24 lines
572 B
GLSL
24 lines
572 B
GLSL
|
#version 330 core
|
||
|
|
||
|
layout(location = 0) in vec4 pos;
|
||
|
layout(location = 1) in vec3 normal;
|
||
|
layout(location = 3) in vec4 multitexcoord0;
|
||
|
layout(location = 5) in vec4 multitexcoord2;
|
||
|
|
||
|
out VS_OUT {
|
||
|
vec2 texcoord;
|
||
|
vec2 orthophoto_texcoord;
|
||
|
vec3 vertex_normal;
|
||
|
} vs_out;
|
||
|
|
||
|
uniform mat4 osg_ModelViewProjectionMatrix;
|
||
|
uniform mat3 osg_NormalMatrix;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
gl_Position = osg_ModelViewProjectionMatrix * pos;
|
||
|
vs_out.texcoord = multitexcoord0.st;
|
||
|
vs_out.orthophoto_texcoord = multitexcoord2.st;
|
||
|
vs_out.vertex_normal = osg_NormalMatrix * normal;
|
||
|
}
|