2023-12-13 16:33:51 +00:00
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<?xml version="1.0"?>
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<!-- Regional definitions for Svalbard -->
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<!-- by Bea Wolf (D-ECHO), based on material files in FGData -->
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<PropertyList>
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<name>Svalbard</name>
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<area>
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<lon1>10.0</lon1>
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<lon2>37.0</lon2>
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<lat1>74.0</lat1>
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<lat2>81.0</lat2>
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</area>
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2024-02-07 13:40:29 +00:00
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<material>
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<name>Grass</name>
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<name>Airport</name>
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<name>AirportKeep</name>
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<name>Greenspace</name>
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<effect>Effects/grass</effect>
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<texture-set>
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<texture>Terrain/gravel_gray.png</texture>
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<texture n="13">Terrain/gravel_brown.png</texture>
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<texture n="14">Terrain/gravel_overlay.png</texture>
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<texture n="15">Terrain/gravel_overlay.png</texture>
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<texture n="20">Terrain/gravel_brown.png</texture>
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</texture-set>
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<parameters>
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<grit_alpha>0.4</grit_alpha>
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<base_layer_magnification>1.0</base_layer_magnification>
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<use_overlay>1</use_overlay>
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<overlay_layer_magnification>8.0</overlay_layer_magnification>
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<overlay_bias>0.125</overlay_bias>
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<overlay_alpha>0.75</overlay_alpha>
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<use_color_overlay>0</use_color_overlay>
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<use_grain>1</use_grain>
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<grain_layer_magnification>8.0</grain_layer_magnification>
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<max_grass_height>0.3</max_grass_height>
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<grass_density>1.0</grass_density>
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<grass_groups>2</grass_groups>
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<grass_modulate_by_overlay>1</grass_modulate_by_overlay>
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<grass_modulate_height_min>0.0</grass_modulate_height_min>
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</parameters>
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<xsize>256</xsize>
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<ysize>256</ysize>
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<light-coverage>4000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.1</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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2023-12-13 16:33:51 +00:00
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<material>
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<name>GrassCover</name>
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<name>HerbTundraCover</name>
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<name>HerbTundra</name>
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<name>BareTundraCover</name>
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<name>MixedTundraCover</name>
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<effect>Effects/landmass-nowood</effect>
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<texture-set>
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<texture>Terrain/tundra2-autumn.png</texture>
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<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
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<texture n="12">Terrain/rock_dark.png</texture>
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<texture n="13">Terrain/rock_dark.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.8</grain_strength>
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<transition_model>0.8</transition_model>
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<hires_overlay_bias>-0.05</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>4000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.15</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material>
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<name>DeciduousBroadCover</name>
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<name>DeciduousForest</name>
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<name>Marsh</name>
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<name>Littoral</name>
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<name>FloodLand</name>
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<name>SaltMarsh</name>
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<name>HerbWetlandCover</name>
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<name>WoodedWetlandCover</name>
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<name>Bog</name>
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<name>Heath</name>
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<texture-set>
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<texture>Terrain/marsh4a-autumn.png</texture>
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<texture n="12">Terrain/rock_dark.png</texture>
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<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
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<texture n="13">Terrain/rock_dark.png</texture>
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<texture n="15">Terrain/grass_hires.png</texture>
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</texture-set>
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<parameters>
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<intrinsic_wetness>0.1</intrinsic_wetness>
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<hires_overlay_bias>-0.07</hires_overlay_bias>
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<grain_strength>0.9</grain_strength>
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<transition_model>1.0</transition_model>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<solid>1</solid>
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<light-coverage>40000000.0</light-coverage>
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<friction-factor>0.8</friction-factor>
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<rolling-friction>0.3</rolling-friction>
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<bumpiness>0.2</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material>
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<name>DryCropPastureCover</name>
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<name>DryCrop</name>
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<texture-set>
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<texture>Terrain/iceland_grass-autumn.png</texture>
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<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
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<texture n="12">Terrain/rock_dark.png</texture>
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<texture n="13">Terrain/rock_dark.png</texture>
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</texture-set>
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<parameters>
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<transition_model>0.8</transition_model>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.6</bumpiness>
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<load-resistance>1e30</load-resistance>
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<light-coverage>2000000.0</light-coverage>
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</material>
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<material>
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<name>MixedCropPastureCover</name>
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<name>MixedCrop</name>
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<name>IrrCropPastureCover</name>
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<name>IrrCrop</name>
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<name>Orchard</name>
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<name>Olives</name>
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<name>Vineyard</name>
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<name>Rice</name>
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<texture-set>
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<texture>Terrain/cropgrass-hires-autumn.png</texture>
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<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
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<texture n="13">Terrain/rock_dark.png</texture>
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</texture-set>
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<object-mask>Terrain/cropgrass-hires.mask.png</object-mask>
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<parameters>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.3</rolling-friction>
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<bumpiness>0.6</bumpiness>
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<load-resistance>1e30</load-resistance>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<wood-coverage>5000.0</wood-coverage>
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<tree-texture>Trees/mixed-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>12.0</tree-width-m>
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</material>
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<material>
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<name>Landmass</name>
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<name>EvergreenBroadCover</name>
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<name>EvergreenForest</name>
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<name>MixedForestCover</name>
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<name>MixedForest</name>
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<name>SomeSort</name>
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<name>Island</name>
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<name>Default</name>
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<name>ShrubCover</name>
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<name>ShrubGrassCover</name>
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<name>ScrubCover</name>
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<name>Scrub</name>
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<name>Sclerophyllous</name>
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<effect>Effects/terrain-overlay</effect>
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<texture-set>
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<texture>Terrain/shrub1-autumn.png</texture>
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<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
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<texture n="12">Terrain/rock_dark.png</texture>
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<texture n="13">Terrain/rock_dark.png</texture>
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<texture n="14">Terrain/grain_texture.png</texture>
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<texture n="15">Terrain/rock_dark.png</texture>
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<texture n="20">Terrain/rock_dark.png</texture>
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</texture-set>
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<parameters>
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<dot_density>0.1</dot_density>
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<transition_model>0.7</transition_model>
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<hires_overlay_bias>-0.05</hires_overlay_bias>
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<max_overlay_height>0.5</max_overlay_height>
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<overlay_hardness>1.0</overlay_hardness>
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<overlay_density>0.1</overlay_density>
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<overlay_scale>2.0</overlay_scale>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<diffuse>
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<r>0.86</r>
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<g>0.86</g>
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<b>0.86</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.1</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<light-coverage>20000000.0</light-coverage>
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<wood-coverage>12000.0</wood-coverage>
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<tree-texture>Trees/mixed-shrub.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>2.0</tree-height-m>
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<tree-width-m>2.0</tree-width-m>
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<rolling-friction>0.6</rolling-friction>
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<bumpiness>0.4</bumpiness>
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</material>
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</PropertyList>
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