From 9c9b0fc25e202f6c6f372f8cb2180bd866a63a02 Mon Sep 17 00:00:00 2001 From: merspieler Date: Sun, 24 Mar 2019 06:20:34 +0000 Subject: [PATCH] Fix initial shown state of BULIDING_LIST Signed-off-by: merspieler --- parameters | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/parameters b/parameters index a600e60..f078f5f 100644 --- a/parameters +++ b/parameters @@ -13,7 +13,7 @@ { "Name": "NO_ELEV", "default": false, "value": false, "type": "bool", "description": "The only reason to set this to true\nwould be for scenery builders to check generated scenery objects a bit faster\nnot caring about the vertical position in the scenery.", "changed": false }, { "Name": "FG_ELEV", "default": "", "value": "", "type": "str", "description": "Points to the full path of the fgelev executable.\nOn Linux it could be something like\n.../bin/fgfs_git/next/install/flightgear/bin/fgelev'.\nOn Windows you might have to put\nquotes around the path due to whitespace\ne.g. '\"D:/Program Files/FlightGear/bin/Win64/fgelev.exe\"'.", "changed": false }, { "Name": "PROBE_FOR_WATER", "default": false, "value": false, "type": "bool", "description": "Checks the scenery in PATH_TO_SCENERY\nwhether points are in the water or not.\nThe FlightGear scenery’s water boundaries might be different from OSM.\nE.g. removes buildings if at least one corner is in the water.\nAnd removes or splits (parts of) roads/railways,\nif at least 1 point is in the water.\nOnly possible with FGElev version after 9th of November 2016 / FG 2016.4.1.", "changed": false }, - { "Name": "BULDING_LIST", "default": false, "value": "", "type": "bool", "description": "EXPERIMENTAL!!!", "changed": false } + { "Name": "BULDING_LIST", "default": false, "value": false, "type": "bool", "description": "EXPERIMENTAL!!!", "changed": false } ] }, { "Group_Name": "Database",