28 lines
797 B
GLSL
28 lines
797 B
GLSL
#version 330 core
|
|
|
|
layout(location = 0) in vec4 pos;
|
|
layout(location = 1) in vec3 normal;
|
|
layout(location = 3) in vec4 multitexcoord0;
|
|
layout(location = 5) in vec4 multitexcoord2;
|
|
|
|
out VS_OUT {
|
|
vec2 texcoord;
|
|
vec2 orthophoto_texcoord;
|
|
vec3 vertex_normal;
|
|
vec3 world_vector;
|
|
} vs_out;
|
|
|
|
uniform mat4 osg_ModelViewMatrix;
|
|
uniform mat4 osg_ModelViewProjectionMatrix;
|
|
uniform mat3 osg_NormalMatrix;
|
|
uniform mat4 osg_ViewMatrixInverse;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = osg_ModelViewProjectionMatrix * pos;
|
|
vs_out.texcoord = multitexcoord0.st;
|
|
vs_out.orthophoto_texcoord = multitexcoord2.st;
|
|
vs_out.vertex_normal = (osg_ViewMatrixInverse
|
|
* vec4(osg_NormalMatrix * normal, 0.0)).xyz;
|
|
vs_out.world_vector = (osg_ViewMatrixInverse * osg_ModelViewMatrix * pos).xyz;
|
|
}
|