0.5, 1.0),
PropertyScaleAxis.new("Flaps", "/controls/flight/flaps", 0.5, 1.0),
PropertyScaleAxis.new("Wings", "/controls/flight/wings", 0.5, 1.0),
NasalLowHighAxis.new("Aileron Trim inc.", "controls.aileronTrim(-1);", "controls.aileronTrim(1);", "/controls/flight/aileron-trim-delta", 1),
NasalLowHighAxis.new("Elevator Trim inc.", "controls.elevatorTrim(-1);", "controls.elevatorTrim(1);", "/controls/flight/elevator-trim-delta", 1),
NasalLowHighAxis.new("Rudder Trim inc.", "controls.rudderTrim(-1);", "controls.rudderTrim(1);", "/controls/flight/rudder-trim-delta", 1),
PropertyScaleAxis.new("View Horizontal Axis", "/sim/current-view/goal-heading-offset-deg", 180, 0),
PropertyScaleAxis.new("View Vertical Axis", "/sim/current-view/goal-pitch-offset-deg", 180, 0),
CustomAxis.new(),
UnboundAxis.new(),
];
# Button bindings
var ButtonBinding = {
new: func(name, binding, repeatable) {
var m = { parents: [ButtonBinding] };
m.name = name;
m.binding = binding;
m.repeatable = repeatable;
return m;
},
clone: func() {
var m = { parents: [ButtonBinding] };
m.name = me.name;
m.binding= me.binding;
m.repeatable = me.repeatable;
return m;
},
match: func(prop) {
return 0;
},
getName: func() { return me.name; },
getBinding: func(button) { return nil; },
isRepeatable: func() { return me.repeatable; }
};
var CustomButton = {
new: func() {
var m = { parents: [CustomButton, ButtonBinding.new("Custom", "", 0) ] };
m.custom_binding = nil;
return m;
},
clone: func() {
var m = { parents: [CustomButton, ButtonBinding.new("Custom", "", 0) ] };
m.custom_binding = me.custom_binding;
return m;
},
match: func(prop) {
if (prop.getNode("binding") != nil) {
var p = props.Node.new();
props.copy(prop.getNode("binding"), p);
me.custom_binding = p;
return 1;
} else {
return 0;
}
},
getBinding: func(button) {
var p = props.Node.new().getNode("button[" ~ button ~ "]", 1);
p.getNode("desc", 1).setValue(me.name);
props.copy(me.custom_binding, p.getNode("binding", 1));
return p;
},
};
var UnboundButton = {
new: func() {
var m = { parents: [UnboundButton, ButtonBinding.new("None", "", 0) ] };
return m;
},
clone: func() {
var m = { parents: [UnboundButton, ButtonBinding.new("None", "", 0) ] };
return m;
},
match: func(prop) {
return (prop.getNode("binding") != nil);
},
getBinding: func(button) {
var p = props.Node.new().getNode("button[" ~ button ~ "]", 1);
p.getNode("desc", 1).setValue(me.name);
return p;
},
};
var PropertyToggleButton = {
new: func(name, prop) {
var m = { parents: [PropertyToggleButton, ButtonBinding.new(name, prop, 0) ] };
return m;
},
clone: func() {
var m = { parents: [PropertyToggleButton, ButtonBinding.new(me.name, me.binding, 0) ] };
return m;
},
match: func(prop) {
var c = prop.getNode("binding", 1).getNode("command", 1).getValue();
var p = prop.getNode("binding", 1).getNode("property", 1).getValue();
return ((c == "property-toggle") and (p == me.binding));
},
getBinding: func(button) {
var p = props.Node.new().getNode("button[" ~ button ~ "]", 1);
p.getNode("desc", 1).setValue(me.name);
p.getNode("binding", 1).getNode("command", 1).setValue("property-toggle");
p.getNode("binding", 1).getNode("property", 1).setValue(me.binding);
return p;
},
};
var PropertyAdjustButton = {
new: func(name, prop, step) {
var m = { parents: [PropertyAdjustButton, ButtonBinding.new(name, prop, 0) ] };
m.step = step;
return m;
},
clone: func() {
var m = { parents: [PropertyAdjustButton, ButtonBinding.new(me.name, me.binding, 0) ] };
m.step = me.step;
return m;
},
match: func(prop) {
var c = prop.getNode("binding", 1).getNode("command", 1).getValue();
var p = prop.getNode("binding", 1).getNode("property", 1).getValue();
var s = prop.getNode("binding", 1).getNode("step", 1).getValue();
return ((c == "property-adjust") and (p == me.binding) and (s == me.step));
},
getBinding: func(button) {
var p = props.Node.new().getNode("button[" ~ button ~ "]", 1);
p.getNode("desc", 1).setValue(me.name);
p.getNode("binding", 1).getNode("command", 1).setValue("property-adjust");
p.getNode("binding", 1).getNode("property", 1).setValue(me.binding);
p.getNode("binding", 1).getNode("step", 1).setValue(me.step);
return p;
},
};
var NasalButton = {
new: func(name, script, repeatable) {
var m = { parents: [NasalButton, ButtonBinding.new(name, script, repeatable) ] };
return m;
},
clone: func() {
var m = { parents: [NasalButton, ButtonBinding.new(me.name, me.binding, me.repeatable) ] };
return m;
},
match: func(prop) {
var c = prop.getNode("binding", 1).getNode("command", 1).getValue();
var p = prop.getNode("binding", 1).getNode("script", 1).getValue();
if (p == nil) { return 0; }
p = string.trim(p);
p = string.replace(p, ";", "");
p = p ~ ";";
return ((c == "nasal") and (p == me.binding));
},
getBinding: func(button) {
var p = props.Node.new().getNode("button[" ~ button ~ "]", 1);
p.getNode("desc", 1).setValue(me.name);
p.getNode("binding", 1).getNode("command", 1).setValue("nasal");
p.getNode("binding", 1).getNode("script", 1).setValue(me.binding);
p.getNode("repeatable", 1).setValue(me.repeatable);
return p;
},
};
var NasalHoldButton = {
new: func(name, script, scriptUp) {
var m = { parents: [NasalHoldButton, ButtonBinding.new(name, script, 0) ] };
m.scriptUp = scriptUp;
return m;
},
clone: func() {
var m = { parents: [NasalHoldButton, ButtonBinding.new(me.name, me.binding, 0) ] };
m.scriptUp = me.scriptUp;
return m;
},
match: func(prop) {
var c = prop.getNode("mod-up", 1).getNode("binding", 1).getNode("command", 1).getValue();
var p1 = prop.getNode("binding", 1).getNode("script", 1).getValue();
var p2 = prop.getNode("mod-up", 1).getNode("binding", 1).getNode("script", 1).getValue();
if (p2 == nil) { return 0; }
p1 = string.trim(p1);
p1 = string.replace(p1, ";", "");
p1 = p1 ~ ";";
return ((c == "nasal") and (p1 == me.binding));
},
getBinding: func(button) {
var p = props.Node.new().getNode("button[" ~ button ~ "]", 1);
p.getNode("desc", 1).setValue(me.name);
p.getNode("repeatable", 1).setValue("false");
p.getNode("binding", 1).getNode("command", 1).setValue("nasal");
p.getNode("binding", 1).getNode("script", 1).setValue(me.binding);
p.getNode("mod-up", 1).getNode("binding", 1).getNode("command", 1).setValue("nasal");
p.getNode("mod-up", 1).getNode("binding", 1).getNode("script", 1).setValue(me.scriptUp);
return p;
},
};
var buttonBindings = [
NasalButton.new("Throttle Up", "controls.incThrottle(0.01, 1.0);", 1),
NasalButton.new("Throttle Down", "controls.incThrottle(-0.01, -1.0);", 1),
NasalButton.new("Mixture Rich", "controls.adjMixture(1);", 1),
NasalButton.new("Mixture Lean", "controls.adjMixture(-1);", 1),
NasalButton.new("Propeller Fine", "controls.adjPropeller(1);", 1),
NasalButton.new("Propeller Coarse", "controls.adjPropeller(-1);", 1),
NasalButton.new("Elevator Trim Up", "controls.elevatorTrim(-1);", 1),
NasalButton.new("Elevator Trim Down", "controls.elevatorTrim(1);", 1),
NasalButton.new("Elevator Trim Pos", "controls.setElevatorTrimToPosition();", 1),
NasalButton.new("Rudder Trim Left", "controls.rudderTrim(-1);", 1),
NasalButton.new("Rudder Trim Right", "controls.rudderTrim(1);", 1),
NasalButton.new("Rudder Trim Pos", "controls.setRudderTrimToPosition();", 1),
NasalButton.new("Aileron Trim Left", "controls.aileronTrim(-1);", 1),
NasalButton.new("Aileron Trim Right", "controls.aileronTrim(1);", 1),
NasalButton.new("Aileron Trim Pos", "controls.setAileronToPosition();", 1),
NasalButton.new("Trim to Positions", "controls.setElevatorTrimToPosition();controls.setAileronTrimToPosition();controls.setRudderTrimToPosition();", 1),
NasalHoldButton.new("FGCom PTT", "controls.ptt(1);", "controls.ptt(0);"),
NasalHoldButton.new("FGCom PTT(2)", "controls.ptt(2);", "controls.ptt(0);"),
NasalHoldButton.new("Trigger", "controls.trigger(1);", "controls.trigger(0);"),
NasalHoldButton.new("Pickle", "controls.applyPickle(1);","controls.applyPickle(0);"),
NasalButton.new("Flaps Up", "controls.flapsDown(-1);",0),
NasalButton.new("Flaps Down", "controls.flapsDown(1);",0),
NasalButton.new("Gear Up", "controls.gearDown(-1);",0),
NasalButton.new("Gear Down", "controls.gearDown(1);",0),
NasalButton.new("Gear Toggle", "controls.gearTogglePosition(1);",0),
NasalButton.new("Reverser Toggle", "controls.reverserTogglePosition();",0),
NasalHoldButton.new("Spoilers Retract", "controls.stepSpoilers(-1);", "controls.stepSpoilers(0);"),
NasalHoldButton.new("Spoilers Deploy", "controls.stepSpoilers(1);", "controls.stepSpoilers(0);"),
NasalHoldButton.new("Brakes", "controls.applyBrakes(1);", "controls.applyBrakes(0);"),
NasalHoldButton.new("Brakes (air/wheel)", "controls.applyApplicableBrakes(1);", "controls.applyApplicableBrakes(0);"),
NasalHoldButton.new("Parking brakes", "controls.parkingBrakeToggle(0);", "controls.parkingBrakeToggle(1);"),
NasalHoldButton.new("NWS toggle", "controls.toggleNWS(0);", "controls.toggleNWS(1);"),
NasalButton.new("Autopilot disconnect", "controls.autopilotDisconnect();",0),
PropertyToggleButton.new("Total Freeze", "/sim/freeze/clock"),
# with all of these it is expected the the armament system in the selected aircraft
# will manage the wrap around and or reset to zero.
PropertyAdjustButton.new("Target next", "/controls/armament/target-selected", "1"),
PropertyAdjustButton.new("Target previous", "/controls/armament/target-selected", "-1"),
PropertyAdjustButton.new("Weapon next", "/controls/armament/weapon-selected", "1"),
PropertyAdjustButton.new("Weapon previous", "/controls/armament/weapon-selected", "-1"),
PropertyAdjustButton.new("Azimuth left", "/controls/radar/azimuth-deg", "-5"),
PropertyAdjustButton.new("Azimuth right", "/controls/radar/azimuth-deg", "5"),
PropertyAdjustButton.new("Elevation up", "/controls/radar/elevation-deg", "5"),
PropertyAdjustButton.new("Elevation down", "/controls/radar/elevation-deg", "-5"),
PropertyAdjustButton.new("Missile Reject", "/controls/armament/missile-reject", "1"),
NasalButton.new("View Decrease", "view.decrease(0.75);", 1),
NasalButton.new("View Increase", "view.increase(0.75);", 1),
NasalButton.new("View Cycle Forwards", "view.stepView(1);", 0),
NasalButton.new("View Cycle Backwards", "view.stepView(-1);", 0),
PropertyAdjustButton.new("View Left", "/sim/current-view/goal-heading-offset-deg", "30.0"),
PropertyAdjustButton.new("View Right", "/sim/current-view/goal-heading-offset-deg", "-30.0"),
PropertyAdjustButton.new("View Up", "/sim/current-view/goal-pitch-offset-deg", "20.0"),
PropertyAdjustButton.new("View Down", "/sim/current-view/goal-pitch-offset-deg", "-20.0"),
CustomButton.new(),
];
# Parse config from the /input tree and write it to the
# dialog_root.
var readConfig = func(dialog_root="/sim/gui/dialogs/joystick-config") {
var js_name = getprop(dialog_root ~ "/selected-joystick");
var joysticks = props.globals.getNode("/input/joysticks").getChildren("js");
if (size(joysticks) == 0) { return 0; }
if (js_name == nil) {
js_name = joysticks[0].getNode("id").getValue();
}
var js = nil;
forindex (var i; joysticks) {
if ((joysticks[i].getNode("id") != nil) and
(joysticks[i].getNode("id").getValue() == js_name))
{
js = joysticks[i];
setprop(dialog_root ~ "/selected-joystick", js_name);
setprop(dialog_root ~ "/selected-joystick-index", i);
setprop(dialog_root ~ "/selected-joystick-config", joysticks[i].getNode("source").getValue());
}
}
if (js == nil) {
# We didn't find the joystick we expected - default to the first
setprop(dialog_root ~ "/selected-joystick", joysticks[0].getNode("id").getValue());
setprop(dialog_root ~ "/selected-joystick-index", 0);
setprop(dialog_root ~ "/selected-joystick-config", joysticks[0].getNode("source").getValue());
}
# Set up the axes assignments
var axes = js.getChildren("axis");
for (var axis = 0; axis < MAX_AXES; axis = axis +1) {
var p = props.globals.getNode(dialog_root ~ "/axis[" ~ axis ~ "]", 1);
p.remove();
p = props.globals.getNode(dialog_root ~ "/axis[" ~ axis ~ "]", 1);
# Note that we can't simply use an index into the axes array
# as that doesn't work for a sparsley populated set of axes.
# E.g. one with n="3"
var a = js.getNode("axis[" ~ axis ~ "]");
if (a != nil) {
# Read properties from bindings
props.copy(a, p.getNode("original_binding", 1));
var binding = nil;
foreach (var b; joystick.axisBindings) {
if ((binding == nil) and (a != nil) and b.match(a)) {
binding = b.clone();
binding.parse(a);
p.getNode("binding", 1).setValue(binding.getName());
p.getNode("invertable", 1).setValue(binding.isInvertable());
p.getNode("inverted", 1).setValue(binding.isInverted());
p.getNode("power", 1).setValue(binding.getPower());
}
}
if (binding == nil) {
# No binding for this axis
p.getNode("binding", 1).setValue("None");
p.getNode("invertable", 1).setValue(0);
p.getNode("inverted", 1).setValue(0);
p.getNode("power", 1).setValue(1.0);
p.removeChild("original_binding");
}
} else {
p.getNode("binding", 1).setValue("None");
p.getNode("invertable", 1).setValue(0);
p.getNode("inverted", 1).setValue(0);
p.getNode("power", 1).setValue(1.0);
p.removeChild("original_binding");
}
}
# Set up button assignment.
var buttons = js.getChildren("button");
for (var button = 0; button < MAX_BUTTONS; button = button + 1) {
var btn = props.globals.getNode(dialog_root ~ "/button[" ~ button ~ "]", 1);
btn.remove();
btn = props.globals.getNode(dialog_root ~ "/button[" ~ button ~ "]", 1);
# Note that we can't simply use an index into the buttons array
# as that doesn't work for a sparsley populated set of buttons.
# E.g. one with n="3"
var a = js.getNode("button[" ~ button ~ "]");
if (a != nil) {
# Read properties from bindings
props.copy(a, btn.getNode("original_binding", 1));
var binding = nil;
foreach (var b; joystick.buttonBindings) {
if ((binding == nil) and (a != nil) and b.match(a)) {
binding = b.clone();
btn.getNode("binding", 1).setValue(binding.getName());
props.copy(b.getBinding(button), btn.getNode("original_binding", 1));
}
}
if (b == nil) {
btn.getNode("binding", 1).setValue("None");
btn.removeChild("original_binding");
}
} else {
btn.getNode("binding", 1).setValue("None");
btn.removeChild("original_binding");
}
}
# Set up Nasal code.
var nasals = js.getChildren("nasal");
for (var nasal = 0; nasal < MAX_NASALS; nasal = nasal + 1) {
var nas = props.globals.getNode(dialog_root ~ "/nasal[" ~ nasal ~ "]", 1);
nas.remove();
nas = props.globals.getNode(dialog_root ~ "/nasal[" ~ nasal ~ "]", 1);
# Note that we can't simply use an index into the buttons array
# as that doesn't work for a sparsley populated set of buttons.
# E.g. one with n="3"
var a = js.getNode("nasal[" ~ nasal ~ "]");
if (a != nil) {
props.copy(a, nas.getNode("original_script", 1));
}
}
}
var writeConfig = func(dialog_root="/sim/gui/dialogs/joystick-config", reset=0) {
# Write out the joystick file.
var config = props.Node.new();
var id = getprop(dialog_root ~ "/selected-joystick");
if (reset == 1) {
# We've been asked to reset the joystick config to the default. As we can't
# delete the configuration file, we achieve this by setting an invalid name
# tag that won't match.
config.getNode("name", 1).setValue("UNUSED INVALID CONFIG");
} else {
config.getNode("name", 1).setValue(id);
}
var nasals = props.globals.getNode(dialog_root).getChildren("nasal");
forindex (var nas; nasals) {
var nasalscript = config.getNode("nasal[" ~ nas ~ "]", 1);
props.copy(props.globals.getNode(dialog_root ~ "/nasal[" ~ nas ~ "]/original_script", 1), nasalscript);
}
var axes = props.globals.getNode(dialog_root).getChildren("axis");
forindex (var axis; axes) {
var name = getprop(dialog_root ~ "/axis[" ~ axis ~ "]/binding");
if (name != "None") {
foreach (var binding; axisBindings) {
if (binding.getName() == name) {
var b = binding.clone();
b.setInverted(getprop(dialog_root ~ "/axis[" ~ axis ~ "]/inverted"));
b.setPower(getprop(dialog_root ~ "/axis[" ~ axis ~ "]/power"));
# Generate the axis and binding
var axisnode = config.getNode("axis[" ~ axis ~ "]", 1);
if (name == "Custom") {
props.copy(props.globals.getNode(dialog_root ~ "/axis[" ~ axis ~ "]/original_binding", 1), axisnode);
} else {
props.copy(b.getBinding(axis), axisnode);
}
}
}
}
}
var buttons = props.globals.getNode(dialog_root).getChildren("button");
forindex (var btn; buttons) {
var name = getprop(dialog_root ~ "/button[" ~ btn ~ "]/binding");
if (name != "None") {
foreach (var binding; buttonBindings) {
if (binding.getName() == name) {
var b = binding.clone();
# Generate the axis and binding
var buttonprop = config.getNode("button[" ~ btn ~ "]", 1);
if (name == "Custom") {
props.copy(props.globals.getNode(dialog_root ~ "/button[" ~ btn ~ "]/original_binding", 1), buttonprop);
} else {
props.copy(b.getBinding(btn), buttonprop);
}
}
}
}
}
var filename = id;
filename = string.replace(filename, " ", "-");
filename = string.replace(filename, ".", "");
filename = string.replace(filename, "/", "");
# Write out the file
io.write_properties(getprop("/sim/fg-home") ~ "/Input/Joysticks/" ~ filename ~ ".xml", config);
}
var resetConfig = func(dialog_root="/sim/gui/dialogs/joystick-config") {
writeConfig(dialog_root, 1);
}