easy-osm2city-podman/full/fgdata/Materials/regions/caribbean.xml
fly fccef75347 Two stage osm2city container build
Signed-off-by: fly <merspieler@airmail.cc>
2023-09-03 16:14:26 +02:00

174 lines
5.1 KiB
XML

<?xml version="1.0"?>
<PropertyList>
<name>Caribbean</name>
<area>
<lon1>-85.0</lon1>
<lon2>-40.0</lon2>
<lat1>11.0</lat1>
<lat2>25.0</lat2>
</area>
<!-- REGIONAL DEFINITIONS - CARIBBEAN ISLANDS -->
<material include="Materials/regions/caribbean-common.xml">
<effect>Effects/forest</effect>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>RainForest</name>
<name>EvergreenBroadCover</name>
<texture>Terrain/rainforest-hawaii.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>5000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<rolling-friction>1</rolling-friction>
<bumpiness>0.95</bumpiness>
<object-group>
<object>
<path>Models/Effects/Birds/birdswarm.xml</path>
<coverage-m2>1500000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
</material>
<material include="Materials/regions/caribbean-common.xml">
<name>Town</name>
<name>SubUrban</name>
<texture>Terrain/town-caribbean.png</texture>
<object-mask>Terrain/town-europe.mask.png</object-mask>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/town-buildings.xml"/>
<building-coverage>500.0</building-coverage>
<building-small-ratio>0.9</building-small-ratio>
<building-medium-ratio>0.1</building-medium-ratio>
<building-large-ratio>0.0</building-large-ratio>
<wood-coverage>5000.0</wood-coverage>
</material>
<!-- Caribbean city -->
<material include="Materials/regions/caribbean-common.xml">
<name>BuiltUpCover</name>
<name>Urban</name>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/city1.png</texture>
<texture n="2">Terrain/city1-relief-light.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/city2.png</texture>
<texture n="2">Terrain/city2-relief-light.png</texture>
</texture-set>
<object-mask>Terrain/city1.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/town-buildings.xml"/>
<building-small-ratio>0.7</building-small-ratio>
<building-medium-ratio>0.3</building-medium-ratio>
<building-large-ratio>0.0</building-large-ratio>
<building-coverage>500.0</building-coverage>
<wood-coverage>5000.0</wood-coverage>
</material>
<material include="Materials/regions/caribbean-common.xml">
<name>GolfCourse</name>
<texture>Terrain/golfcourse-caribbean.png</texture>
<object-mask>Terrain/golfcourse1.mask.png</object-mask>
<xsize>800</xsize>
<ysize>800</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.9</r>
<g>0.95</g>
<b>0.9</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>1000.0</wood-coverage>
</material>
<material include="Materials/regions/caribbean-common.xml">
<effect>Effects/crop</effect>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>ComplexCrop</name>
<texture>Terrain/mixedcrop-caribbean.png</texture>
<object-mask>Terrain/mixedcrop4.mask.png</object-mask>
<diffuse>
<r>0.0</r>
<g>0.9</g>
<b>0.0</b>
<a>1.0</a>
</diffuse>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/regions/caribbean-farm-buildings.xml"/>
<wood-coverage>1000.0</wood-coverage>
</material>
<material include="Materials/regions/caribbean-common.xml">
<name>GrassCover</name>
<name>BareTundraCover</name>
<name>MixedTundraCover</name>
<name>Cemetery</name>
<effect>Effects/landmass-nowood</effect>
<texture>Terrain/grass-caribbean.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
</PropertyList>