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fgdata/Materials/regions/svalbard.xml

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<?xml version="1.0"?>
<!-- Regional definitions for Svalbard -->
<!-- by Bea Wolf (D-ECHO), based on material files in FGData -->
<PropertyList>
<name>Svalbard</name>
<area>
<lon1>10.0</lon1>
<lon2>37.0</lon2>
<lat1>74.0</lat1>
<lat2>81.0</lat2>
</area>
2024-02-07 13:40:29 +00:00
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<effect>Effects/grass</effect>
<texture-set>
<texture>Terrain/gravel_gray.png</texture>
<texture n="13">Terrain/gravel_brown.png</texture>
<texture n="14">Terrain/gravel_overlay.png</texture>
<texture n="15">Terrain/gravel_overlay.png</texture>
<texture n="20">Terrain/gravel_brown.png</texture>
</texture-set>
<parameters>
<grit_alpha>0.4</grit_alpha>
<base_layer_magnification>1.0</base_layer_magnification>
<use_overlay>1</use_overlay>
<overlay_layer_magnification>8.0</overlay_layer_magnification>
<overlay_bias>0.125</overlay_bias>
<overlay_alpha>0.75</overlay_alpha>
<use_color_overlay>0</use_color_overlay>
<use_grain>1</use_grain>
<grain_layer_magnification>8.0</grain_layer_magnification>
<max_grass_height>0.3</max_grass_height>
<grass_density>1.0</grass_density>
<grass_groups>2</grass_groups>
<grass_modulate_by_overlay>1</grass_modulate_by_overlay>
<grass_modulate_height_min>0.0</grass_modulate_height_min>
</parameters>
<xsize>256</xsize>
<ysize>256</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>GrassCover</name>
<name>HerbTundraCover</name>
<name>HerbTundra</name>
<name>BareTundraCover</name>
<name>MixedTundraCover</name>
<effect>Effects/landmass-nowood</effect>
<texture-set>
<texture>Terrain/tundra2-autumn.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="12">Terrain/rock_dark.png</texture>
<texture n="13">Terrain/rock_dark.png</texture>
</texture-set>
<parameters>
<grain_strength>0.8</grain_strength>
<transition_model>0.8</transition_model>
<hires_overlay_bias>-0.05</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>Marsh</name>
<name>Littoral</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<name>Bog</name>
<name>Heath</name>
<texture-set>
<texture>Terrain/marsh4a-autumn.png</texture>
<texture n="12">Terrain/rock_dark.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="13">Terrain/rock_dark.png</texture>
<texture n="15">Terrain/grass_hires.png</texture>
</texture-set>
<parameters>
<intrinsic_wetness>0.1</intrinsic_wetness>
<hires_overlay_bias>-0.07</hires_overlay_bias>
<grain_strength>0.9</grain_strength>
<transition_model>1.0</transition_model>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture-set>
<texture>Terrain/iceland_grass-autumn.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="12">Terrain/rock_dark.png</texture>
<texture n="13">Terrain/rock_dark.png</texture>
</texture-set>
<parameters>
<transition_model>0.8</transition_model>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
</material>
<material>
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>IrrCropPastureCover</name>
<name>IrrCrop</name>
<name>Orchard</name>
<name>Olives</name>
<name>Vineyard</name>
<name>Rice</name>
<texture-set>
<texture>Terrain/cropgrass-hires-autumn.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="13">Terrain/rock_dark.png</texture>
</texture-set>
<object-mask>Terrain/cropgrass-hires.mask.png</object-mask>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>Landmass</name>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>SomeSort</name>
<name>Island</name>
<name>Default</name>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<effect>Effects/terrain-overlay</effect>
<texture-set>
<texture>Terrain/shrub1-autumn.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="12">Terrain/rock_dark.png</texture>
<texture n="13">Terrain/rock_dark.png</texture>
<texture n="14">Terrain/grain_texture.png</texture>
<texture n="15">Terrain/rock_dark.png</texture>
<texture n="20">Terrain/rock_dark.png</texture>
</texture-set>
<parameters>
<dot_density>0.1</dot_density>
<transition_model>0.7</transition_model>
<hires_overlay_bias>-0.05</hires_overlay_bias>
<max_overlay_height>0.5</max_overlay_height>
<overlay_hardness>1.0</overlay_hardness>
<overlay_density>0.1</overlay_density>
<overlay_scale>2.0</overlay_scale>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
</PropertyList>