21 lines
412 B
GLSL
21 lines
412 B
GLSL
// -*-C++-*-
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#version 120
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//Copied from grass-ALS.vert
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// The UV scale controls the grass thickness. Lower numbers thicken the blades
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// while higher numbers make them thinner.
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#define UV_SCALE 10.0
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varying vec3 v_normal;
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void main()
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{
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gl_Position = gl_Vertex;
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// WS2: gl_TexCoord[0] = gl_MultiTexCoord0 * UV_SCALE;
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gl_TexCoord[0] = gl_MultiTexCoord0 * UV_SCALE;
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v_normal = gl_Normal;
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}
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