easy-osm2city-podman/full/fgdata/Materials/regions/greenland.xml

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<?xml version="1.0"?>
<!-- Regional definitions for Arctic sea regions -->
<PropertyList>
<name>Greenland</name>
<!-- Greenland -->
<area>
<lon1>-60.0</lon1>
<lon2>-30.0</lon2>
<lat1>60.0</lat1>
<lat2>90.0</lat2>
</area>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<effect>Effects/grass</effect>
<texture-set>
<texture>Terrain/airport-grass-summer2.png</texture>
<texture n="13">Terrain/airport-grass-summer2.png</texture>
<texture n="14">Terrain/airport_grass_structure_overlay1.png</texture>
<texture n="20">Terrain/airport-grass-summer2.png</texture>
</texture-set>
<parameters>
<grit_alpha>0.4</grit_alpha>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<base_layer_magnification>1.0</base_layer_magnification>
<overlay_layer_magnification>8.0</overlay_layer_magnification>
<overlay_alpha>1.0</overlay_alpha>
</parameters>
<xsize>256</xsize>
<ysize>256</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>Ocean</name>
<effect>Effects/water</effect>
<texture>Terrain/water.png</texture>
<xsize>400</xsize>
<ysize>400</ysize>
<object-group>
<range-m>40000</range-m>
<object>
<path>Models/Geometry/container_carrier.ac</path>
<coverage-m2>500000000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
<object-group>
<range-m>40000</range-m>
<object>
<path>Models/Maritime/Ice/iceberg1.xml</path>
<path>Models/Maritime/Ice/iceberg2.xml</path>
<path>Models/Maritime/Ice/iceberg3.xml</path>
<coverage-m2>5000000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
<ambient>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.4</r>
<g>0.4</g>
<b>0.4</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.2</b>
<a>1.0</a>
</specular>
<shininess>0</shininess>
<solid>0</solid>
<rolling-friction>2</rolling-friction>
<bumpiness>0.8</bumpiness>
</material>
</PropertyList>