27 lines
592 B
GLSL
27 lines
592 B
GLSL
#version 330 core
|
|
|
|
in VS_OUT {
|
|
vec2 texcoord;
|
|
vec3 vertex_normal;
|
|
} fs_in;
|
|
|
|
uniform sampler2D color_tex;
|
|
|
|
// gbuffer_pack.glsl
|
|
void gbuffer_pack(vec3 normal, vec3 base_color, float metallic, float roughness,
|
|
float occlusion, vec3 emissive, uint mat_id);
|
|
// color.glsl
|
|
vec3 eotf_inverse_sRGB(vec3 srgb);
|
|
|
|
void main()
|
|
{
|
|
vec4 texel = texture(color_tex, fs_in.texcoord);
|
|
if (texel.a < 0.5)
|
|
discard;
|
|
|
|
vec3 color = eotf_inverse_sRGB(texel.rgb);
|
|
|
|
vec3 N = normalize(fs_in.vertex_normal);
|
|
|
|
gbuffer_pack(N, color, 0.0, 0.9, 1.0, vec3(0.0), 3u);
|
|
}
|