18 lines
388 B
GLSL
18 lines
388 B
GLSL
|
#version 330 core
|
||
|
|
||
|
layout(location = 0) out vec4 fragColor;
|
||
|
|
||
|
in vec2 texcoord;
|
||
|
|
||
|
uniform sampler2D gbuffer0_tex;
|
||
|
uniform sampler2D gbuffer1_tex;
|
||
|
uniform sampler2D gbuffer2_tex;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
fragColor = vec4(texture(gbuffer2_tex, texcoord).a,
|
||
|
texture(gbuffer0_tex, texcoord).b,
|
||
|
texture(gbuffer1_tex, texcoord).a,
|
||
|
1.0);
|
||
|
}
|